From 600f5e1748248c42caca1cecbd4c2816b9f6ed7c Mon Sep 17 00:00:00 2001 From: Hrusteckiy Date: Wed, 26 Oct 2022 01:07:05 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9A=D0=BE=D0=B5-=D1=87=D1=82=D0=BE=20=D0=B7?= =?UTF-8?q?=D0=B0=D0=B1=D1=8B=D0=BB.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitignore | 2 + gamedata/shaders/r1/skin.h | 14 +++---- gamedata/shaders/r2/skin.h | 22 +++++------ gamedata/shaders/r3/model_scope_lense.ps | Bin 0 -> 1534 bytes gamedata/shaders/r3/skin.h | 48 +++++++++++------------ 5 files changed, 44 insertions(+), 42 deletions(-) create mode 100644 gamedata/shaders/r3/model_scope_lense.ps diff --git a/.gitignore b/.gitignore index 6e28ba25..28fd4fec 100644 --- a/.gitignore +++ b/.gitignore @@ -27,6 +27,7 @@ _build/ /src/*.tss */.vs/ +appdata_/ patches/ resources/ import/ @@ -52,6 +53,7 @@ gamedata/sounds/heart gamedata/sounds/interface gamedata/sounds/intro gamedata/sounds/monsters +gamedata/sounds/material gamedata/sounds/mp_actor gamedata/sounds/music gamedata/sounds/nature diff --git a/gamedata/shaders/r1/skin.h b/gamedata/shaders/r1/skin.h index 62368e09..4ca3abf5 100644 --- a/gamedata/shaders/r1/skin.h +++ b/gamedata/shaders/r1/skin.h @@ -49,7 +49,7 @@ struct v_model_skinned_4 // 28 bytes ////////////////////////////////////////////////////////////////////////////////////////// -float4 u_position (float4 v) { return float4(v.xyz*(12.f / 32768.f), 1.f); } // -12..+12 +float4 u_position (float4 v) { return float4(v.xyz, 1.f); } // -12..+12 ////////////////////////////////////////////////////////////////////////////////////////// //uniform float4 sbones_array [256-22] : register(vs,c22); @@ -85,7 +85,7 @@ v_model skinning_0 (v_model_skinned_0 v) o.norm = unpack_normal(v.N); o.T = unpack_normal(v.T); o.B = unpack_normal(v.B); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (0,0,2); #endif @@ -105,7 +105,7 @@ v_model skinning_1 (v_model_skinned_1 v) o.norm = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (0,2,0); #endif @@ -135,7 +135,7 @@ v_model skinning_2 (v_model_skinned_2 v) o.norm = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (2,0,0) ; if (id_0==id_1) o.rgb_tint = float3(1,2,0); @@ -157,7 +157,7 @@ v_model skinning_2lq (v_model_skinned_2 v) o.norm = skinning_dir (v.N, m0,m1,m2 ); o.T = skinning_dir (v.T, m0,m1,m2 ); o.B = skinning_dir (v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (0,2,0) ; #endif @@ -202,7 +202,7 @@ v_model skinning_3 (v_model_skinned_3 v) o.norm = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (2,0,0) ; if (id_0==id_1) o.rgb_tint = float3(1,2,0); @@ -251,7 +251,7 @@ v_model skinning_4 (v_model_skinned_4 v) o.norm = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; #ifdef SKIN_COLOR o.rgb_tint = float3 (2,0,0) ; if (id_0==id_1) o.rgb_tint = float3(1,2,0); diff --git a/gamedata/shaders/r2/skin.h b/gamedata/shaders/r2/skin.h index c8224d5e..ea62882d 100644 --- a/gamedata/shaders/r2/skin.h +++ b/gamedata/shaders/r2/skin.h @@ -5,10 +5,10 @@ struct v_model_skinned_0 { - float4 P : POSITION; // (float,float,float,1) - quantized // short4 - float3 N : NORMAL; // normal // DWORD - float3 T : TANGENT; // tangent // DWORD - float3 B : BINORMAL; // binormal // DWORD + float4 P : POSITION; // (float,float,float,1) - quantized // short4 + float3 N : NORMAL; // normal // DWORD + float3 T : TANGENT; // tangent // DWORD + float3 B : BINORMAL; // binormal // DWORD float2 tc : TEXCOORD0; // (u,v) // short2 }; struct v_model_skinned_1 // 24 bytes @@ -67,7 +67,7 @@ float3 skinning_dir (float3 dir, float3 m0, float3 m1, float3 m2) } float4 skinning_pos (float4 pos, float4 m0, float4 m1, float4 m2) { - float4 P = float4(pos.xyz*(12.f / 32768.f), 1.f); // -12..+12 + float4 P = float4(pos.xyz, 1.f); //--#SM+#-- return float4 ( dot (m0, P), @@ -81,11 +81,11 @@ v_model skinning_0 (v_model_skinned_0 v) { // skinning v_model o; - o.P = float4(v.P.xyz*(12.f / 32768.f), 1.f); // -12..+12 + o.P = float4(v.P.xyz, 1.f); //--#SM+#-- o.N = unpack_normal(v.N); o.T = unpack_normal(v.T); o.B = unpack_normal(v.B); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; //--#SM+#-- return o; } v_model skinning_1 (v_model_skinned_1 v) @@ -102,7 +102,7 @@ v_model skinning_1 (v_model_skinned_1 v) o.N = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; //--#SM+#-- return o; } v_model skinning_2 (v_model_skinned_2 v) @@ -129,7 +129,7 @@ v_model skinning_2 (v_model_skinned_2 v) o.N = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; //--#SM+#-- return o; } v_model skinning_3 (v_model_skinned_3 v) @@ -170,7 +170,7 @@ v_model skinning_3 (v_model_skinned_3 v) o.N = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; //--#SM+#-- #ifdef SKIN_COLOR o.rgb_tint = float3 (2,0,0) ; if (id_0==id_1) o.rgb_tint = float3(1,2,0); @@ -213,7 +213,7 @@ v_model skinning_4 (v_model_skinned_4 v) o.N = skinning_dir(v.N, m0,m1,m2 ); o.T = skinning_dir(v.T, m0,m1,m2 ); o.B = skinning_dir(v.B, m0,m1,m2 ); - o.tc = v.tc *(16.f / 32768.f); // -16..+16 + o.tc = v.tc; //--#SM+#-- return o; } diff --git a/gamedata/shaders/r3/model_scope_lense.ps b/gamedata/shaders/r3/model_scope_lense.ps new file mode 100644 index 0000000000000000000000000000000000000000..b52995880f4870ed210039ca557407c2c14b8457 GIT binary patch literal 1534 zcmcIkO>f&q5IvK>Vj5qlgra0cNstIW6zwHwS{Rk%D?yPVml%vFe4K8RP|twD-6aJsOsFig}6)?pYjcdRa&G= zUKShpgU_ybAu?z-5BlFeIA}KSWcJPB$T34Jvi!KGV4@4gd^2K+l@Qal?1V)+#KdNS zb9!vb#og?8FJHXSq5A)atOJh(4v9>kIi#mZh(FBBX~y&BVhUH8nB`&y1>{>ta;@t=Ya zL%Y#a5QD0;?)OiRAt4i+vB-(Qw>#n^RGR+Ntmwf&IuAJm1XV=bzr*f_?