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Copy pathdevgui_art.cfg
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devgui_art.cfg
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devgui_dvar "Art/Referencee Art/Enable:1" cg_debugReferenceArt
devgui_dvar "Art/Referencee Art/Position:2" cg_debugReferenceArtPosition
devgui_dvar "Art/Referencee Art/Scale:3" cg_debugReferenceArtScale
devgui_dvar "Art/Referencee Art/Alpha:4" cg_debugReferenceArtAlpha
devgui_dvar "Art/Debug/Show LOD Info:1" r_showLodInfo
devgui_dvar "Art/Debug/Show Tris:2" r_showTris
devgui_dvar "Art/Debug/Show Alpha Layers:3" r_debugLayers
devgui_dvar "Art/Debug/Draw Entities:4" r_drawEntities
devgui_dvar "Art/Debug/Draw Brush Models:5" r_drawBModels
devgui_dvar "Art/Debug/Draw Static Models:6" r_drawSModels
devgui_dvar "Art/Debug/Draw XModels:7" r_drawXModels
devgui_dvar "Art/Debug/Draw Skinned Models:8" r_drawSkinnedModels
devgui_dvar "Art/Debug/Draw World:9" r_drawWorld
devgui_dvar "Art/Debug/Show Fb Color Debug:10" r_showFbColorDebug
devgui_dvar "Art/Debug/Specular Color Scale:11" r_specularColorScale
devgui_dvar "Art/Debug/Diffuse Color Scale:12" r_diffuseColorScale
devgui_dvar "Art/Debug/Shader Constant Set/debug range:13" r_shader_constant_set_debug_range
devgui_dvar "Art/Debug/Env Scale:14" r_treeScale
devgui_dvar "Art/Debug/Spec Scale:15" r_testScale
devgui_dvar "Art/Debug/Models/Show SModel Names" r_showSModelNames
devgui_dvar "Art/Debug/Models/Show DynEnt Names" r_showDynEntModelNames
devgui_dvar "Art/Debug/Models/Show DObj Names" r_showDObjModelNames
devgui_dvar "Art/Debug/Models/show EntModel Names" r_showEntModelNames
devgui_dvar "Art/Debug/Models/show dynsmodel burn" r_dynSModelBurnValueDisplayRange
devgui_dvar "Art/Debug/Models/use hide partbits" r_useHidePartbits
devgui_dvar "Art/Debug/Footprints/Enable:1" cg_footprints
devgui_dvar "Art/Debug/Footprints/Debug:2" cg_footprintsDebug
devgui_dvar "Art/Debug/Performance/Show Tri Counts" r_showTriCounts
devgui_dvar "Art/Debug/Performance/Show Vert Counts" r_showVertCounts
devgui_dvar "Art/Debug/Performance/Show Surface Counts" r_showSurfCounts
devgui_dvar "Art/Debug/Performance/Show Penetration" r_showPenetration
devgui_dvar "Art/Debug/Performance/Toggle World LOD system" r_worldLod
devgui_cmd "Art/Materials/Collect Active" "toggle r_collectActiveMaterials"
devgui_dvar "Art/Materials/Color Checker" r_materialXYZ
devgui_dvar "Art/Materials/MaterialTweak" r_MaterialParameterTweak
devgui_dvar "Art/Materials/Texture Filtering/Disable Texture Filtering:1" r_texFilterDisable
devgui_dvar "Art/Materials/Texture Filtering/Mip Mode:2" r_texFilterMipMode
devgui_dvar "Art/Materials/Texture Filtering/Mip Bias:3" r_texFilterMipBias
devgui_dvar "Art/Materials/Texture Filtering/Anisotropy Min:4" r_texFilterAnisoMin
