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err in editor #3
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windows on dx11 |
Interesting. Probably due to the default hdr texture format on Windows. I'll check. |
Is this project actually working? I downloaded it but the example scenes don't show anything? |
Which SRP do you use? OldSRP or SRP? I also encountered the same problem as above. Where do I change that to try a different texture? Sorry for so much question. |
Ok, so long story short, this repo is no longer functioning. I originally planned to refactor the repo to support more advanced render techs and newer versions of Unity. However, unfortunately the base framework doesn't work well and upgrading to newer Unity version has also broken the pipeline. Sorry for any inconvenience caused by that! Right now, I'm switching my focus to this srp project (https://github.com/GuardHei/UltimateTAA), with the pipeline doc here https://github.com/GuardHei/UltimateTAA/tree/main/Assets/AdvancedRenderPipeline. You may want to check this one out instead. |
RenderTexture.Create failed: format unsupported for random writes - RGBA4 (142).
UnityEngine.Rendering.ScriptableRenderContext:Submit()
SRPipeline:RenderScene(Camera) (at Assets/Scripts/SRPAsset.cs:714)
SRPipeline:Render(ScriptableRenderContext, Camera[]) (at Assets/Scripts/SRPAsset.cs:153)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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