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TRLabelItems.h
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#pragma once
#include "GunGrids.h"
//
/////////////////////////////////////////////////////////////////////////////
//
/////////////////////////////////////////////////////////////////////////////
struct TwoLabels
{
char *label1;
char *label2;
};
//
struct FourLabels
{
char *label1;
char *label2;
char *label3;
char *label4;
};
extern FourLabels TR1_Key_Label [TR1_LEVELS];
extern FourLabels TR1_Object_Label [TR1_LEVELS];
extern TwoLabels TR1_Map_Label [TR1_LEVELS];
extern FourLabels TR2_Key_Label [TR2_LEVELS];
extern FourLabels TR2_Object_Label [TR2_LEVELS];
extern TwoLabels TR2_Map_Label [TR2_LEVELS];
extern FourLabels TR3_Key_Label [TR3_LEVELS];
extern FourLabels TR3_Object_Label [TR3_LEVELS];
extern TwoLabels TR3_Map_Label [TR3_LEVELS];
extern FourLabels TR3_Treasure_Label [TR3_LEVELS];
#define NB_BUTTONS 29
// TR4
extern char *TR4ItemsName [NB_BUTTONS];
// TR4
extern char *TR4ItemsName01 [NB_BUTTONS];
// Race For Iris
#define TR4ItemsName02 TR4ItemsName01
//
extern char *TR4ItemsName03 [NB_BUTTONS];
extern char *TR4ItemsName04 [NB_BUTTONS];
extern char *TR4ItemsName05 [NB_BUTTONS];
extern char *TR4ItemsName06 [NB_BUTTONS];
extern char *TR4ItemsName07 [NB_BUTTONS];
extern char *TR4ItemsName08 [NB_BUTTONS];
extern char *TR4ItemsName09 [NB_BUTTONS];
extern char *TR4ItemsName10 [NB_BUTTONS];
extern char *TR4ItemsName11 [NB_BUTTONS];
extern char *TR4ItemsName12 [NB_BUTTONS];
extern char *TR4ItemsName13 [NB_BUTTONS];
extern char *TR4ItemsName14 [NB_BUTTONS];
extern char *TR4ItemsName15 [NB_BUTTONS];
extern char *TR4ItemsName16 [NB_BUTTONS];
extern char *TR4ItemsName17 [NB_BUTTONS];
extern char *TR4ItemsName18 [NB_BUTTONS];
extern char *TR4ItemsName19 [NB_BUTTONS];
extern char *TR4ItemsName20 [NB_BUTTONS];
extern char *TR4ItemsName21 [NB_BUTTONS];
extern char *TR4ItemsName22 [NB_BUTTONS];
extern char *TR4ItemsName23 [NB_BUTTONS];
extern char *TR4ItemsName24 [NB_BUTTONS];
extern char *TR4ItemsName25 [NB_BUTTONS];
extern char *TR4ItemsName26 [NB_BUTTONS];
extern char *TR4ItemsName27 [NB_BUTTONS];
extern char *TR4ItemsName28 [NB_BUTTONS];
extern char *TR4ItemsName29 [NB_BUTTONS];
extern char *TR4ItemsName30 [NB_BUTTONS];
extern char *TR4ItemsName31 [NB_BUTTONS];
extern char *TR4ItemsName32 [NB_BUTTONS];
extern char *TR4ItemsName33 [NB_BUTTONS];
extern char *TR4ItemsName34 [NB_BUTTONS];
extern char *TR4ItemsName35 [NB_BUTTONS];
extern char *TR4ItemsName36 [NB_BUTTONS];
extern char *TR4ItemsName37 [NB_BUTTONS];
// Temple Of Horus
#define TR4ItemsName38 TR4ItemsName37
// TR5
extern char *TR5ItemsName [NB_BUTTONS];
//
extern char *TR5ItemsName01 [NB_BUTTONS];
extern char *TR5ItemsName02 [NB_BUTTONS];
extern char *TR5ItemsName03 [NB_BUTTONS];
extern char *TR5ItemsName04 [NB_BUTTONS];
extern char *TR5ItemsName05 [NB_BUTTONS];
extern char *TR5ItemsName06 [NB_BUTTONS];
extern char *TR5ItemsName07 [NB_BUTTONS];
extern char *TR5ItemsName08 [NB_BUTTONS];
extern char *TR5ItemsName09 [NB_BUTTONS];
extern char *TR5ItemsName10 [NB_BUTTONS];
extern char *TR5ItemsName11 [NB_BUTTONS];
extern char *TR5ItemsName12 [NB_BUTTONS];
extern char *TR5ItemsName14 [NB_BUTTONS];
// TR4 Custom Levels
extern char *TR49ItemsNameInd [ TR4NGMAXLEVEL ] [ NB_BUTTONS ];
extern char *TR49ItemsNameGen [ NB_BUTTONS ];