devgui_dvar "Art/Materials/Texture Filtering/Anisotropy Max:5" r_texFilterAnisoMax
devgui_dvar "Art/Materials/Texture Override/Color Map" r_colorMap
devgui_dvar "Art/Materials/Texture Override/Light Map" r_lightMap
devgui_dvar "Art/Materials/Texture Override/Normal Map" r_normalMap
devgui_dvar "Art/Materials/Texture Override/Specular&Roughness Map" r_specularRoughnessMap
devgui_dvar "Art/Materials/Texture Override/Debug Shader" r_debugShader
devgui_dvar "Art/Materials/Texture Override/HiMip Taint" r_streamTaint
devgui_cmd "Art/UI/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd "Art/UI/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar "Art/UI/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar "Art/UI/Vertical Safe Area:4" safeArea_vertical
devgui_dvar "Art/UI/UI3D/Show debug display:1" r_ui3d_debug_display
devgui_dvar "Art/UI/UI3D/Use debug values:2" r_ui3d_use_debug_values
devgui_dvar "Art/UI/UI3D/ui3d x:3" r_ui3d_x
devgui_dvar "Art/UI/UI3D/ui3d y:4" r_ui3d_y
devgui_dvar "Art/UI/UI3D/ui3d width:5" r_ui3d_w
devgui_dvar "Art/UI/UI3D/ui3d height:6" r_ui3d_h
devgui_dvar "Art/Characters/Temporal Effects/Override Enable:1" r_swrk_override_enable
devgui_dvar "Art/Characters/Temporal Effects/Charring Override:2" r_swrk_override_characterCharredAmount
devgui_dvar "Art/Characters/Temporal Effects/Wetness Override:3" r_swrk_override_wetness
devgui_dvar "Art/Characters/Temporal Effects/Dissolve Color:4" r_swrk_override_characterDissolveColor
devgui_dvar "Art/Lighting/Sun Light:4" r_lightTweakSunLight
devgui_dvar "Art/Lighting/Sun Color:5" r_lightTweakSunColor
devgui_dvar "Art/Lighting/Sun Direction:7" r_lightTweakSunDirection
devgui_dvar "Art/Lighting/Sun Direction Debug Disp:8" r_showSunDirectionDebug
dvar_int debug_reflection "0" "0" "3"
devgui_dvar "Art/Lighting/Debug/Dlights:1" r_enableDlights
devgui_dvar "Art/Lighting/Debug/Reflection Probe:2" debug_reflection
devgui_dvar "Art/Lighting/Debug/Show Light Conflicts:3" r_lightConflicts
devgui_dvar "Art/Lighting/Debug/Show Lighting Origins:3" r_showLightingOrigins
devgui_dvar "Art/Lighting/Debug/Show primary lights:4" r_debugShowPrimaryLights
devgui_dvar "Art/Lighting/Debug/Show dynamic lights:5" r_debugShowDynamicLights
devgui_dvar "Art/Lighting/Debug/Show Coronas:6" r_debugShowCoronas
devgui_dvar "Art/Lighting/Debug/Hardware Gamma:7" r_gamma
devgui_dvar "Art/Lighting/Debug/Fullbright:8" r_fullbright
devgui_dvar "Art/Lighting/Debug/Flashlight:9" r_enableFlashlight
devgui_dvar "Art/Lighting/Shadows/Enable:1" sm_enable
devgui_dvar "Art/Lighting/Shadows/Depth scale:2" sm_polygonOffsetScale
devgui_dvar "Art/Lighting/Shadows/Depth bias:3" sm_polygonOffsetBias
devgui_dvar "Art/Lighting/Shadows/Show overlay:4" sm_showOverlay
