diff --git a/src/fpsgame/weapon.cpp b/src/fpsgame/weapon.cpp index d421b4f4..4da57197 100644 --- a/src/fpsgame/weapon.cpp +++ b/src/fpsgame/weapon.cpp @@ -857,7 +857,7 @@ namespace game } if(d->ai) d->gunwait[d->gunselect] += int(d->gunwait[d->gunselect]*(((101-d->skill)+rnd(111-d->skill))/100.f)); - d->totalshots += guns[d->gunselect].damage*guns[d->gunselect].rays; + if(d->gunselect != GUN_FIST) d->totalshots += guns[d->gunselect].damage*guns[d->gunselect].rays; recordpotentialdamage(d); if(!d->ammo[d->gunselect] && d==player1)