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Original file line number | Diff line number | Diff line change |
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- killer: wraith | ||
text: Fixed an issue that allowed Survivor to be able to burn {wraith} out of invisibility through walls | ||
- killer: clown | ||
text: Fixed an issue that allowed {clown} to throw bottles through walls when the camera was against the wall | ||
- Fixed an issue that caused Survivors to be briefly offset during multiple Killers pick up animation from the Killer POV | ||
- killer: nightmare | ||
text: Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare | ||
- killer: shape | ||
text: Fixed an issue that caused Survivors to be offset when being picked up by the Shape | ||
- killer: nightmare | ||
text: Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when {nightmare} used the Black Box add-on | ||
- killer: pig | ||
text: Fixed an issue that caused {pig} not to be able to hit Survivors with her Ambush attack if they were crouched on stairs | ||
- killer: pig | ||
text: Fixed an issue that caused {pig}'s Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly | ||
- killer: trapper | ||
text: Fixed an issue that caused {trapper} to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on | ||
- killer: hillbilly | ||
text: Fixed an issue that could cause the {hillbilly}'s chainsaw to miss the hit detection | ||
- Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them | ||
- killer: nightmare | ||
text: Fixed an issue that could make it to be impossible to blind {nightmare} with flashlights or firecrackers | ||
- Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map | ||
- killer: nurse | ||
text: Fixed an issue that allowed {nurse} to blink out of world through a corner wall in the bathroom of The Game map | ||
- Fixed an issue that caused an LOD issue on the exit gates in all maps | ||
- Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps | ||
- killer: pig | ||
text: Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps | ||
- Fixed an issue that caused an inaccessible hook in the Mother's Dwelling map | ||
- Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map | ||
- Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map | ||
- Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps | ||
- Fixed an issue that caused the Survivor to be able to get on top of a locker in the main building in the Mother's Dwelling map | ||
- killer: trapper | ||
text: Fixed an issue that caused {trapper}'s bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map | ||
- Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map | ||
- Fixed an issue that could cause a totem to spawn inside a locker on the 2nd floor of the foundry in the Ironworks of Misery map | ||
- Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map | ||
- Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map | ||
- Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps | ||
- Fixed an issue that prevented Survivors from sabotaging a specific hook in The Game map | ||
- killer: nurse | ||
text: Fixed an issue that prevented {nurse} from blinking in a certain part of the barn in the Fractured Cowshed map | ||
- killer: nurse | ||
text: Fixed an issue that prevented {nurse} from blinking on certain tiles in the Treatment Theatre map | ||
- perk: deadHard | ||
text: Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with {deadHard} over a hole | ||
- perk: sloppyButcher | ||
text: Fixed an issue that caused the Mangled effects from {sloppyButcher} to be removed after healing one health state when healed from the dying state | ||
- perk: overcharge | ||
text: Fixed an issue that caused the {overcharge} skill check to explode on the player if the player let go of the repair action and failed the skill check | ||
- perk: decisiveStrike | ||
text: Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the {decisiveStrike} skill check while the Killer lung attack towards the ground | ||
- perk: adrenaline | ||
text: Fixed an issue that made it impossible to use Unbreakable if the player was recovering when {adrenaline} triggered | ||
- perk: sprintBurst | ||
text: Fixed an issue that made it possible to use {sprintBurst} while hiding in a locker | ||
- perk: monitorAndAbuse | ||
text: Fixed an issue that prevented {monitorAndAbuse} from playing certain Killer proximity layers | ||
- perk: [borrowedTime, noMither] | ||
text: Fixed an issue that prevented players from healing another Survivor in the {borrowedTime} state if they had {noMither} equipped | ||
- perk: decisiveStrike | ||
text: Fixed an issue that that caused {decisiveStrike} to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded | ||
- Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency | ||
- Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator | ||
- Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones | ||
- Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon | ||
- killer: trapper | ||
text: Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap | ||
- killer: hag | ||
text: Fixed an issue that could cause {hag} to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped | ||
- Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0 | ||
- Adjusted the brightness for hex totem outlines | ||
- survivor: feng | ||
text: Fixed an issue that caused {feng}'s pony tails from the Sci-Fi Fan collection to go crazy | ||
- killer: nightmare | ||
text: Fixed an issue that caused all female Survivors to have their eyes closed during the {nightmare}'s mori | ||
- Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends | ||
- Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II | ||
- survivor: kate | ||
text: Fixed an issue that could cause {kate}'s hair and shirt to stretch when performing certain actions | ||
- survivor: jake | ||
text: Fixed an issue where 4 of {jake}'s Grey Performance Top variations were missing gloves | ||
- killer: wraith | ||
text: Fixed an issue where {wraith}'s blade wipe animation was misaligned with the weapons from the Grim Tidings collection | ||
- killer: [doctor, cannibal] | ||
text: Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC | ||
- Updated the intro video | ||
- Various cosmetic clipping/camera adjustments and improvements | ||
- Fixed an issue that caused the game to hang when the player lost connection during the transition to a lobby | ||
- Fixed an issue that caused no confirmation prompt when pressing ALT + F4 on the Credits | ||
- Fixed an issue that caused an infinite loading when attempting to joina Kill Your Friends lobby without being friends with the host. Players should now get a user friendly message. | ||
- killer: hag | ||
text: Adjusted the audio of the hag's phantasm traps being triggered from the Killer perspective | ||
- Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map | ||
- Minor localization improvements | ||
- Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000 |