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Copy pathuntrusted-lvl7-solution.js
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untrusted-lvl7-solution.js
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/*************
* colors.js *
*************
*
* You're almost at the exit. You just need to get past this
* color lock.
*
* Changing your environment is no longer enough. You must
* learn to change yourself. I've sent you a little something
* that should help with that.
*/
function startLevel(map) {
map.placePlayer(0, 12);
map.placeObject(5, 12, 'phone');
// The function phone lets you call arbitrary functions,
// as defined by player.setPhoneCallback() below.
// The function phone callback is bound to Q or Ctrl-6.
map.getPlayer().setPhoneCallback(function () {
var player = map.getPlayer();
if (player.getColor() == "#0f0") {
player.setColor("#f00");
}else if (player.getColor() == "#f00") {
player.setColor("#ff0");
}else if (player.getColor() == "#ff0") {
player.setColor("#0f0");
}
});
map.defineObject('redLock', {
symbol: '☒',
color: "#f00", // red
impassable: function(player, object) {
return player.getColor() != object.color;
}
});
map.defineObject('greenLock', {
symbol: '☒',
color: "#0f0", // green
impassable: function(player, object) {
return player.getColor() != object.color;
}
});
map.defineObject('yellowLock', {
symbol: '☒',
color: "#ff0", // yellow
impassable: function(player, object) {
return player.getColor() != object.color;
}
});
for (var x = 20; x <= 40; x++) {
map.placeObject(x, 11, 'block');
map.placeObject(x, 13, 'block');
}
map.placeObject(22, 12, 'greenLock');
map.placeObject(25, 12, 'redLock');
map.placeObject(28, 12, 'yellowLock');
map.placeObject(31, 12, 'greenLock');
map.placeObject(34, 12, 'redLock');
map.placeObject(37, 12, 'yellowLock');
map.placeObject(40, 12, 'exit');
for (var y = 0; y < map.getHeight(); y++) {
if (y != 12) {
map.placeObject(40, y, 'block');
}
for (var x = 41; x < map.getWidth(); x++) {
map.setSquareColor(x, y, '#080');
}
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
}
function onExit(map) {
if (!map.getPlayer().hasItem('phone')) {
map.writeStatus("We need the phone!");
return false;
} else {
return true;
}
}