Skip to content

Commit

Permalink
Update ROADMAP.md
Browse files Browse the repository at this point in the history
  • Loading branch information
JoeStrout authored Jul 2, 2022
1 parent 483f975 commit 76a98e4
Showing 1 changed file with 3 additions and 9 deletions.
12 changes: 3 additions & 9 deletions ROADMAP.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,12 +45,6 @@ These will be addressed ASAP.
- When a bot tries to break something its tools aren't strong enough for (e.g. a large stump with the default axe), it causes a dialog to briefly appear and the player farmer to jitter in place, even if they are nowhere near the bot.
- Under certain circumstances, when two bots are moving at the same time (perhaps onto the same space?), one of them may disappear.

## Coming Soon

- Bots no longer lose their inventory when picked up.
- You can get or set the name of a bot as `bot.name`, and these names persist across saves and pick-up/set-down.
- Tile information (e.g. from `bot.ahead` or `Location.tile` now includes characters (players and NPCs).

## Unscheduled Future Version

The following features are definitely things we want to include, but they have not yet been scheduled for a particular version.
Expand All @@ -61,7 +55,7 @@ The following features are definitely things we want to include, but they have n
- `mouse` module (allowing for point-and-click UI)
- bots can be recharged (energy refilled), perhaps via some craftable charging station
- bots can use weapons to fight monsters
- bots and Home Computer can communicate via networking
- bots and Home Computer can communicate via networking (besides shared files and world.chat)
- bots can pick up and drop items
- allow a bot to stay on top of a crop plant overnight without squashing (destroying) it

Expand All @@ -77,5 +71,5 @@ The features below are under consideration, but may not make it if they unbalanc
- Display object: can display color/message in the world; tileable to make any size Jumbotron
- PixelDisplay for drawing graphics
- bots can fish (including handling bait)
- bots can speak to the player: "!" icon appears above the bot, and when left-clicked, starts a programmable dialogue (like speaking to an NPC)
- bot dialog: "!" icon appears above the bot, and when left-clicked, starts a programmable dialogue (like speaking to an NPC)

0 comments on commit 76a98e4

Please sign in to comment.