devgui_dvar "Art/Lighting/Shadows/Sun sample size near:5" sm_sunSampleSizeNear
devgui_dvar "Art/Lighting/Shadows/Enable small sun shadow:6" sm_sunShadowSmall
devgui_dvar "Art/Lighting/Shadows/Sun always casts shadow:7" sm_sunAlwaysCastsShadow
devgui_dvar "Art/Lighting/Shadows/Hires spot shadow distance scale:8" sm_spotShadowLargeRadiusScale
devgui_dvar "Art/Lighting/Shadows/Enable player shadow:9" r_enablePlayerShadow
devgui_dvar "Art/Lighting/Shadows/Full res spotlight shadow:10" sm_fullResSpotShadowEnable
devgui_dvar "Art/Lighting/Shadows/Show spot shadow axis:11" sm_showSpotAxis
devgui_dvar "Art/Lighting/Shadows/Offscreen Caster Lod Scale:12" r_offscreenCasterLodScale
devgui_dvar "Art/Lighting/Exposure/enable tweak:1" r_exposureTweak
devgui_dvar "Art/Lighting/Exposure/value:2" r_exposureValue
devgui_dvar "Art/Lighting/Lightgrid/show light grid:1" r_showLightGrid
devgui_dvar "Art/Lighting/Lightgrid/cache smodel lighting:3" r_cacheSModelLighting;
devgui_dvar "Art/Lighting/Lightgrid/cache model lighting:4" r_cacheModelLighting;
devgui_dvar "Art/Lighting/Lightgrid/Show model primary lights:5" r_debugShowPrimaryLightLines
devgui_dvar "Art/Lighting/Sky Box/Transition Blend:1" r_skyTransition
devgui_dvar "Art/Lighting/Sky Box/Color Temp:2" r_skyColorTemp
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/Enable debug display:1" r_sky_intensity_showDebugDisplay
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/Use tweak values:2" r_sky_intensity_useDebugValues
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/angle0:3" r_sky_intensity_angle0
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/factor0:4" r_sky_intensity_factor0
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/angle1:5" r_sky_intensity_angle1
devgui_dvar "Art/Lighting/Sky Box/Dynamic Intensity/factor1:6" r_sky_intensity_factor1
devgui_dvar "Art/Lighting/Hero Lighting/Color Temp:2" r_heroLightColorTemp
devgui_dvar "Art/Lighting/Hero Lighting/Color Saturation:3" r_heroLightSaturation
devgui_dvar "Art/Lighting/Hero Lighting/Color Tint:4" r_heroLightScale
devgui_dvar "Art/Lighting/Hero Lighting/Hero Lighting Enable:1" r_herolighting
devgui_dvar "Art/Lighting/Hero Lighting/Char Light Grid/Enable Tweaks:1" r_lightGridEnableTweaks
devgui_dvar "Art/Lighting/Hero Lighting/Char Light Grid/Show Tweaked Lighting:2" r_lightGridUseTweakedValues
devgui_dvar "Art/Lighting/Hero Lighting/Char Light Grid/Intensity:3" r_lightGridIntensity
devgui_dvar "Art/Lighting/Hero Lighting/Char Light Grid/Contrast:4" r_lightGridContrast
devgui_dvar "Art/Lighting/Hero Lighting/VisionSet/Show Tweaked Lighting:5" r_primaryLightUseTweaks
devgui_dvar "Art/Lighting/Hero Lighting/VisionSet/Diffuse:6" r_primaryLightTweakDiffuseStrength
