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Origins 5E

An origins DataPack created for the chill server origins thing

TODO

Amount of passives active will be changed on a class to class basis

  • Druid

    • Passive
      • Standing in foliage heals
      • 9 hearts
      • animals follow
      • vegetarian
    • High
      • Use ability to shoot 9 arrows 360 degrees
      • Can breathe underwater
      • Give people hunger and poison within 7 blocks far, FOV
      • Climbing on walls (render vines?)
    • Special
      • Ability to stop all mobs movement around you
      • Free bone meal (yippee)
      • Passive mobs will attack hostile mob if you are nearby
      • You are fast in water and on grass block
      • spread sculk deals dmg
  • Wizard

    • Passive
      • Shoot someone to apply glowing
      • 8 hearts
      • shift to get ender pearl cooldown 60 secs
    • High
      • Shoot fireball that explodes
      • Give all mobs in 20 blocks glowing
      • Temporarily get frost walker and slow aura
      • Use ability to push all mobs back 5 blocks in 10 block radius
    • Special
      • Ability to summon lightning storm on an area
      • Ability to inflict wither to any mobs within fov
      • Crouching mid air allows slow falling
      • Ability to fly for short amount of time
  • Rogue

    • Passive

      • 8 hearts
      • silent footsteps
      • no name tag
      • mobs take longer to aggro
    • High

      • no fall damage
      • Ability to give blindness to anyone in 5 blocks for 4 seconds
      • Use ability to get speed 3 and strength 2
      • Get a grappling hook - Is broken currently
    • Special

      • Wall climb ability
      • Used ability to get invisibility for 15 secs, cooldown 45 secs
      • Ability to teleport where they are looking
      • Get a 10 6 block dash that scales with momentum
      • Double damage to enemies who have a negative potion effect or are below half health
  • Tank (paladin/barbarian)

    • Passive
      • Resistance 1
      • Saturation (probably will be switched to less stamina drained + more gained #maybe )
    • High
      • Knockback resistance
      • Use ability to toggle thorns
      • Ground pound when taking fall damage, more fall=more damage
      • big particle shield
      • Hog hook
    • Special
      • Take half damage from every source
      • Fire resistance
      • Ability to create wall of stone
      • Ability to create ring of fire around themselves
      • Rage increased speed dmg for short period? #maybe
      • block all dmg for 3-5 seconds
  • Cleric

    • Passive
      • 9 hearts
      • ~~ sneak regen 2 in aoe cooldown 120 seconds~~
    • High
      • Life steal on melee hit
      • Use ability to heal all player in fov
      • Use ability to teleport to mob looking at
      • Shifting for 10 seconds resorts hunger and hearts and gives extra hearts
    • Special
      • Permanent luck
      • Totem of undying-cooldown 10 mins
      • Ability to summon hostile mobs to fight
      • Ability to see all players within 7 blocks
  • Fighter

    • Passive
      • 14 hearts
      • strength 1
      • haste 1
      • speed 1
    • High
      • Extra reach

      • Permanent speed 2 (doesn't stack w passive)

      • Double damage to hostile mobs

      • Permanent saturation

      • Permanent hero of the village

      • arrows have random harmful effect

      • gain strength 2 and resistance 2 for 10 seconds

      • ability to heal 10 and get + 10 temp hearts

      • ability to get speed 3 for a short duration

  • Low tier

    • + half a heart (to 5 hearts)
    • + xp (20 Levels)
    • - hunger loss (5%, 15, 25%)
    • + more xp gain (5%, 15%, 25% times)
    • + more swim speed (5%, 15%, 25% times)
    • + hunger gain (1.5 hunches)
    • + 1 block needed to proc fall damage (stacks 3 times)
    • + less damage taken from fire (5%, 15%, 25% times)
    • + 1 level of luck (to 5)
  • General high tier

    • Shift Jump(w out fall dmg from the jump)
    • shulk ability (storage space)
    • activate permeation for 10 seconds cooldown 5 minutes
    • scan (give all entities in 20 block glowing for 2 seconds)
    • make 1 block taller
    • make half a block shorter but loose 2 hearts (4 health)
    • all tameable mobs get tamed within 4 blocks cooldown 30 minutes

Unused

Thanks to

The people who helped for helping

Gumbo - Power Concepts DepoButBad - Textures Box cat - Texture Concepts Specific Grass - Texture Concepts

Cloud Wolf for the Chest Menu/GUI Tutorial in Minecraft 1.21+, repo

Misode for invisible minecarts and Cloud Wolf's tutorial on the implementation

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