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Table Formatting Update
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Immorpher committed Dec 27, 2023
1 parent 5dface6 commit d015646
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168 changes: 168 additions & 0 deletions audio/assets.html

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6 changes: 4 additions & 2 deletions engines/gamemods.html
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Expand Up @@ -26,14 +26,15 @@ <h1>Gameplay Mods</h1>
<p>Here is a list of mods which give Doom 64 style gameplay to other engines.</p>

<table>
<tr>
<thead><tr>
<th>Last Update</th>
<th>Name</th>
<th>Engine</th>
<th>Links</th>
<th>Release Date</th>
<th>Major Contributors</th>
</tr>
</tr></thead>
<tbody>
<tr>
<td>11/26/2023</td>
<td>Doom 64 ReVanilla</td>
Expand Down Expand Up @@ -162,6 +163,7 @@ <h1>Gameplay Mods</h1>
<td>12/3/2013</td>
<td>Dreadflame<br/>Footman</td>
</tr>
</tbody>
</table>

</div>
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3 changes: 3 additions & 0 deletions engines/portlist.html
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Expand Up @@ -26,6 +26,7 @@ <h1>Engines and Adaptations</h1>
<p>Here is a list of Doom 64 engines and adaptations of Doom 64 to other engines. Each engine and adaptation offers unique features, varied operating system support, and most can be modded with custom content.</p>

<table>
<thead>
<tr>
<th>Last Update</th>
<th>Name</th>
Expand All @@ -35,6 +36,7 @@ <h1>Engines and Adaptations</h1>
<th>Major Contributors</th>
<th>Lineage</th>
</tr>
</thead><tbody>
<tr>
<td>10/25/2023</td>
<td>Brutal Doom 64 v2.666</td>
Expand Down Expand Up @@ -224,6 +226,7 @@ <h1>Engines and Adaptations</h1>
<td>Midway</td>
<td>PS1 Doom</td>
</tr>
</tbody>
</table>

</div>
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78 changes: 47 additions & 31 deletions maps/actions.html

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6 changes: 3 additions & 3 deletions maps/lineflags.html
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Expand Up @@ -25,11 +25,13 @@ <h1>Line Flags</h1>
<p>Line flags are settings and properties you can apply to linedefs. These change how the textures on them are rendered and how players, monsters, and projectiles interact with them.</p>

<table>
<thead>
<tr>
<th>Flag Bit</th>
<th>Editor Setting</th>
<th>Description</th>
</tr>
</thead><tbody>
<tr>
<td>0x1</td>
<td>Impassable</td>
Expand Down Expand Up @@ -160,9 +162,7 @@ <h1>Line Flags</h1>
<td>Mirror Texture Vertical</td>
<td>Flip every other texture tile vertically</td>
</tr>


</table>
</tbody></table>

</div>

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3 changes: 3 additions & 0 deletions maps/maplist.html
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Expand Up @@ -24,6 +24,7 @@ <h1>Custom Map List</h1>
<p>Want to play some more Doom 64? Here's a list of maps and campaigns for Doom 64 engines and Doom 64-inspired maps on other Doom engines for your enjoyment! Links are provided to download each map and most are backed up in the <a href="https://www.dropbox.com/sh/wxaso2hjyymaw2l/AADVBTiokoz81onkl4ocDKSXa?dl=0">Doom 64 Map Archive</a>.</p>

<table>
<thead>
<tr>
<th>Last Update</th>
<th>Name</th>
Expand All @@ -33,6 +34,7 @@ <h1>Custom Map List</h1>
<th>Release Date</th>
<th>Links</th>
</tr>
</thead><tbody>
<tr>
<td>12/7/2023</td>
<td>Revelations</td>
Expand Down Expand Up @@ -1239,6 +1241,7 @@ <h1>Custom Map List</h1>
<td>12/10/1996</td>
<td><a href="https://www.dropbox.com/sh/wxaso2hjyymaw2l/AADVBTiokoz81onkl4ocDKSXa?dl=0">Doom 64 Archive</a></td>
</tr>
</tbody>
</table>