devgui_dvar "Art/Lighting/Hero Lighting/VisionSet/Specular:7" r_primaryLightTweakSpecularStrength
devgui_dvar "Art/Lighting/Flashlight/Enable:1" r_enableFlashlight
devgui_dvar "Art/Lighting/Flashlight/Range:2" r_flashLightRange
devgui_dvar "Art/Lighting/Flashlight/End Radius:4" r_flashLightEndRadius
devgui_dvar "Art/Lighting/Flashlight/Brightness:6" r_flashLightBrightness
devgui_dvar "Art/Lighting/Flashlight/Position Offset:6" r_flashLightOffset
devgui_dvar "Art/Lighting/Flashlight/Color:7" r_flashLightColor
devgui_dvar "Art/Lighting/Flashlight/Flicker Amount:8" r_flashLightFlickerAmount
devgui_dvar "Art/Lighting/Flashlight/Flicker Rate:9" r_flashLightFlickerRate
devgui_dvar "Art/Lighting/Flashlight/Bob Amount:10" r_flashLightBobAmount
devgui_dvar "Art/Lighting/Flashlight/Bob Rate:11" r_flashLightBobRate
devgui_dvar "Art/Lighting/Flashlight/Specular Scale:12" r_flashLightSpecularScale
dvar_int scr_art_tweak 0 0 1
dvar_float scr_fog_exp_halfplane 100 1 40000
dvar_float scr_fog_exp_halfheight 100 0 50000
dvar_float scr_fog_baseheight 0 -50000 50000
dvar_float scr_fog_nearplane 0 0 20000
dvar_color scr_fog_color 0.5 0.5 0.5
dvar_float scr_fog_color_scale 1 1 10
dvar_color scr_sun_fog_color 0.5 0.5 0.5
dvar_float scr_sun_fog_start_angle 0 0 180
dvar_float scr_sun_fog_end_angle 0 0 180
dvar_float scr_fog_max_opacity 1 0 1
dvar_int scr_fog_disable 0 0 1
devgui_dvar "Art/Lighting/Fog/Enable Fog Tweaks:1" scr_art_tweak
devgui_cmd "Art/Lighting/Fog/Dump Settings:2" "scr_art_dump 1"
devgui_dvar "Art/Lighting/Fog/Show Fog Params:3" r_drawDebugFogParams
devgui_dvar "Art/Lighting/Fog/Start Distance:4" scr_fog_nearplane
devgui_dvar "Art/Lighting/Fog/Base Z height:5" scr_fog_baseheight
devgui_dvar "Art/Lighting/Fog/Halfplane(Exp):6" scr_fog_exp_halfplane
devgui_dvar "Art/Lighting/Fog/Halfway height(Exp):7" scr_fog_exp_halfheight
devgui_dvar "Art/Lighting/Fog/Nearplane:8" scr_fog_nearplane
devgui_dvar "Art/Lighting/Fog/Color:9" scr_fog_color
devgui_dvar "Art/Lighting/Fog/Color scale:10" scr_fog_color_scale
devgui_dvar "Art/Lighting/Fog/Sun fog color:11" scr_sun_fog_color
devgui_cmd "Art/Lighting/Fog/Sun fog dir:12" "scr_art_sun_fog_dir_set 1"
devgui_dvar "Art/Lighting/Fog/Sun start angle:13" scr_sun_fog_start_angle
devgui_dvar "Art/Lighting/Fog/Sun end angle:14" scr_sun_fog_end_angle
devgui_dvar "Art/Lighting/Fog/Max fog opacity:15" scr_fog_max_opacity
devgui_dvar "Art/Lighting/Fog/Disable Scripting Fog:16" scr_fog_disable
devgui_dvar "Art/Lighting/Fog/Disable Engine Fog:17" r_fog_disable
devgui_dvar "Art/FX/Mitton Water/Enable" r_watersim_enabled
devgui_dvar "Art/FX/Mitton Water/Pause" r_drawwater
devgui_dvar "Art/FX/Mitton Water/Debug" r_watersim_debug
devgui_dvar "Art/FX/Mitton Water/Scroll" r_watersim_scroll
devgui_dvar "Art/FX/Mitton Water/Flatten" r_watersim_flatten
