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PLSpherical2Panorama.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <javbaezga@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLPanoramaBaseProtected.h"
#import "PLSpherical2Panorama.h"
@interface PLSpherical2Panorama(Private)
-(void)setTexture:(PLTexture *)texture face:(PLSpherical2FaceOrientation)face;
@end
@implementation PLSpherical2Panorama
@synthesize divs, previewDivs;
#pragma mark -
#pragma mark init methods
+(id)panorama
{
return [[[PLSpherical2Panorama alloc] init] autorelease];
}
-(void)initializeValues
{
[super initializeValues];
quadratic = gluNewQuadric();
gluQuadricNormals(quadratic, GLU_SMOOTH);
gluQuadricTexture(quadratic, YES);
divs = kDefaultHemisphereDivs;
previewDivs = kDefaultHemispherePreviewDivs;
}
#pragma mark -
#pragma mark property methods
-(PLSceneElementType)getType
{
return PLSceneElementTypePanorama;
}
-(int)getPreviewSides
{
return 1;
}
-(int)getSides
{
return 4;
}
-(void)setImage:(PLImage *)image
{
if(image && [image getWidth] == 2048 && [image getHeight] == 1024)
{
PLImage *frontImage = [[image clone] crop:CGRectMake(768.0f, 0.0f, 512.0f, 1024.0f)];
PLImage *backImage = [PLImage joinImagesHorizontally:[[image clone] crop:CGRectMake(1792.0f, 0.0f, 256.0f, 1024.0f)] rightImage:[[image clone] crop:CGRectMake(0.0f, 0.0f, 256.0f, 1024.0f)]];
PLImage *rightImage = [[image clone] crop:CGRectMake(1024.0f, 0.0f, 1024.0f, 1024.0f)];
[image crop:CGRectMake(0.0, 0.0f, 1024.0f, 1024.0f)];
[self setTexture:[PLTexture textureWithImage:frontImage] face:PLSpherical2FaceOrientationFront];
[self setTexture:[PLTexture textureWithImage:image] face:PLSpherical2FaceOrientationLeft];
[self setTexture:[PLTexture textureWithImage:rightImage] face:PLSpherical2FaceOrientationRight];
[self setTexture:[PLTexture textureWithImage:backImage] face:PLSpherical2FaceOrientationBack];
}
}
-(void)setTexture:(PLTexture *)texture face:(PLSpherical2FaceOrientation)face
{
if(texture)
{
@synchronized(self)
{
PLTexture **textures = [self getTextures];
PLTexture *currentTexture = textures[face];
if(currentTexture)
[currentTexture release];
textures[face] = [texture retain];
}
}
}
#pragma mark -
#pragma mark render methods
-(void)internalRender
{
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glEnable(GL_TEXTURE_2D);
PLTexture *previewTexture = [self getPreviewTextures][0];
PLTexture **textures = [self getTextures];
PLTexture *frontTexture = textures[PLSpherical2FaceOrientationFront];
PLTexture *backTexture = textures[PLSpherical2FaceOrientationBack];
PLTexture *leftTexture = textures[PLSpherical2FaceOrientationLeft];
PLTexture *rightTexture = textures[PLSpherical2FaceOrientationRight];
BOOL previewTextureIsValid = (previewTexture && previewTexture.textureID);
BOOL frontTextureIsValud = (frontTexture && frontTexture.textureID);
BOOL backTextureIsValid = (backTexture && backTexture.textureID);
BOOL leftTextureIsValid = (leftTexture && leftTexture.textureID);
BOOL rightTextureIsValid = (rightTexture && rightTexture.textureID);
if(previewTextureIsValid)
{
if(frontTextureIsValud && backTextureIsValid && leftTextureIsValid && rightTextureIsValid)
[self removePreviewTextureAtIndex:0];
else
{
glBindTexture(GL_TEXTURE_2D, previewTexture.textureID);
gluSphere(quadratic, kRatio + 0.05f, previewDivs, previewDivs);
}
}
if(frontTextureIsValud)
{
glBindTexture(GL_TEXTURE_2D, frontTexture.textureID);
glu3DArc(quadratic, M_PI_2, -M_PI_4, NO, kRatio, divs, divs);
}
if(backTextureIsValid)
{
glBindTexture(GL_TEXTURE_2D, backTexture.textureID);
glu3DArc(quadratic, M_PI_2, -M_PI_4, YES, kRatio, divs, divs);
}
if(leftTextureIsValid)
{
glBindTexture(GL_TEXTURE_2D, leftTexture.textureID);
gluHemisphere(quadratic, NO, kRatio, divs, divs);
}
if(rightTextureIsValid)
{
glBindTexture(GL_TEXTURE_2D, rightTexture.textureID);
gluHemisphere(quadratic, YES, kRatio, divs, divs);
}
glDisable(GL_TEXTURE_2D);
glRotatef(-180.0f, 0.0f, 1.0f, 0.0f);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
[super internalRender];
}
#pragma mark -
#pragma mark dealloc methods
-(void)dealloc
{
if(quadratic)
{
gluDeleteQuadric(quadratic);
quadratic = nil;
}
[super dealloc];
}
@end