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server.go
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package gomine
import (
"crypto/ecdsa"
"crypto/elliptic"
"crypto/rand"
"github.com/irmine/worlds/generation/defaults"
"github.com/irmine/worlds/providers"
"encoding/hex"
"errors"
"fmt"
"github.com/irmine/gomine/commands"
"github.com/irmine/gomine/net"
"github.com/irmine/gomine/net/info"
"github.com/irmine/gomine/net/packets/data"
"github.com/irmine/gomine/net/protocol"
"github.com/irmine/gomine/packs"
"github.com/irmine/gomine/permissions"
"github.com/irmine/gomine/resources"
"github.com/irmine/gomine/text"
"github.com/irmine/goraklib/server"
"github.com/irmine/query"
"github.com/irmine/worlds"
net2 "net"
"os"
"strings"
)
const (
GoMineName = "GoMine"
GoMineVersion = "0.0.1"
)
type Server struct {
isRunning bool
tick int64
privateKey *ecdsa.PrivateKey
token []byte
ServerPath string
Config *resources.GoMineConfig
CommandReader *text.CommandReader
CommandManager *commands.Manager
PackManager *packs.Manager
PermissionManager *permissions.Manager
LevelManager *worlds.Manager
SessionManager *net.SessionManager
NetworkAdapter *net.NetworkAdapter
PluginManager *PluginManager
QueryManager query.Manager
}
// AlreadyStarted gets returned during server startup,
// if the server has already been started.
var AlreadyStarted = errors.New("server is already started")
// NewServer returns a new server with the given server path.
func NewServer(serverPath string, config *resources.GoMineConfig) *Server {
var s = &Server{}
s.ServerPath = serverPath
s.Config = config
text.DefaultLogger.DebugMode = config.DebugMode
file, _ := os.OpenFile(serverPath+"gomine.log", os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0700)
text.DefaultLogger.AddOutput(func(message []byte) {
_, err := file.WriteString(text.ColoredString(message).StripAll())
if err != nil {
text.DefaultLogger.LogError(err)
}
})
s.LevelManager = worlds.NewManager(serverPath)
s.CommandReader = text.NewCommandReader(os.Stdin)
s.CommandReader.AddReadFunc(s.attemptReadCommand)
s.CommandManager = commands.NewManager()
s.SessionManager = net.NewSessionManager()
s.NetworkAdapter = net.NewNetworkAdapter(NewPacketManager(s), s.SessionManager)
s.NetworkAdapter.GetRakLibManager().PongData = s.GeneratePongData()
s.NetworkAdapter.GetRakLibManager().RawPacketFunction = s.HandleRaw
s.NetworkAdapter.GetRakLibManager().DisconnectFunction = s.HandleDisconnect
s.PackManager = packs.NewManager(serverPath)
s.PermissionManager = permissions.NewManager()
s.PluginManager = NewPluginManager(s)
s.QueryManager = query.NewManager()
if config.UseEncryption {
var curve = elliptic.P384()
var err error
s.privateKey, err = ecdsa.GenerateKey(curve, rand.Reader)
text.DefaultLogger.LogError(err)
if !curve.IsOnCurve(s.privateKey.X, s.privateKey.Y) {
text.DefaultLogger.Error("Invalid private key generated")
}
var token = make([]byte, 128)
_, err = rand.Read(token)
if err != nil {
text.DefaultLogger.Error(err)
}
s.token = token
}
return s
}
// RegisterDefaultCommands registers all default commands of the server.
func (server *Server) RegisterDefaultCommands() {
server.CommandManager.RegisterCommand(NewStop(server))
server.CommandManager.RegisterCommand(NewList(server))
server.CommandManager.RegisterCommand(NewPing())
server.CommandManager.RegisterCommand(NewTest(server))
}
// IsRunning checks if the server is running.
func (server *Server) IsRunning() bool {
return server.isRunning
}
// Start starts the server and loads levels, plugins, resource packs etc.
