Amount of passives active will be changed on a class to class basis
-
Druid
- Passive
- Standing in foliage heals
- 9 hearts
- animals follow
- vegetarian
- High
- Use ability to shoot 9 arrows 360 degrees
- Can breathe underwater
- Give people hunger and poison within 7 blocks far, FOV
- Climbing on walls (render vines?)
- Special
- Ability to stop all mobs movement around you
- Free bone meal (yippee)
- Passive mobs will attack hostile mob if you are nearby
- You are fast in water and on grass block
- spread sculk deals dmg
- Passive
-
Wizard
- Passive
-
Shoot someone to apply glowing -
8 hearts - shift to get ender pearl cooldown 60 secs
-
- High
- Shoot fireball that explodes
- Give all mobs in 20 blocks glowing
- Temporarily get frost walker and slow aura
- Use ability to push all mobs back 5 blocks in 10 block radius
- Special
-
Ability to summon lightning storm on an area - Ability to inflict wither to any mobs within fov
- Crouching mid air allows slow falling
- Ability to fly for short amount of time
-
- Passive
-
Rogue
-
Passive
- 8 hearts
- silent footsteps
- no name tag
- mobs take longer to aggro
-
High
- no fall damage
- Ability to give blindness to anyone in 5 blocks for 4 seconds
- Use ability to get speed 3 and strength 2
- Get a grappling hook - Is broken currently
-
Special
- Wall climb ability
- Used ability to get invisibility for 15 secs, cooldown 45 secs
- Ability to teleport where they are looking
- Get a 10 6 block dash that scales with momentum
- Double damage to enemies who have a negative potion effect or are below half health
-
-
Tank (paladin/barbarian)
- Passive
- Resistance 1
- Saturation (probably will be switched to less stamina drained + more gained #maybe )
- High
- Knockback resistance
- Use ability to toggle thorns
- Ground pound when taking fall damage, more fall=more damage
- big particle shield
- Hog hook
- Special
- Take half damage from every source
- Fire resistance
- Ability to create wall of stone
- Ability to create ring of fire around themselves
- Rage increased speed dmg for short period? #maybe
- block all dmg for 3-5 seconds
- Passive
-
Cleric
-
Passive-
9 hearts - ~~ sneak regen 2 in aoe cooldown 120 seconds~~
-
- High
-
Life steal on melee hit - Use ability to heal all player in fov
- Use ability to teleport to mob looking at
- Shifting for 10 seconds resorts hunger and hearts and gives extra hearts
-
-
Special-
Permanent luck -
Totem of undying-cooldown 10 mins -
Ability to summon hostile mobs to fight -
Ability to see all players within 7 blocks
-
-
-
Fighter-
Passive-
14 hearts -
strength 1 -
haste 1 -
speed 1
-
-
High-
Extra reach -
Permanent speed 2 (doesn't stack w passive) -
Double damage to hostile mobs -
Permanent saturation -
Permanent hero of the village -
arrows have random harmful effect -
gain strength 2 and resistance 2 for 10 seconds -
ability to heal 10 and get + 10 temp hearts -
ability to get speed 3 for a short duration
-
-
-
Low tier-
+ half a heart (to 5 hearts) -
+ xp (20 Levels) -
- hunger loss (5%, 15, 25%) -
+ more xp gain (5%, 15%, 25% times) -
+ more swim speed (5%, 15%, 25% times) -
+ hunger gain (1.5 hunches) -
+ 1 block needed to proc fall damage (stacks 3 times) -
+ less damage taken from fire (5%, 15%, 25% times) -
+ 1 level of luck (to 5)
-
-
General high tier-
Shift Jump(w out fall dmg from the jump) -
shulk ability (storage space) -
activate permeation for 10 seconds cooldown 5 minutes -
scan (give all entities in 20 block glowing for 2 seconds) -
make 1 block taller -
make half a block shorter but loose 2 hearts (4 health) - all tameable mobs get tamed within 4 blocks cooldown 30 minutes
-
The people who helped for helping
Gumbo - Power Concepts DepoButBad - Textures Box cat - Texture Concepts Specific Grass - Texture Concepts
Cloud Wolf for the Chest Menu/GUI Tutorial in Minecraft 1.21+, repo
Misode for invisible minecarts and Cloud Wolf's tutorial on the implementation