devgui_dvar "Art/FX/Mitton Water/Wave Seed Delay" r_watersim_waveSeedDelay
devgui_dvar "Art/FX/Mitton Water/Curl Amount" r_watersim_curlAmount
devgui_dvar "Art/FX/Mitton Water/Curl Max" r_watersim_curlMax
devgui_dvar "Art/FX/Mitton Water/Curl Reduce" r_watersim_curlReduce
devgui_dvar "Art/FX/Mitton Water/Min Shore Height" r_watersim_minShoreHeight
devgui_dvar "Art/FX/Mitton Water/Foam Appear" r_watersim_foamAppear
devgui_dvar "Art/FX/Mitton Water/Foam Disappear" r_watersim_foamDisappear
devgui_dvar "Art/FX/Mitton Water/Wind Amount" r_watersim_windAmount
devgui_dvar "Art/FX/Mitton Water/Wind Direction" r_watersim_windDir
devgui_dvar "Art/FX/Mitton Water/Wind Max" r_watersim_windMax
devgui_dvar "Art/FX/Mitton Water/Particle Limit" r_watersim_particleLimit
devgui_dvar "Art/FX/Mitton Water/Particle Gravity" r_watersim_particleGravity
devgui_dvar "Art/FX/Mitton Water/Particle Length" r_watersim_particleLength
devgui_dvar "Art/FX/Mitton Water/Particle Width" r_watersim_particleWidth
devgui_dvar "Art/FX/Wind/wind_debug_display:1" wind_debug_display
devgui_dvar "Art/FX/Wind/r_grassWindForceEnable:2" r_grassWindForceEnable
devgui_dvar "Art/FX/Wind/wind_global_vector:3" wind_global_vector
devgui_dvar "Art/FX/Wind/wind_global_hi_altitude:4" wind_global_hi_altitude
devgui_dvar "Art/FX/Wind/wind_global_low_altitude:5" wind_global_low_altitude
devgui_dvar "Art/FX/Wind/wind_global_low_strength_percent:6" wind_global_low_strength_percent
dvar_int createfx_drawdist 1500 500 30000
dvar_float createfx_scaleid 1.0 1.0 30.0
devgui_cmd "Art/FX/Start Createfx:1" "exec createfx"
devgui_dvar "Art/FX/Draw Scale:2" createfx_scaleid
devgui_dvar "Art/FX/Draw Distance:3" createfx_drawdist
devgui_dvar "Art/Post FX/Bloom/Use Tweaks:1" r_bloomTweaks
devgui_dvar "Art/Post FX/Bloom/Update From VISION File:2" updateBloomTweaks
devgui_dvar "Art/Post FX/Bloom/Blur Radius:3" r_bloomBlurRadius
devgui_dvar "Art/Post FX/Bloom/Persistence:4" r_bloomPersistence
devgui_dvar "Art/Post FX/Bloom/Tint_Desaturation Amount:5" r_bloomTintWeights
devgui_dvar "Art/Post FX/Bloom/ColorScale_Desaturation Start:6" r_bloomColorScale
devgui_dvar "Art/Post FX/Bloom/TintScale_Desaturation End:7" r_bloomTintScale
devgui_dvar "Art/Post FX/Bloom/Curve BreakPoint:8" r_bloomCurveBreakpoint
devgui_dvar "Art/Post FX/Bloom/Curve Lo Gamma:9" r_bloomCurveLoGamma
devgui_dvar "Art/Post FX/Bloom/Curve Hi Gamma:10" r_bloomCurveHiGamma
devgui_dvar "Art/Post FX/Bloom/Expansion Control:11" r_bloomExpansionControl
devgui_dvar "Art/Post FX/Bloom/Expansion Weights:12"r_bloomExpansionWeights
devgui_dvar "Art/Post FX/Bloom/Expansion Source:13" r_bloomExpansionSource
devgui_dvar "Art/Post FX/Bloom/Expansion Source:14"r_bloomStreakWeightsX
