diff --git a/ROADMAP.md b/ROADMAP.md index 15427f9..87f5cb0 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -45,12 +45,6 @@ These will be addressed ASAP. - When a bot tries to break something its tools aren't strong enough for (e.g. a large stump with the default axe), it causes a dialog to briefly appear and the player farmer to jitter in place, even if they are nowhere near the bot. - Under certain circumstances, when two bots are moving at the same time (perhaps onto the same space?), one of them may disappear. -## Coming Soon - -- Bots no longer lose their inventory when picked up. -- You can get or set the name of a bot as `bot.name`, and these names persist across saves and pick-up/set-down. -- Tile information (e.g. from `bot.ahead` or `Location.tile` now includes characters (players and NPCs). - ## Unscheduled Future Version The following features are definitely things we want to include, but they have not yet been scheduled for a particular version. @@ -61,7 +55,7 @@ The following features are definitely things we want to include, but they have n - `mouse` module (allowing for point-and-click UI) - bots can be recharged (energy refilled), perhaps via some craftable charging station - bots can use weapons to fight monsters -- bots and Home Computer can communicate via networking +- bots and Home Computer can communicate via networking (besides shared files and world.chat) - bots can pick up and drop items - allow a bot to stay on top of a crop plant overnight without squashing (destroying) it @@ -77,5 +71,5 @@ The features below are under consideration, but may not make it if they unbalanc - Display object: can display color/message in the world; tileable to make any size Jumbotron - PixelDisplay for drawing graphics - bots can fish (including handling bait) -- bots can speak to the player: "!" icon appears above the bot, and when left-clicked, starts a programmable dialogue (like speaking to an NPC) - +- bot dialog: "!" icon appears above the bot, and when left-clicked, starts a programmable dialogue (like speaking to an NPC) +