</div>
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3 changes: 3 additions & 0 deletions maps/sectorflags.html
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Expand Up @@ -25,11 +25,13 @@ <h1>Sector Flags</h1>
<p>Sector flags are settings and properties you can apply to sectors. These tend to affect textures, sounds, and the player. In contrast, sector specials determine lighting effects and instant death for crushers.</p>

<table>
<thead>
<tr>
<th>Flag Bit</th>
<th>Editor Setting</th>
<th>Description</th>
</tr>
</thead><tbody>
<tr>
<td>0x01</td>
<td>Echo sounds</td>
Expand Down Expand Up @@ -110,6 +112,7 @@ <h1>Sector Flags</h1>
<td>Scroll Down</td>
<td>Scroll floor/ceiling south</td>
</tr>
</tbody>
</table>

</div>
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3 changes: 3 additions & 0 deletions maps/sectorspecials.html
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Expand Up @@ -25,11 +25,13 @@ <h1>Sector Specials</h1>
<p>Sector specials determine lighting effects and instant death for crushers. In contrast, sector flags are settings and properties that tend to affect textures, sounds, and the player. All light effects are additive to each color channel.</p>

<table>
<thead>
<tr>
<th>Flag Bit</th>
<th>Editor Setting</th>
<th>Description</th>
</tr>
</thead><tbody>
<tr>
<td>0</td>
<td>Normal</td>
Expand Down Expand Up @@ -100,6 +102,7 @@ <h1>Sector Specials</h1>
<td>Instant Kill (linedef special 141)</td>
<td>Instantly kills any thing which gets crushed</td>
</tr>
</tbody>
</table>

<h2>Sequenced Lights (205)</h2>
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6 changes: 6 additions & 0 deletions maps/things.html
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Expand Up @@ -26,9 +26,11 @@ <h1>Things</h1>
<h2>Thing List</h2>

<table>
<thead>
<tr>
<th>Editor #</th><th>Name</th><th>Category</th><th>Engine</th>
</tr>
</thead><tbody>
<tr>
<td>1</td><td>Player 1 Start</td><td>Player</td><td>Doom 64</td>
</tr>
Expand Down Expand Up @@ -377,16 +379,19 @@ <h2>Thing List</h2>
<tr>
<td>1049</td><td>Hanging Ribs</td><td>Decoration</td><td>Doom 64</td>
</tr>
</tbody>
</table>

<h2>Thing Flags</h2>

<p>Here are properties assignable to any thing in Doom 64. However not all properties will have an effect on all things. Introduced by Doom 64 EX, the "Nightmare Creature" flag gives enemies a combat boost and green color. For other things, they will only inherit the green color. This flag is supported on all PC engines, and some recent Nintendo 64 engines as well.</p>

<table>
<thead>
<tr>
<th>Flag Bit</th><th>Editor Setting</th><th>Description</th>
</tr>
</thead><tbody>
<tr>
<td>0x1</td><td>Easy Difficulty</td><td>Thing is on skill levels 1 & 2 (Be Gentle and Bring It On)</td>
</tr>
Expand Down Expand Up @@ -426,6 +431,7 @@ <h2>Thing Flags</h2>
<tr>
<td>0x1000</td><td>Nightmare Creature</td><td>(new) Give monster double health, fast speed, and green color</td>
</tr>
</tbody>
</table>
</div>

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5 changes: 2 additions & 3 deletions style.css
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Expand Up @@ -15,7 +15,7 @@
--color-secondary: #920de9;
--color-secondary-accent: #920de90b;
--color-shadow: #f4f4f4;
--color-table: #118bee;
--color-table: #80C0ff;
--color-text: #000;
--color-text-secondary: #222;
--font-family: Lato, sans-serif;
Expand All @@ -38,7 +38,7 @@
--color-secondary: #e20de9;
--color-secondary-accent: #e20de94f;
--color-shadow: #bbbbbb20;
--color-table: #0097fc;
--color-table: #102040;
--color-text: #ddd;
--color-text-secondary: #aaa;
--color-footer: #555;
Expand Down Expand Up @@ -343,7 +343,6 @@ table thead {
background-color: var(--color-table);
border-collapse: collapse;
border-radius: var(--border-radius);
color: var(--color-bg);
margin: 0;
padding: 0;
}
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