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LaserComm.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Condition="Exists('$(SolutionDir)\KSPDevPath.xml')" Project="$(SolutionDir)\KSPDevPath.xml" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E6770940-D799-40E7-9AE4-64C08CF10042}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LaserComm</RootNamespace>
<AssemblyName>LaserComm</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<StartAction>Program</StartAction>
<StartProgram>$(KSPInstallPath)\KSP_x64.exe</StartProgram>
<StartWorkingDirectory>$(KSPInstallPath)</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(KSPInstallPath)\GameData\000_Harmony\0Harmony.dll">
<Name>Harmony</Name>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="$(KSPInstallPath)\KSP_x64_Data\Managed\UnityEngine*.dll">
<Name>UnityEngine</Name>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPInstallPath)\KSP_x64_Data\Managed\Assembly-CSharp.dll">
<Name>Assembly-CSharp</Name>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPInstallPath)\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll">
<Name>Assembly-CSharp-firstpass</Name>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Harmony.cs" />
<Compile Include="LaserComm.cs" />
<Compile Include="Network\CommNetVesselPatches.cs" />
<Compile Include="Network\LaserCommLink.cs" />
<Compile Include="Network\LaserCommNetwork.cs" />
<Compile Include="Network\LaserCommNode.cs" />
<Compile Include="Network\OpticalOccluder.cs" />
<Compile Include="PartModules\Module2AxisTracking.cs" />
<Compile Include="PartModules\ModuleOpticalComm.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<ItemGroup>
<GameDataFiles Include="$(SolutionDir)\GameData\$(ProjectName)\*.*" />
</ItemGroup>
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="$(KSPInstallPath)\GameData\$(ProjectName)\" />
<Copy SourceFiles="$(TargetDir)$(ProjectName).pdb" DestinationFolder="$(KSPInstallPath)\GameData\$(ProjectName)\" />
</Target>
</Project>