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gameNounsandWords.py
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gameNounsandWords.py
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#Data Bank for all nouns in game to make it transition smoother and make the game feel more natural
words = {
"recipeCraft" : ["building", "crafting", "recipe"], #Can make it seperate so we know which book
"recipeCook" : ["ingredient", "chef", "meal", "baker","smelting"],
"direction" : ["north", "forward","up", "east", "right", "south", "back", "down", "west", "left", "n", "e", "s", "w"],
"wasd" : ["w", "a", "s", "d"],
"itemFind" : ["describe", "descript", "what", "take", "pick", "up", "grab", "get"], #MAybe no 'up'
"hand" : ["hold", "main", "hand", "wield", "equip"],
"wear" : ["wear", "equip", "armor"],
"craft" : ["create", "craft", "make", "construct"],
"smelt" : ["smelt", "oven", "forge", "cook"],
"locate" : ["locate", "loc", "position", "spot", "where", "here", "biome"], #Maybe get rid of biome
"story" : ["story", "adventure", "journey", "legend", "happen", "going on"],
"inv" : ["inv", "storage", "storing", "bag", "on me", "pocket"],
"shoot" : ["shoot", "blast", "rocket", "bam", "fire", "gun", "bang"],
"consume" : ["eat", "consume", "bite", "chew", "swallow", "drink", "guzzle", "gobble", "devour"],
"building" : ["build", "place"],
"breaking" : ["break", "destroy"],
"insults" : ["fuck", "shit", "ass"]
} #make series of key words that can only tirgger cetrain key events like when you write 'check'