devgui_dvar "Art/Post FX/Bloom/Expansion Source:15"r_bloomStreakWeightsY
devgui_dvar "Art/Post FX/Bloom/StreakX/Levels Control0:1"r_bloomStreakXLevels0
devgui_dvar "Art/Post FX/Bloom/StreakX/Levels Control1:2"r_bloomStreakXLevels1
devgui_dvar "Art/Post FX/Bloom/StreakX/Inner Tint:3"r_bloomStreakXInnerTint
devgui_dvar "Art/Post FX/Bloom/StreakX/Outer Tint:4"r_bloomStreakXOuterTint
devgui_dvar "Art/Post FX/Bloom/StreakX/Tint Control:5"r_bloomStreakXTintControl
devgui_dvar "Art/Post FX/Bloom/StreakX/Tint:6"r_bloomStreakXTint
devgui_dvar "Art/Post FX/Bloom/StreakY/Levels Control0:1"r_bloomStreakYLevels0
devgui_dvar "Art/Post FX/Bloom/StreakY/Levels Control1:2"r_bloomStreakYLevels1
devgui_dvar "Art/Post FX/Bloom/StreakY/Inner Tint:3"r_bloomStreakYInnerTint
devgui_dvar "Art/Post FX/Bloom/StreakY/Outer Tint:4"r_bloomStreakYOuterTint
devgui_dvar "Art/Post FX/Bloom/StreakY/Tint Control:5"r_bloomStreakYTintControl
devgui_dvar "Art/Post FX/Bloom/StreakY/Tint:6"r_bloomStreakYTint
devgui_dvar "Art/Post FX/Blur/Amount:1" r_blur
devgui_dvar "Art/Post FX/Vision Set debug info" showVisionSetDebugInfo
devgui_dvar "Art/Post FX/Sun/Sun From Dvars:1" r_sun_from_dvars
devgui_dvar "Art/Post FX/Sun/Sun Sprite Size:2" r_sunsprite_size
devgui_dvar "Art/Post FX/Sun/Sun Effects Position:3" r_sun_fx_position
devgui_dvar "Art/Post FX/Sun/Sun Flare Min Size:4" r_sunflare_min_size
devgui_dvar "Art/Post FX/Sun/Sun Flare Max Size:5" r_sunflare_max_size
devgui_dvar "Art/Post FX/Sun/Sun Flare Min Angle:6" r_sunflare_min_angle
devgui_dvar "Art/Post FX/Sun/Sun Flare Max Angle:7" r_sunflare_max_angle
devgui_dvar "Art/Post FX/Sun/Sun Flare Max Alpha:8" r_sunflare_max_alpha
devgui_dvar "Art/Post FX/Sun/Sun Flare Fade In Time:9" r_sunflare_fadein
devgui_dvar "Art/Post FX/Sun/Sun Flare Fade Out Time:10" r_sunflare_fadeout
devgui_dvar "Art/Post FX/Sun/Sun Blind Min Angle:11" r_sunblind_min_angle
devgui_dvar "Art/Post FX/Sun/Sun Blind Max Angle:12" r_sunblind_max_angle
devgui_dvar "Art/Post FX/Sun/Sun Blind Max Darken:13" r_sunblind_max_darken
devgui_dvar "Art/Post FX/Sun/Sun Blind Fade In Time:14" r_sunblind_fadein
devgui_dvar "Art/Post FX/Sun/Sun Blind Fade Out Time:15" r_sunblind_fadeout
devgui_dvar "Art/Post FX/Sun/Sun Glare Min Angle:16" r_sunglare_min_angle
devgui_dvar "Art/Post FX/Sun/Sun Glare Max Angle:17" r_sunglare_max_angle
devgui_dvar "Art/Post FX/Sun/Sun Glare Max Lighten:18" r_sunglare_max_lighten
devgui_dvar "Art/Post FX/Sun/Sun Glare Fade In Time:19" r_sunglare_fadein
devgui_dvar "Art/Post FX/Sun/Sun Glare Fade Out Time:20" r_sunglare_fadeout
devgui_dvar "Art/Post FX/Film LUT Tweaks/Select LUT Override:1" r_filmTweakLut
devgui_dvar "Art/Post FX/Film Color Tweaks/Use Tweaks:1" r_filmUseTweaks
devgui_cmd "Art/Post FX/Film Color Tweaks/Update From VISION File:2" updateFilmTweaks
