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MainPage.xaml.cs
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using System.ComponentModel;
using System.Diagnostics;
using System.IO.Pipes;
using System.Runtime.CompilerServices;
namespace HangMan;
public partial class MainPage : ContentPage, INotifyPropertyChanged
{
#region UI Properties
public string Spotlight
{
get => spotlight;
set
{
spotlight = value;
OnPropertyChanged();
}
}
public List<char> Alphabets
{
get => alphabets;
set
{
alphabets = value;
OnPropertyChanged();
}
}
public string Message
{
get => message;
set
{
message = value;
OnPropertyChanged();
}
}
public string GameStatus
{
get => gameStatus;
set
{
gameStatus = value;
OnPropertyChanged();
}
}
public string CurrentImage
{
get => currentImage;
set
{
currentImage = value;
OnParentChanged();
}
}
#endregion
#region Fields
List<string> wordsToGuess = new()
{
"Jesus",
"HolySpirit",
"Daniel",
"David",
"Bible",
"Elohim",
"IAM",
};
string answer = "";
private string spotlight;
//characters that the user will input while guessing
List<char> guessed = new();
private List<char> alphabets = new();
private string message;
int mistakes = 0;
int maxMistakes = 6;
private string gameStatus;
private string currentImage = "img0.jpg";
#endregion
public MainPage()
{
InitializeComponent();
Alphabets.AddRange("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
//
BindingContext = this;
PickWord();
CalculateWord(answer, guessed);
}
#region Game Engine
//method that picks a random word from the list of words. The user will be asked to guess what this word is
private void PickWord()
{
answer = wordsToGuess[new Random().Next(0, wordsToGuess.Count)];
Debug.WriteLine(answer);
}
private void CalculateWord(string answer, List<char> guessed)
{
//If the user guessed an alphabet that is available in the word we want them to guess, then return the alphabet, otherwise just return _, which is literallly the same character there..
var temp = answer.Select(x => (guessed.IndexOf(x) >= 0 ? x : '_')).ToArray();
//pass the answer to the spotlight variable.. separated by a space
Spotlight = string.Join(' ', temp);
}
private void HandleGuess(char alphabet)
{
/* if it has not already been clicked.. */
if (guessed.IndexOf(alphabet) == -1)
{
guessed.Add(alphabet);
}
/* if it's part of the letter we want them to guess.. */
if (answer.IndexOf(alphabet) >= 0)
{
CalculateWord(answer, guessed);
CheckIfGameWon();
}
/* if it's not a letter in the word we want to guess.. */
else if (answer.IndexOf(alphabet) == -1)
{
mistakes++;
UpdateStatus();
CheckIfGameLost();
CurrentImage = $"img{mistakes}.jpg"; /* change the image to the next lost step */
}
}
/* method to check if the game is lost already */
private void CheckIfGameLost()
{
if (mistakes == maxMistakes)
{
Message = "You Lost!";
DisableButtons();
}
}
/* method to disable all the buttons.. we'll use this method when the user wins or loses */
private void DisableButtons()
{
foreach (var child in alphabetsContainer.Children)
{
var btn = child as Button;
if (btn is not null)
{
btn.IsEnabled = false;
}
}
}
/* method to enable all the buttons.. we'll use this method when the user resets the game*/
private void EnableButtons()
{
foreach (var child in alphabetsContainer.Children)
{
var btn = child as Button;
if (btn is not null)
{
btn.IsEnabled = true;
}
}
}
/* method to check if the game is won already */
private void CheckIfGameWon()
{
if (Spotlight.Replace(" ", "") == answer)
{
Message = "You Win!";
DisableButtons();
}
}
/* method to update the status of the game (let the user know how many tries the they have left) */
private void UpdateStatus()
{
GameStatus = $"Errors: {mistakes} of {maxMistakes}";
}
#endregion
/* event handler for when any button is clicked. That button is disabled and its value is sent to the HandleGuess method above to check if it's a part of the letters of the word to be guessed */
private void Button_Clicked(object sender, EventArgs e)
{
var btn = sender as Button;
if (btn is not null)
{
var alphabet = btn.Text;
btn.IsEnabled = false;
HandleGuess(alphabet[0]);
}
}
/* Event handler to reset the game when the 'Reset' button is clicked */
private void Reset_Button_Clicked(object sender, EventArgs e)
{
mistakes = 0;
guessed = new List<char>();
CurrentImage = "img0.jpg";
PickWord();
CalculateWord(answer, guessed);
Message = "";
UpdateStatus();
EnableButtons();
}
}