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linked_queue.cpp
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#include <iostream>
using namespace std;
template <typename T>
struct Node {
T value;
Node<T>* next;
Node() : value(0), next(nullptr) {}
Node(T value, Node* next = nullptr) : value(value), next(next) {}
};
template <typename T>
class Queue {
protected:
Node<T>*front, *rear;
int count;
public:
Queue() : front(nullptr), rear(nullptr), count(0) {}
Queue(const Queue& that) { *this = that; }
~Queue() { clear(); }
T getfront() const { return front->value; }
T getrear() const { return rear->value; }
int size() const { return count; }
bool empty() const { return size() == 0; }
void append(const T& item) {
Node<T>* new_node = new Node<T>(item);
if (empty()) {
front = rear = new_node;
} else {
rear->next = new_node;
rear = new_node;
}
++count;
}
void serve() {
if (!empty()) {
Node<T>* old_front = front;
front = front->next;
if (front == nullptr) {
rear = nullptr;
}
delete old_front;
}
--count;
}
void clear() {
while (!empty()) {
serve();
}
}
Queue& operator=(const Queue& rhs) {
Node<T>*new_front, *new_rear;
if (rhs.empty()) {
new_front = new_rear = nullptr;
} else {
Node<T>* new_node = new Node<T>(rhs.front->value);
new_front = new_node;
Node<T>* currentPtr = rhs.front;
while (currentPtr->next) {
currentPtr = currentPtr->next;
new_node->next = new Node<T>(currentPtr->value);
new_node = new_node->next;
}
new_rear = currentPtr;
clear();
front = new_front;
rear = new_rear;
count = rhs.size();
}
return *this;
}
};
int main() {
system("pause");
return 0;
}