-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProgram.cs
294 lines (283 loc) · 12.8 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
using System;
using System.IO;
using System.Text.Json;
namespace DeltaruneSaveConverter
{
class Program
{
static void PrintUsage()
{
Console.WriteLine();
Console.WriteLine("usage: DeltaruneSaveConverter [command] [path1] [path2]");
Console.WriteLine();
Console.WriteLine("commands:");
Console.WriteLine("ConvertFromConsole: extracts a SAV file from path1 into path2 and converts the save files into PC format");
Console.WriteLine("ConvertFromPC: converts save files from path1 into console format and packs them into a SAV at path2");
Console.WriteLine("ExtractSAV: extracts a SAV file from path1 into path2 - supports UNDERTALE");
Console.WriteLine("PackSAV: packs a SAV file with files from path1 into path2 - supports UNDERTALE");
Console.WriteLine("ConvertFileFromConsole: converts the save file at path1 into PC format and saves it at path2");
Console.WriteLine("ConvertFileFromPC: converts the save file at path1 into console format and saves it at path2");
Console.WriteLine("BuildINI: builds a dr.ini file from a folder containing PC-format save files");
Console.WriteLine();
Console.WriteLine("example:");
Console.WriteLine("DeltaruneSaveConverter ConvertFromConsole deltarune_ch1.sav ./pcsave/");
Console.WriteLine();
}
static void Main(string[] args)
{
if (args.Length != 3)
{
PrintUsage();
return;
}
switch (args[0].ToLower())
{
case "convertfromconsole":
ConvertFromConsole(args[1], args[2]);
break;
case "convertfrompc":
ConvertFromPC(args[1], args[2]);
break;
case "extractsav":
ExtractSAV(args[1], args[2]);
break;
case "packsav":
PackSAV(args[1], args[2]);
break;
case "convertfilefromconsole":
ConvertFileFromConsole(args[1], args[2]);
break;
case "convertfilefrompc":
ConvertFileFromPC(args[1], args[2]);
break;
case "buildini":
BuildINI(args[1], args[2]);
break;
default:
PrintUsage();
break;
}
return;
}
static void ConvertFromConsole(string consoleSAV, string pcPath)
{
Console.Write("Extracting console SAV file... ");
try
{
Directory.CreateDirectory(pcPath); // create the PC directory in case it doesn't exist
SAVFormat.Extract(consoleSAV, pcPath);
Console.WriteLine("done!");
} catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
foreach (string file in Directory.GetFiles(pcPath))
{
string filename = Path.GetFileName(file);
if (filename.StartsWith("filech1")) // assume this is a console save file from Chapter 1
{
try
{
Console.Write($"Converting save file {filename} from console to PC... ");
DeltaruneCh1 save = new();
save.ReadFromConsoleFile(file);
save.WriteToPCFile(file);
Console.WriteLine("done!");
} catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
else if (filename.StartsWith("filech2")) // assume this is a console save file from Chapter 2
{
try
{
Console.Write($"Converting save file {filename} from console to PC... ");
DeltaruneCh2 save = new();
save.ReadFromConsoleFile(file);
save.WriteToPCFile(file);
Console.WriteLine("done!");
}
catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
else
{
Console.WriteLine($"Skipping conversion of {filename}...");
}
}
}
static void ConvertFromPC(string pcPath, string consoleSAV)
{
if (Directory.Exists("./temp/")) Directory.Delete("./temp/", true);
Directory.CreateDirectory("./temp/"); // create temp directory for save output
Console.WriteLine("Reading PC save files... ");
foreach (string file in Directory.GetFiles(pcPath))
{
string filename = Path.GetFileName(file);
if (filename.StartsWith("filech1")) // assume this is a PC save file from Chapter 1
{
try
{
Console.Write($"Converting save file {filename} from PC to console... ");
DeltaruneCh1 save = new();
save.ReadFromPCFile(file);
save.WriteToConsoleFile($"./temp/{filename}");
Console.WriteLine("done!");
}
catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
else if (filename.StartsWith("filech2")) // assume this is a PC save file from Chapter 2
{
try
{
Console.Write($"Converting save file {filename} from PC to console... ");
DeltaruneCh2 save = new();
save.ReadFromPCFile(file);
save.WriteToConsoleFile($"./temp/{filename}");