devgui_dvar "Art/Post FX/Film Color Tweaks/Enable Film Color:3" r_filmTweakEnable
devgui_dvar "Art/Post FX/Film Color Tweaks/Debug Range Display:4" r_filmTweakRangeDebug
devgui_dvar "Art/Post FX/Film Color Tweaks/Mid Start:5" r_filmTweakMidStart
devgui_dvar "Art/Post FX/Film Color Tweaks/Mid End:6" r_filmTweakMidEnd
devgui_dvar "Art/Post FX/Film Color Tweaks/Dark Range Feather:7" r_filmTweakDarkFeather
devgui_dvar "Art/Post FX/Film Color Tweaks/Light Range Feather:8" r_filmTweakLightFeather
devgui_dvar "Art/Post FX/Film Color Tweaks/Bleach:9"r_filmTweakBleach
devgui_dvar "Art/Post FX/Film Color Tweaks/Color Temp:10" r_filmTweakColorTemp
devgui_dvar "Art/Post FX/Film Color Tweaks/Hue:11" r_filmTweakHue
devgui_dvar "Art/Post FX/Film Color Tweaks/Saturation:12" r_filmTweakSaturation
devgui_dvar "Art/Post FX/Film Color Tweaks/Dark Tint:13" r_filmTweakDarkTint
devgui_dvar "Art/Post FX/Film Color Tweaks/Mid Tint:14" r_filmTweakMidTint
devgui_dvar "Art/Post FX/Film Color Tweaks/Light Tint:15" r_filmTweakLightTint
devgui_dvar "Art/Post FX/Film Color Tweaks/Contrast:16"r_filmTweakContrast
devgui_dvar "Art/Post FX/S-Curve Tweaks/Enable Mode:0" r_sCurveEnable
devgui_dvar "Art/Post FX/S-Curve Tweaks/Shoulder Strength:1" r_sCurveShoulderStrength
devgui_dvar "Art/Post FX/S-Curve Tweaks/Linear Strength:2" r_sCurveLinearStrength
devgui_dvar "Art/Post FX/S-Curve Tweaks/Linear Angle:3" r_sCurveLinearAngle
devgui_dvar "Art/Post FX/S-Curve Tweaks/Toe Strength:4" r_sCurveToeStrength
devgui_dvar "Art/Post FX/S-Curve Tweaks/Toe Numerator:5" r_sCurveToeNumerator
devgui_dvar "Art/Post FX/S-Curve Tweaks/Toe Denominator:6" r_sCurveToeDenominator
devgui_dvar "Art/Post FX/S-Curve Tweaks/WhitePoint:7" r_flimCurveWhite
devgui_dvar "Art/Post FX/DOF/Enable:1" r_dof_enable
devgui_dvar "Art/Post FX/DOF/Enable Tweaks:2" r_dof_tweak
devgui_dvar "Art/Post FX/DOF/Near Blur:3" r_dof_nearBlur
devgui_dvar "Art/Post FX/DOF/Far Blur:4" r_dof_farBlur
devgui_dvar "Art/Post FX/DOF/View model start:5" r_dof_viewModelStart
devgui_dvar "Art/Post FX/DOF/View model end:6" r_dof_viewModelEnd
devgui_dvar "Art/Post FX/DOF/Near start:7" r_dof_nearStart
devgui_dvar "Art/Post FX/DOF/Near end:8" r_dof_nearEnd
devgui_dvar "Art/Post FX/DOF/Far start:9" r_dof_farStart
devgui_dvar "Art/Post FX/DOF/Far end:10" r_dof_farEnd
devgui_dvar "Art/Post FX/DOF/show debug:11"r_dof_showdebug
devgui_dvar "Art/Post FX/Flame FX/Enable Flame:1" r_flameFX_enable
devgui_dvar "Art/Post FX/Flame FX/Distortion/UV Scale:1" r_flameFX_distortionScaleFactor
devgui_dvar "Art/Post FX/Flame FX/Distortion/Magnitude:2" r_flameFX_magnitude
devgui_dvar "Art/Post FX/Flame FX/Overlay frame rate:2" r_flameFX_FPS
devgui_dvar "Art/Post FX/Flame FX/Color/Contrast:1" r_flameFX_contrast
