From 436a6496f0c8fbfad2348fe75fb1997ae7d5bd41 Mon Sep 17 00:00:00 2001 From: Immorpher Date: Fri, 6 Dec 2024 23:43:34 -0500 Subject: [PATCH] Block Sound Flag In practice two linedefs with block sound flag are required to successfully prevent an alerting sound from traveling. --- future.html | 1 - maps/lineflags.html | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/future.html b/future.html index dd04848..04b37ad 100644 --- a/future.html +++ b/future.html @@ -31,7 +31,6 @@

Future Additions

  • Immorpher - Add a guide on making custom palettes
  • Immorpher - Door and key guide
  • Immorpher - Bridge guide
  • -
  • agony ZENITH - Add a note on two line defs needed for sound blocking
  • diff --git a/maps/lineflags.html b/maps/lineflags.html index 515884b..394bba2 100644 --- a/maps/lineflags.html +++ b/maps/lineflags.html @@ -38,7 +38,7 @@

    Line Flags

    0x8Upper UnpeggedAlign upper texture from ceiling origin 0x10Lower UnpeggedAlign lower texture from ceiling origin 0x20Show 1-sided on AutomapShow line as one-sided with automap (good for secrets) - 0x40Block SoundPrevent sound from alerting monsters across this linedef (sound can still be heard) + 0x40Block SoundPrevent sound from alerting monsters across this linedef (sound can still be heard). In practice two linedefs with this flag are required to successfully prevent an alerting sound from traveling. 0x80Never Show on AutomapNever show the linedef on automap 0x100Always Show on AutomapAlways show the linedef on automap 0x200Render Middle TextureShow middle texture (good for windows and cages)