Console.WriteLine("done!");
}
catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
else
{
try
{
Console.Write($"Copying {filename} to temp directory... ");
File.Copy(file, $"./temp/{filename}");
Console.WriteLine("done!");
} catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
}
try
{
Console.Write("Writing console SAV file... ");
SAVFormat.Pack(consoleSAV, "./temp/");
Console.WriteLine("done!");
} catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
if (Directory.Exists("./temp/")) Directory.Delete("./temp/", true);
}
static void ExtractSAV(string consoleSAV, string extractPath)
{
Console.WriteLine($"Extracting \"{consoleSAV}\" to \"{extractPath}\"...");
if (!Directory.Exists(extractPath)) Directory.CreateDirectory(extractPath);
SAVFormat.Extract(consoleSAV, extractPath);
}
static void PackSAV(string packPath, string consoleSAV)
{
Console.WriteLine($"Packing \"{packPath}\" into \"{consoleSAV}\"...");
SAVFormat.Pack(consoleSAV, packPath);
}
static void ConvertFileFromConsole(string consolePath, string pcPath)
{
// todo: chapter1/chapter2 toggle or detection
Console.WriteLine($"Converting \"{consolePath}\" from console format to PC format at \"{pcPath}\"...");
DeltaruneCh1 save = new();
save.ReadFromConsoleFile(consolePath);
save.WriteToPCFile(pcPath);
}
static void ConvertFileFromPC(string pcPath, string consolePath)
{
// todo: chapter1/chapter2 toggle or detection
Console.WriteLine($"Converting \"{pcPath}\" from PC format to console format at \"{consolePath}\"...");
DeltaruneCh1 save = new();
save.ReadFromPCFile(pcPath);
save.WriteToConsoleFile(consolePath);
}
static void BuildINI(string pcPath, string iniPath)
{
Console.WriteLine("Opening INI file...");
IniFile ini = new(iniPath);
Console.WriteLine("Reading PC save files...");
int status = 0;
foreach (string file in Directory.GetFiles(pcPath))
{
string filename = Path.GetFileName(file);
if (filename.StartsWith("filech1")) // assume this is a PC save file from Chapter 1
{
try
{
Console.Write($"Reading {filename}... ");
DeltaruneCh1 save = new();
save.ReadFromPCFile(file);
Console.WriteLine("done!");
Console.Write($"Writing \"{save.truename}\" chapter 1 save to INI... ");
int saveid = int.Parse(filename.Replace("filech1_", ""));
if (saveid >= 3 && saveid < 6)
status = 1; // game complete, set console-only STATUS variable
ini.Write("Name", save.truename, $"G{saveid}");
ini.Write("Level", $"\"{save.lv}\"", $"G{saveid}");
ini.Write("Love", $"\"{save.llv}\"", $"G{saveid}");
ini.Write("Time", $"\"{save.time}\"", $"G{saveid}");
ini.Write("Date", $"\"0\"", $"G{saveid}"); // TODO: Get valid date value
ini.Write("Room", $"\"{save.currentroom}\"", $"G{saveid}");
ini.Write("InitLang", $"\"{save.flag[912]}\"", $"G{saveid}");
int uraboss = 0;
if (save.flag[241] == 6) uraboss = 1;
if (save.flag[241] == 7) uraboss = 2;
ini.Write("UraBoss", $"\"{uraboss}\"", $"G{saveid}");
Console.WriteLine("done!");
}
catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
else if (filename.StartsWith("filech2")) // assume this is a PC save file from Chapter 2
{
try
{
Console.Write($"Reading {filename}... ");
DeltaruneCh2 save = new();
save.ReadFromPCFile(file);
Console.WriteLine("done!");
Console.Write($"Writing \"{save.truename}\" chapter 2 save to INI... ");
int saveid = int.Parse(filename.Replace("filech2_", ""));
if (saveid >= 3 && saveid < 6)
status = 1; // game complete, set console-only STATUS variable
ini.Write("Name", save.truename, $"G_2_{saveid}");
ini.Write("Level", $"\"{save.lv}\"", $"G_2_{saveid}");
ini.Write("Love", $"\"{save.llv}\"", $"G_2_{saveid}");
ini.Write("Time", $"\"{save.time}\"", $"G_2_{saveid}");
ini.Write("Date", $"\"0\"", $"G_2_{saveid}"); // TODO: Get valid date value
ini.Write("Room", $"\"{save.currentroom}\"", $"G_2_{saveid}");
ini.Write("InitLang", $"\"{save.flag[912]}\"", $"G_2_{saveid}");
int uraboss = 0;
if (save.flag[571] == 1) uraboss = 1;
if (save.flag[571] == 2) uraboss = 2;
ini.Write("UraBoss", $"\"{uraboss}\"", $"G_2_{saveid}");
Console.WriteLine("done!");
}
catch (Exception ex)
{
Console.WriteLine($"error: {ex.Message}");
return;
}
}
}
ini.Write("STATUS", $"\"{status}\"", "STATUS");
}
}
}