devgui_dvar "Art/Post FX/Flame FX/Color/Brightness:2" r_flameFX_brightness
devgui_dvar "Art/Post FX/Flame FX/Color/Desaturation:3" r_flameFX_desaturation
devgui_dvar "Art/Post FX/Flame FX/Color/Light Tint:4" r_flameFX_lightTint
devgui_dvar "Art/Post FX/Flame FX/Color/Dark Tint:5" r_flameFX_darkTint
devgui_dvar "Art/Post FX/Revive FX/Enable Revivefx Debug:1" r_reviveFX_debug
devgui_dvar "Art/Post FX/Revive FX/Edge Color Temp:2" r_reviveFX_edgeColorTemp
devgui_dvar "Art/Post FX/Revive FX/Edge Saturation:3" r_reviveFX_edgeSaturation
devgui_dvar "Art/Post FX/Revive FX/Edge Scale:4" r_reviveFX_edgeScale
devgui_dvar "Art/Post FX/Revive FX/Edge Contrast:5" r_reviveFX_edgeContrast
devgui_dvar "Art/Post FX/Revive FX/Edge Offset:6" r_reviveFX_edgeOffset
devgui_dvar "Art/Post FX/Revive FX/Edge Mask Adjust:7" r_reviveFX_edgeMaskAdjust
devgui_dvar "Art/Post FX/Revive FX/Edge Amount:8" r_reviveFX_edgeAmount
devgui_dvar "Art/Post FX/Binoculars FX/Enable:1" r_binocularsFX_enable
devgui_dvar "Art/Post FX/GenericFilter FX/Enable:1" r_genericFilterFX_enable
devgui_dvar "Art/Post FX/GenericFilter FX/Filter index:2" r_genericFilterFX_filterIndex
devgui_dvar "Art/Post FX/GenericFilter FX/Param 1:3" r_genericFilterFX_param1
devgui_dvar "Art/Post FX/GenericFilter FX/Param 2:4" r_genericFilterFX_param2
devgui_dvar "Art/Post FX/GenericFilter FX/Param 3:5" r_genericFilterFX_param3
devgui_dvar "Art/Post FX/GenericFilter FX/Param 4:6" r_genericFilterFX_param4
devgui_dvar "Art/Post FX/SuperFlare/Enable:1" r_superFlare_enable
devgui_dvar "Art/Post FX/SuperFlare/Debug:1" r_superFlare_debug
devgui_dvar "Art/Post FX/Poison FX/Enable:1" r_poisonFX_debug_enable
devgui_dvar "Art/Post FX/Poison FX/Pulse speed slow to fast:2" r_poisonFX_pulse
devgui_dvar "Art/Post FX/Poison FX/Warp amount X:3" r_poisonFX_warpX
devgui_dvar "Art/Post FX/Poison FX/Warp amount Y:4" r_poisonFX_warpY
devgui_dvar "Art/Post FX/Poison FX/Double vision angle:5" r_poisonFX_dvisionA
devgui_dvar "Art/Post FX/Poison FX/Double vision x:6" r_poisonFX_dvisionX
devgui_dvar "Art/Post FX/Poison FX/Double vision y:7" r_poisonFX_dvisionY
devgui_dvar "Art/Post FX/Poison FX/Blur min:8" r_poisonFX_blurMin
devgui_dvar "Art/Post FX/Poison FX/Blur max:9" r_poisonFX_blurMax
devgui_dvar "Art/Post FX/Poison FX/Amount:10" r_poisonFX_debug_amount
devgui_dvar "Art/Post FX/Channel Shift/X:1" r_finalShiftX
devgui_dvar "Art/Post FX/Channel Shift/Y:2" r_finalShiftY
devgui_dvar "Art/Water/Wave Angle:1" r_waterWaveAngle;
devgui_dvar "Art/Water/Wave Wavelength:2" r_waterWaveWavelength;
devgui_dvar "Art/Water/Wave Amplitude:3" r_waterWaveAmplitude;
devgui_dvar "Art/Water/Wave Phase:4" r_waterWavePhase;
devgui_dvar "Art/Water/Wave Steepness:5" r_waterWaveSteepness;
devgui_dvar "Art/Water/Wave Speed:6" r_waterWaveSpeed;