// Start returns an error if one occurred during starting.
func (server *Server) Start() error {
if server.isRunning {
return AlreadyStarted
}
text.DefaultLogger.Info("GoMine "+GoMineVersion+" is now starting...", "("+server.ServerPath+")")
server.LevelManager.SetDefaultLevel(worlds.NewLevel("world", server.ServerPath))
var dimension = worlds.NewDimension("overworld", server.LevelManager.GetDefaultLevel(), worlds.OverworldId)
dimension.SetChunkProvider(providers.NewAnvil(server.ServerPath + "worlds/world/overworld/region/"))
server.LevelManager.GetDefaultLevel().SetDefaultDimension(dimension)
dimension.SetGenerator(defaults.NewFlatGenerator())
server.RegisterDefaultCommands()
server.PackManager.LoadResourcePacks() // Behavior packs may depend on resource packs, so always load resource packs first.
server.PackManager.LoadBehaviorPacks()
server.PluginManager.LoadPlugins()
server.isRunning = true
return server.NetworkAdapter.GetRakLibManager().Start(server.Config.ServerIp, int(server.Config.ServerPort))
}
// Shutdown shuts down the server, saving and disabling everything.
func (server *Server) Shutdown() {
if !server.isRunning {
return
}
text.DefaultLogger.Info("Server is shutting down.")
text.DefaultLogger.Notice("Server stopped.")
text.DefaultLogger.Wait()
server.isRunning = false
}
// GetMinecraftVersion returns the latest Minecraft game version.
// It is prefixed with a 'v', for example: "v1.2.10.1"
func (server *Server) GetMinecraftVersion() string {
return info.LatestGameVersion
}
// GetMinecraftNetworkVersion returns the latest Minecraft network version.
// For example: "1.2.10.1"
func (server *Server) GetMinecraftNetworkVersion() string {
return info.LatestGameVersionNetwork
}
// HasPermission returns if the server has a given permission.
// Always returns true to satisfy the ICommandSender interface.
func (server *Server) HasPermission(string) bool {
return true
}
// SendMessage sends a message to the server to satisfy the ICommandSender interface.
func (server *Server) SendMessage(message ...interface{}) {
text.DefaultLogger.Notice(message)
}
// GetEngineName returns 'GoMine'.
func (server *Server) GetEngineName() string {
return GoMineName
}
// GetName returns the LAN name of the server specified in the configuration.
func (server *Server) GetName() string {
return server.Config.ServerName
}
// GetPort returns the port of the server specified in the configuration.
func (server *Server) GetPort() uint16 {
return server.Config.ServerPort
}
// GetAddress returns the IP address specified in the configuration.
func (server *Server) GetAddress() string {
return server.Config.ServerIp
}
// GetMaximumPlayers returns the maximum amount of players on the server.
func (server *Server) GetMaximumPlayers() uint {
return server.Config.MaximumPlayers
}
// Returns the Message Of The Day of the server.
func (server *Server) GetMotd() string {
return server.Config.ServerMotd
}
// Returns the max view distance allowed by the server
func (server *Server) GetMaxViewDistance() int32 {
return server.Config.MaxViewDistance
}
// Returns the max view distance allowed by the server,
// if it's 0 it returns the given distance which is the
// distance given by a joining player
func (server *Server) GetAllowedViewDistance(distance int32) int32 {
var maxViewDistance int32
if maxViewDistance = server.GetMaxViewDistance(); maxViewDistance <= 0 {
return distance
}
return maxViewDistance
}
// GetCurrentTick returns the current tick the server is on.
func (server *Server) GetCurrentTick() int64 {
return server.tick
}
// BroadcastMessageTo broadcasts a message to all receivers.
func (server *Server) BroadcastMessageTo(receivers []*net.MinecraftSession, message ...interface{}) {
for _, session := range receivers {
session.SendMessage(message)
}
text.DefaultLogger.LogChat(message)
}
// Broadcast broadcasts a message to all players and the console in the server.
func (server *Server) BroadcastMessage(message ...interface{}) {
for _, session := range server.SessionManager.GetSessions() {
session.SendMessage(message)
}
text.DefaultLogger.LogChat(message)
}
// GetPrivateKey returns the ECDSA private key of the server.
func (server *Server) GetPrivateKey() *ecdsa.PrivateKey {
return server.privateKey
}
// GetPublicKey returns the ECDSA public key of the private key of the server.
