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DessertStrike.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<datafiles number="2" name="datafiles">
<datafile>
<name>Transitions example project.gmz</name>
<exists>-1</exists>
<size>1004298</size>
<exportAction>2</exportAction>
<exportDir></exportDir>
<overwrite>0</overwrite>
<freeData>-1</freeData>
<removeEnd>0</removeEnd>
<store>0</store>
<ConfigOptions>
<Config name="Default">
<CopyToMask>9223372036854775807</CopyToMask>
</Config>
</ConfigOptions>
<filename>Transitions example project.gmz</filename>
</datafile>
</datafiles>
<NewExtensions>
<extension index="0">extensions\Easy Pause</extension>
<extension index="1">extensions\Transition System</extension>
</NewExtensions>
<sounds name="sound">
<sound>sound\snd_Explosion1</sound>
<sound>sound\snd_Explosion2</sound>
<sound>sound\snd_Shoot1</sound>
<sound>sound\snd_Hover1</sound>
<sound>sound\snd_Music1</sound>
<sound>sound\snd_Cake1</sound>
<sound>sound\snd_Thump</sound>
<sound>sound\snd_Gunshot1</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_Island1</sprite>
<sprite>sprites\spr_Island2</sprite>
<sprite>sprites\spr_Building</sprite>
<sprite>sprites\spr_MyPlane</sprite>
<sprite>sprites\spr_Player_Bullet</sprite>
<sprite>sprites\spr_Player_Bullet1</sprite>
<sprite>sprites\spr_Enemy1</sprite>
<sprite>sprites\spr_Enemy2</sprite>
<sprite>sprites\spr_Explosion1</sprite>
<sprite>sprites\spr_Explosion2</sprite>
<sprite>sprites\spr_HUD</sprite>
<sprite>sprites\spr_Lives</sprite>
<sprite>sprites\spr_Enemy_Bullet</sprite>
<sprite>sprites\spr_Enemy_Bullet2</sprite>
<sprite>sprites\spr_Cake1</sprite>
<sprite>sprites\spr_MenIcon</sprite>
<sprite>sprites\spr_Mtns</sprite>
<sprite>sprites\spr_Banner</sprite>
<sprite>sprites\spr_Keys</sprite>
<sprite>sprites\spr_Hangry</sprite>
<sprite>sprites\spr_Oil</sprite>
<sprite>sprites\spr_Ammo</sprite>
<sprite>sprites\spr_Health</sprite>
<sprite>sprites\spr_Powerup</sprite>
<sprite>sprites\spr_Tankbody</sprite>
<sprite>sprites\spr_Tankturret</sprite>
</sprites>
<backgrounds name="background">
<background>background\bck_sand</background>
<background>background\bck_palm</background>
<background>background\bck_roads1</background>
<background>background\bck_water</background>
<background>background\bck_bigset1</background>
</backgrounds>
<paths name="paths">
<path>paths\path0</path>
</paths>
<scripts name="scripts">
<script>scripts\scr_enemy_idle.gml</script>
<script>scripts\scr_enemy_idle2.gml</script>
<script>scripts\scr_enemy_idle3.gml</script>
<script>scripts\scr_enemy_chase.gml</script>
<script>scripts\scr_enemy_chase2.gml</script>
<script>scripts\scr_enemy_chase3.gml</script>
<script>scripts\scr_enemy_attack.gml</script>
<script>scripts\scr_enemy_attack2.gml</script>
<script>scripts\scr_enemy_attack3.gml</script>
<script>scripts\scr_draw_sprite_shadow.gml</script>
<script>scripts\scr_gradually_turn.gml</script>
<script>scripts\room_goto_transition.gml</script>
<script>scripts\scr_game_pause.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\font0</font>
<font>fonts\font1</font>
</fonts>
<objects name="objects">
<object>objects\obj_Title</object>
<object>objects\obj_LevelHUD</object>
<object>objects\obj_Palm1</object>
<object>objects\obj_Island2</object>
<object>objects\obj_Island3</object>
<object>objects\obj_MyPlane</object>
<object>objects\obj_Player_Bullet</object>
<object>objects\obj_Player_Bullet1</object>
<object>objects\obj_Explosion1</object>
<object>objects\obj_Explosion4</object>
<object>objects\obj_Explosion3</object>
<object>objects\obj_Explosion2</object>
<object>objects\obj_Enemy1</object>
<object>objects\obj_Enemy2</object>
<object>objects\obj_Building1</object>
<object>objects\obj_Enemy3</object>
<object>objects\obj_Enemy_Bullet1</object>
<object>objects\obj_Enemy_Bullet2</object>
<object>objects\obj_Cake1</object>
<object>objects\obj_trans</object>
<object>objects\obj_Winner</object>
<object>objects\obj_Loser</object>
<object>objects\obj_Banner</object>
<object>objects\obj_Keys</object>
<object>objects\obj_Hangry</object>
<object>objects\obj_PStart</object>
<object>objects\obj_Oil</object>
<object>objects\obj_Ammo</object>
<object>objects\obj_Health</object>
<object>objects\obj_Powerup</object>
<object>objects\obj_Tankbody</object>
<object>objects\sys_pause</object>
<object>objects\sys_transition</object>
<object>objects\obj_test_controller</object>
</objects>
<rooms name="rooms">
<room>rooms\titlescreen</room>
<room>rooms\LEVEL_1</room>
<room>rooms\next_level_screen</room>
<room>rooms\LEVEL_2</room>
<room>rooms\next_level</room>
<room>rooms\LEVEL_3</room>
<room>rooms\nx_room</room>
<room>rooms\LEVEL_4</room>
<room>rooms\winner_screen</room>
<room>rooms\loser_screen</room>
<room>rooms\TEMPLATE</room>
</rooms>
<constants number="8">
<constant name="CAKES">5</constant>
<constant name="TurnRate">15</constant>
<constant name="PlayerBulletSpeed">10</constant>
<constant name="PlayerSpeed">2</constant>
<constant name="EnemyBulletSpeed">5</constant>
<constant name="HealthDrop">20</constant>
<constant name="EnemySpeed">1.5</constant>
<constant name="ShootDelay">0.4</constant>
</constants>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>