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script.js
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var timer = 60;
var score = 0;
var hitrn = 0;
function decreaseScore(){
score -= 10 ;
document.querySelector("#scoreval").textContent = score;
}
function increseScore(){
score += 10;
document.querySelector("#scoreval").textContent = score;
}
function getNewHit(){
hitrn = Math.floor(Math.random()*10);
document.querySelector("#hitval").textContent = hitrn;
}
function makeBubble(){
var clutter = "";
for(var i=1;i<=75;i++){
var rn = Math.floor(Math.random()*10)
clutter += ` <div class="bubble">${rn}</div>`
}
document.querySelector("#pbtm").innerHTML=clutter
}
function runTimer(){
var timerint = setInterval(function(){
if(timer>0){
timer--;
document.querySelector("#timerval").textContent=timer;
}
else{
clearInterval(timerint);
document.querySelector("#pbtm").innerHTML = `<h1> GAME OVER <br><span id="score">${score}</span></h1>`;
}
},1000)
}
document.querySelector("#pbtm")
.addEventListener("click",function(dets){
var clickednum = Number(dets.target.textContent);
if(clickednum === hitrn){
increseScore();
makeBubble();
getNewHit();
}
else if(timer!=0){
decreaseScore();
}
})
runTimer();
makeBubble();
getNewHit();