func (server *Server) GetPublicKey() *ecdsa.PublicKey {
return &server.privateKey.PublicKey
}
// GetServerToken returns the server token byte sequence.
func (server *Server) GetServerToken() []byte {
return server.token
}
// GenerateQueryResult returns the query data of the server in a byte array.
func (server *Server) GenerateQueryResult() query.Result {
var plugs []string
for _, plug := range server.PluginManager.GetPlugins() {
plugs = append(plugs, plug.GetName()+" v"+plug.GetVersion())
}
var ps []string
for name := range server.SessionManager.GetSessions() {
ps = append(ps, name)
}
var result = query.Result{
MOTD: server.GetMotd(),
ListPlugins: server.Config.AllowPluginQuery,
PluginNames: plugs,
PlayerNames: ps,
GameMode: "SMP",
Version: server.GetMinecraftVersion(),
ServerEngine: server.GetEngineName(),
WorldName: server.LevelManager.GetDefaultLevel().GetName(),
OnlinePlayers: int(server.SessionManager.GetSessionCount()),
MaximumPlayers: int(server.Config.MaximumPlayers),
Whitelist: "off",
Port: server.Config.ServerPort,
Address: server.Config.ServerIp,
}
return result
}
// HandleRaw handles a raw packet, for instance a query packet.
func (server *Server) HandleRaw(packet []byte, addr *net2.UDPAddr) {
if string(packet[0:2]) == string(query.Header) {
if !server.Config.AllowQuery {
return
}
var q = query.NewFromRaw(packet, addr)
q.DecodeServer()
server.QueryManager.HandleQuery(q)
return
}
text.DefaultLogger.Debug("Unhandled raw packet:", hex.EncodeToString(packet))
}
// HandleDisconnect handles a disconnection from a session.
func (server *Server) HandleDisconnect(s *server.Session) {
text.DefaultLogger.Debug(s, "disconnected!")
session, ok := server.SessionManager.GetSessionByRakNetSession(s)
server.SessionManager.RemoveMinecraftSession(session)
if !ok {
return
}
if session.GetPlayer().Dimension != nil {
for _, online := range server.SessionManager.GetSessions() {
online.SendPlayerList(data.ListTypeRemove, map[string]protocol.PlayerListEntry{session.GetPlayer().GetName(): session.GetPlayer()})
}
session.GetPlayer().Close()
session.Connected = false
server.BroadcastMessage(text.Yellow+session.GetDisplayName(), "has left the server")
}
}
// GeneratePongData generates the GoRakLib pong data for the UnconnectedPong RakNet packet.
func (server *Server) GeneratePongData() string {
return fmt.Sprint("MCPE;", server.GetMotd(), ";", info.LatestProtocol, ";", server.GetMinecraftNetworkVersion(), ";", server.SessionManager.GetSessionCount(), ";", server.Config.MaximumPlayers, ";", server.NetworkAdapter.GetRakLibManager().ServerId, ";", server.GetEngineName(), ";Creative;")
}
// Tick ticks the entire server. (Levels, scheduler, GoRakLib server etc.)
// Internal. Not to be used by plugins.
func (server *Server) Tick() {
if !server.isRunning {
return
}
if server.tick%20 == 0 {
server.QueryManager.SetQueryResult(server.GenerateQueryResult())
server.NetworkAdapter.GetRakLibManager().PongData = server.GeneratePongData()
}
for _, session := range server.SessionManager.GetSessions() {
session.Tick()
}
for _, level := range server.LevelManager.GetLevels() {
level.Tick()
}
server.tick++
}
func (server *Server) attemptReadCommand(commandText string) {
args := strings.Split(commandText, " ")
commandName := args[0]
i := 1
for !server.CommandManager.IsCommandRegistered(commandName) {
if i == len(args) {
break
}
commandName += " " + args[i]
i++
}
manager := server.CommandManager
if !manager.IsCommandRegistered(commandName) {
text.DefaultLogger.Error("Command could not be found.")
return
}
args = args[i:]
command, _ := manager.GetCommand(commandName)
command.Execute(server, args)
}