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untrusted-lvl1-solution.js
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untrusted-lvl1-solution.js
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/*****************
* cellBlockA.js *
*****************
*
* Good morning, Dr. Eval.
*
* It wasn't easy, but I've managed to get your computer down
* to you. This system might be unfamiliar, but the underlying
* code is still JavaScript. Just like we predicted.
*
* Now, let's get what we came here for and then get you out of
* here. Easy peasy.
*
* I've given you as much access to their code as I could, but
* it's not perfect. The red background indicates lines that
* are off-limits from editing.
*
* The code currently places blocks in a rectangle surrounding
* you. All you need to do is make a gap. You don't even need
* to do anything extra. In fact, you should be doing less.
*/
function startLevel(map) {
map.displayChapter('Chapter 1\nBreakout');
map.placePlayer(7, 5);
for (y = 3; y <= map.getHeight() - 10; y++) {
map.placeObject(5, y, 'block');
map.placeObject(map.getWidth() - 5, y, 'block');
}
for (x = 5; x <= map.getWidth() - 5; x++) {
if (x == 6){ continue; }
map.placeObject(x, 3, 'block');
map.placeObject(x, map.getHeight() - 10, 'block');
}
map.placeObject(15, 12, 'computer');
map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit');
}
function onExit(map) {
if (!map.getPlayer().hasItem('computer')) {
map.writeStatus("Don't forget to pick up the computer!");
return false;
} else {
return true;
}
}