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Copy pathCustomKeyMouse_classes.h
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CustomKeyMouse_classes.h
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#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class CustomKeyMouse.CustomKeyMouseBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class UCustomKeyMouseBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class CustomKeyMouse.CustomKeyMouseBlueprintLibrary");
return ptr;
}
void STATIC_SetMouseStickSensitive(float InSensitvie);
void STATIC_SetMouseLookAtSensitive(float InSensitvie);
void STATIC_SetMouseLookAtModifyKey(int InIndex, const struct FKey& InKey);
void STATIC_GetMouseStickSensitive(float* OutSensitive);
void STATIC_GetMouseLookAtSensitive(float* OutSensitive);
void STATIC_GetMouseLookAtModifyKey(int InIndex, struct FKey* OutKey);
void STATIC_GetLastInputDevice(ECustomKeyMouseDevice* OutDevice);
void STATIC_GetLanguage(ECustomKeyMouseLanguage* OutLanguege);
void STATIC_GetIconType(ECustomKeyMouseIconType* OutIconType);
void STATIC_GetExternalCharacterUnknown(struct FString* OutString);
void STATIC_GetExternalCharacter(const struct FKey& InKey, struct FString* OutString);
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif