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AIModule_classes.h
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#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class AIModule.BTNode
// 0x0030 (0x0058 - 0x0028)
class UBTNode : public UObject
{
public:
unsigned char UnknownData00[0x8]; // 0x0028(0x0008) MISSED OFFSET
struct FString NodeName; // 0x0030(0x0010) (Edit, ZeroConstructor)
class UBehaviorTree* TreeAsset; // 0x0040(0x0008) (ZeroConstructor, IsPlainOldData)
class UBTCompositeNode* ParentNode; // 0x0048(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTNode");
return ptr;
}
};
// Class AIModule.BTCompositeNode
// 0x0078 (0x00D0 - 0x0058)
class UBTCompositeNode : public UBTNode
{
public:
TArray<struct FBTCompositeChild> Children; // 0x0058(0x0010) (ZeroConstructor)
TArray<class UBTService*> Services; // 0x0068(0x0010) (ZeroConstructor)
unsigned char UnknownData00[0x58]; // 0x0078(0x0058) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTCompositeNode");
return ptr;
}
};
// Class AIModule.BTAuxiliaryNode
// 0x0008 (0x0060 - 0x0058)
class UBTAuxiliaryNode : public UBTNode
{
public:
unsigned char UnknownData00[0x8]; // 0x0058(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTAuxiliaryNode");
return ptr;
}
};
// Class AIModule.BTDecorator
// 0x0008 (0x0068 - 0x0060)
class UBTDecorator : public UBTAuxiliaryNode
{
public:
unsigned char UnknownData00 : 7; // 0x0060(0x0001)
unsigned char bInverseCondition : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0061(0x0003) MISSED OFFSET
TEnumAsByte<EBTFlowAbortMode> FlowAbortMode; // 0x0064(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0065(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTDecorator");
return ptr;
}
};
// Class AIModule.BTTaskNode
// 0x0018 (0x0070 - 0x0058)
class UBTTaskNode : public UBTNode
{
public:
TArray<class UBTService*> Services; // 0x0058(0x0010) (ZeroConstructor)
unsigned char bIgnoreRestartSelf : 1; // 0x0068(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0069(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTTaskNode");
return ptr;
}
};
// Class AIModule.BTTask_BlackboardBase
// 0x0028 (0x0098 - 0x0070)
class UBTTask_BlackboardBase : public UBTTaskNode
{
public:
struct FBlackboardKeySelector BlackboardKey; // 0x0070(0x0028) (Edit)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTTask_BlackboardBase");
return ptr;
}
};
// Class AIModule.BTTask_RunBehavior
// 0x0008 (0x0078 - 0x0070)
class UBTTask_RunBehavior : public UBTTaskNode
{
public:
class UBehaviorTree* BehaviorAsset; // 0x0070(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BTTask_RunBehavior");
return ptr;
}
};
// Class AIModule.AIAsyncTaskBlueprintProxy
// 0x0040 (0x0068 - 0x0028)
class UAIAsyncTaskBlueprintProxy : public UObject
{
public:
struct FScriptMulticastDelegate OnSuccess; // 0x0028(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnFail; // 0x0038(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0x20]; // 0x0048(0x0020) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIAsyncTaskBlueprintProxy");
return ptr;
}
void OnMoveCompleted(const struct FAIRequestID& RequestID, TEnumAsByte<EPathFollowingResult> MovementResult);
};
// Class AIModule.AIBlueprintHelperLibrary
// 0x0000 (0x0028 - 0x0028)
class UAIBlueprintHelperLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIBlueprintHelperLibrary");
return ptr;
}
void STATIC_UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic);
class APawn* STATIC_SpawnAIFromClass(class UObject* WorldContextObject, class UClass* PawnClass, class UBehaviorTree* BehaviorTree, const struct FVector& Location, const struct FRotator& Rotation, bool bNoCollisionFail);
void STATIC_SendAIMessage(class APawn* Target, const struct FName& Message, class UObject* MessageSource, bool bSuccess);
void STATIC_LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic);
bool STATIC_IsValidAIRotation(const struct FRotator& Rotation);
bool STATIC_IsValidAILocation(const struct FVector& Location);
bool STATIC_IsValidAIDirection(const struct FVector& DirectionVector);
class UNavigationPath* STATIC_GetCurrentPath(class AController* Controller);
class UBlackboardComponent* STATIC_GetBlackboard(class AActor* Target);
class AAIController* STATIC_GetAIController(class AActor* ControlledActor);
class UAIAsyncTaskBlueprintProxy* STATIC_CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, const struct FVector& Destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap);
};
// Class AIModule.AIDataProvider
// 0x0000 (0x0028 - 0x0028)
class UAIDataProvider : public UObject
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIDataProvider");
return ptr;
}
};
// Class AIModule.AIDataProvider_QueryParams
// 0x0018 (0x0040 - 0x0028)
class UAIDataProvider_QueryParams : public UAIDataProvider
{
public:
struct FName ParamName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
float FloatValue; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
int IntValue; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
bool BoolValue; // 0x0038(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x0039(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIDataProvider_QueryParams");
return ptr;
}
};
// Class AIModule.AIDataProvider_Random
// 0x0010 (0x0050 - 0x0040)
class UAIDataProvider_Random : public UAIDataProvider_QueryParams
{
public:
float Min; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Max; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bInteger : 1; // 0x0048(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIDataProvider_Random");
return ptr;
}
};
// Class AIModule.AIHotSpotManager
// 0x0000 (0x0028 - 0x0028)
class UAIHotSpotManager : public UObject
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIHotSpotManager");
return ptr;
}
};
// Class AIModule.AIController
// 0x0090 (0x0460 - 0x03D0)
class AAIController : public AController
{
public:
unsigned char UnknownData00[0x38]; // 0x03D0(0x0038) MISSED OFFSET
unsigned char bStopAILogicOnUnposses : 1; // 0x0408(0x0001) (Edit, BlueprintVisible)
unsigned char bLOSflag : 1; // 0x0408(0x0001)
unsigned char bSkipExtraLOSChecks : 1; // 0x0408(0x0001)
unsigned char bAllowStrafe : 1; // 0x0408(0x0001)
unsigned char bWantsPlayerState : 1; // 0x0408(0x0001)
unsigned char bEnableUpdateControlRotation : 1; // 0x0408(0x0001)
unsigned char bSetControlRotationFromPawnOrientation : 1; // 0x0408(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x7]; // 0x0409(0x0007) MISSED OFFSET
class UPathFollowingComponent* PathFollowingComponent; // 0x0410(0x0008) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData)
class UBrainComponent* BrainComponent; // 0x0418(0x0008) (BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UAIPerceptionComponent* PerceptionComponent; // 0x0420(0x0008) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData)
class UPawnActionsComponent* ActionsComp; // 0x0428(0x0008) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBlackboardComponent* Blackboard; // 0x0430(0x0008) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
class UGameplayTasksComponent* CachedGameplayTasksComponent; // 0x0438(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UClass* DefaultNavigationFilterClass; // 0x0440(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FScriptMulticastDelegate ReceiveMoveCompleted; // 0x0448(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData02[0x8]; // 0x0458(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIController");
return ptr;
}
bool UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent** BlackboardComponent);
void UnclaimTaskResource(class UClass* ResourceClass);
void SetMoveBlockDetection(bool bEnable);
bool RunBehaviorTree(class UBehaviorTree* BTAsset);
void OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset);
void OnUnpossess(class APawn* UnpossessedPawn);
void OnPossess(class APawn* PossessedPawn);
void OnGameplayTaskResourcesClaimed(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased);
TEnumAsByte<EPathFollowingRequestResult> MoveToLocation(const struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath);
TEnumAsByte<EPathFollowingRequestResult> MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath);
void K2_SetFocus(class AActor* NewFocus);
void K2_SetFocalPoint(const struct FVector& FP);
void K2_ClearFocus();
bool HasPartialPath();
class UPathFollowingComponent* GetPathFollowingComponent();
TEnumAsByte<EPathFollowingStatus> GetMoveStatus();
struct FVector GetImmediateMoveDestination();
class AActor* GetFocusActor();
struct FVector GetFocalPointOnActor(class AActor* Actor);
struct FVector GetFocalPoint();
class UAIPerceptionComponent* GetAIPerceptionComponent();
void ClaimTaskResource(class UClass* ResourceClass);
};
// Class AIModule.AIPerceptionComponent
// 0x00D8 (0x01C8 - 0x00F0)
class UAIPerceptionComponent : public UActorComponent
{
public:
TArray<class UAISenseConfig*> SensesConfig; // 0x00F0(0x0010) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance)
class UClass* DominantSense; // 0x0100(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x10]; // 0x0108(0x0010) MISSED OFFSET
class AAIController* AIOwner; // 0x0118(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x80]; // 0x0120(0x0080) MISSED OFFSET
struct FScriptMulticastDelegate OnPerceptionUpdated; // 0x01A0(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnTargetPerceptionUpdated; // 0x01B0(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData02[0x8]; // 0x01C0(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIPerceptionComponent");
return ptr;
}
void SetSenseEnabled(class UClass* SenseClass, bool bEnable);
void RequestStimuliListenerUpdate();
void OnOwnerEndPlay(class AActor* Actor, TEnumAsByte<EEndPlayReason> EndPlayReason);
void GetPerceivedHostileActors(TArray<class AActor*>* OutActors);
void GetPerceivedActors(class UClass* SenseToUse, TArray<class AActor*>* OutActors);
void GetKnownPerceivedActors(class UClass* SenseToUse, TArray<class AActor*>* OutActors);
void GetCurrentlyPerceivedActors(class UClass* SenseToUse, TArray<class AActor*>* OutActors);
bool GetActorsPerception(class AActor* Actor, struct FActorPerceptionBlueprintInfo* Info);
};
// Class AIModule.AIPerceptionListenerInterface
// 0x0000 (0x0028 - 0x0028)
class UAIPerceptionListenerInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIPerceptionListenerInterface");
return ptr;
}
};
// Class AIModule.AIPerceptionStimuliSourceComponent
// 0x0018 (0x0108 - 0x00F0)
class UAIPerceptionStimuliSourceComponent : public UActorComponent
{
public:
unsigned char bAutoRegisterAsSource : 1; // 0x00F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Config)
unsigned char UnknownData00[0x7]; // 0x00F1(0x0007) MISSED OFFSET
TArray<class UClass*> RegisterAsSourceForSenses; // 0x00F8(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIPerceptionStimuliSourceComponent");
return ptr;
}
void UnregisterFromSense(class UClass* SenseClass);
void UnregisterFromPerceptionSystem();
void RegisterWithPerceptionSystem();
void RegisterForSense(class UClass* SenseClass);
};
// Class AIModule.AIResourceInterface
// 0x0000 (0x0028 - 0x0028)
class UAIResourceInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIResourceInterface");
return ptr;
}
};
// Class AIModule.AIResource_Movement
// 0x0000 (0x0038 - 0x0038)
class UAIResource_Movement : public UGameplayTaskResource
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIResource_Movement");
return ptr;
}
};
// Class AIModule.AIPerceptionSystem
// 0x0108 (0x0130 - 0x0028)
class UAIPerceptionSystem : public UObject
{
public:
unsigned char UnknownData00[0x58]; // 0x0028(0x0058) MISSED OFFSET
TArray<class UAISense*> Senses; // 0x0080(0x0010) (ZeroConstructor)
float PerceptionAgingRate; // 0x0090(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x9C]; // 0x0094(0x009C) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIPerceptionSystem");
return ptr;
}
void STATIC_ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent);
void ReportEvent(class UAISenseEvent* PerceptionEvent);
bool STATIC_RegisterPerceptionStimuliSource(class UObject* WorldContextObject, class UClass* Sense, class AActor* Target);
void OnPerceptionStimuliSourceEndPlay(class AActor* Actor, TEnumAsByte<EEndPlayReason> EndPlayReason);
class UClass* STATIC_GetSenseClassForStimulus(class UObject* WorldContextObject, const struct FAIStimulus& Stimulus);
};
// Class AIModule.AIResource_Logic
// 0x0000 (0x0038 - 0x0038)
class UAIResource_Logic : public UGameplayTaskResource
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AIResource_Logic");
return ptr;
}
};
// Class AIModule.AISense
// 0x00F8 (0x0120 - 0x0028)
class UAISense : public UObject
{
public:
float DefaultExpirationAge; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData)
EAISenseNotifyType NotifyType; // 0x002C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x002D(0x0003) MISSED OFFSET
unsigned char bWantsNewPawnNotification : 1; // 0x0030(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance)
unsigned char bAutoRegisterAllPawnsAsSources : 1; // 0x0030(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance)
unsigned char UnknownData01[0x7]; // 0x0031(0x0007) MISSED OFFSET
class UAIPerceptionSystem* PerceptionSystemInstance; // 0x0038(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0xE0]; // 0x0040(0x00E0) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense");
return ptr;
}
};
// Class AIModule.AISense_Blueprint
// 0x0030 (0x0150 - 0x0120)
class UAISense_Blueprint : public UAISense
{
public:
class UClass* ListenerDataType; // 0x0120(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<class UAIPerceptionComponent*> ListenerContainer; // 0x0128(0x0010) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor)
TArray<class UAISenseEvent*> UnprocessedEvents; // 0x0138(0x0010) (ZeroConstructor)
unsigned char UnknownData00[0x8]; // 0x0148(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Blueprint");
return ptr;
}
float OnUpdate(TArray<class UAISenseEvent*> EventsToProcess);
void OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent);
void OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent);
void OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent);
void K2_OnNewPawn(class APawn* NewPawn);
void GetAllListenerComponents(TArray<class UAIPerceptionComponent*>* ListenerComponents);
void GetAllListenerActors(TArray<class AActor*>* ListenerActors);
};
// Class AIModule.AISense_Damage
// 0x0010 (0x0130 - 0x0120)
class UAISense_Damage : public UAISense
{
public:
TArray<struct FAIDamageEvent> RegisteredEvents; // 0x0120(0x0010) (ZeroConstructor)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Damage");
return ptr;
}
void STATIC_ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, const struct FVector& EventLocation, const struct FVector& HitLocation);
};
// Class AIModule.AISense_Hearing
// 0x0070 (0x0190 - 0x0120)
class UAISense_Hearing : public UAISense
{
public:
TArray<struct FAINoiseEvent> NoiseEvents; // 0x0120(0x0010) (ZeroConstructor)
float SpeedOfSoundSq; // 0x0130(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData00[0x5C]; // 0x0134(0x005C) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Hearing");
return ptr;
}
void STATIC_ReportNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, const struct FName& Tag);
};
// Class AIModule.AISense_Prediction
// 0x0010 (0x0130 - 0x0120)
class UAISense_Prediction : public UAISense
{
public:
TArray<struct FAIPredictionEvent> RegisteredEvents; // 0x0120(0x0010) (ZeroConstructor)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Prediction");
return ptr;
}
void STATIC_RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime);
void STATIC_RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime);
};
// Class AIModule.AISense_Sight
// 0x00E0 (0x0200 - 0x0120)
class UAISense_Sight : public UAISense
{
public:
unsigned char UnknownData00[0xB0]; // 0x0120(0x00B0) MISSED OFFSET
int MaxTracesPerTick; // 0x01D0(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
int MinQueriesPerTimeSliceCheck; // 0x01D4(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
double MaxTimeSlicePerTick; // 0x01D8(0x0008) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
float HighImportanceQueryDistanceThreshold; // 0x01E0(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x01E4(0x0004) MISSED OFFSET
float MaxQueryImportance; // 0x01E8(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
float SightLimitQueryImportance; // 0x01EC(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData02[0x10]; // 0x01F0(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Sight");
return ptr;
}
};
// Class AIModule.AISense_Team
// 0x0010 (0x0130 - 0x0120)
class UAISense_Team : public UAISense
{
public:
TArray<struct FAITeamStimulusEvent> RegisteredEvents; // 0x0120(0x0010) (ZeroConstructor)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Team");
return ptr;
}
};
// Class AIModule.AISenseBlueprintListener
// 0x0000 (0x00A8 - 0x00A8)
class UAISenseBlueprintListener : public UUserDefinedStruct
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseBlueprintListener");
return ptr;
}
};
// Class AIModule.AISenseConfig
// 0x0020 (0x0048 - 0x0028)
class UAISenseConfig : public UObject
{
public:
struct FColor DebugColor; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float MaxAge; // 0x002C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char bStartsEnabled : 1; // 0x0030(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance)
unsigned char UnknownData00[0x17]; // 0x0031(0x0017) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig");
return ptr;
}
};
// Class AIModule.AISenseConfig_Blueprint
// 0x0008 (0x0050 - 0x0048)
class UAISenseConfig_Blueprint : public UAISenseConfig
{
public:
class UClass* Implementation; // 0x0048(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, NoClear, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Blueprint");
return ptr;
}
};
// Class AIModule.AISenseConfig_Damage
// 0x0008 (0x0050 - 0x0048)
class UAISenseConfig_Damage : public UAISenseConfig
{
public:
class UClass* Implementation; // 0x0048(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, NoClear, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Damage");
return ptr;
}
};
// Class AIModule.AISenseConfig_Hearing
// 0x0018 (0x0060 - 0x0048)
class UAISenseConfig_Hearing : public UAISenseConfig
{
public:
class UClass* Implementation; // 0x0048(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, NoClear, IsPlainOldData)
float HearingRange; // 0x0050(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float LoSHearingRange; // 0x0054(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char bUseLoSHearing : 1; // 0x0058(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData00[0x3]; // 0x0059(0x0003) MISSED OFFSET
struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x005C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Hearing");
return ptr;
}
};
// Class AIModule.AISenseConfig_Sight
// 0x0020 (0x0068 - 0x0048)
class UAISenseConfig_Sight : public UAISenseConfig
{
public:
class UClass* Implementation; // 0x0048(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, NoClear, IsPlainOldData)
float SightRadius; // 0x0050(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
float LoseSightRadius; // 0x0054(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
float PeripheralVisionAngleDegrees; // 0x0058(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x005C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, IsPlainOldData)
float AutoSuccessRangeFromLastSeenLocation; // 0x0060(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0064(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Sight");
return ptr;
}
};
// Class AIModule.AISenseConfig_Team
// 0x0000 (0x0048 - 0x0048)
class UAISenseConfig_Team : public UAISenseConfig
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Team");
return ptr;
}
};
// Class AIModule.AISenseConfig_Touch
// 0x0000 (0x0048 - 0x0048)
class UAISenseConfig_Touch : public UAISenseConfig
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Touch");
return ptr;
}
};
// Class AIModule.AISenseConfig_Prediction
// 0x0000 (0x0048 - 0x0048)
class UAISenseConfig_Prediction : public UAISenseConfig
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseConfig_Prediction");
return ptr;
}
};
// Class AIModule.AISenseEvent
// 0x0000 (0x0028 - 0x0028)
class UAISenseEvent : public UObject
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseEvent");
return ptr;
}
};
// Class AIModule.AISenseEvent_Damage
// 0x0030 (0x0058 - 0x0028)
class UAISenseEvent_Damage : public UAISenseEvent
{
public:
struct FAIDamageEvent Event; // 0x0028(0x0030) (Edit, BlueprintVisible)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseEvent_Damage");
return ptr;
}
};
// Class AIModule.AISenseEvent_Hearing
// 0x0030 (0x0058 - 0x0028)
class UAISenseEvent_Hearing : public UAISenseEvent
{
public:
struct FAINoiseEvent Event; // 0x0028(0x0030) (Edit, BlueprintVisible)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISenseEvent_Hearing");
return ptr;
}
};
// Class AIModule.AISightTargetInterface
// 0x0000 (0x0028 - 0x0028)
class UAISightTargetInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISightTargetInterface");
return ptr;
}
};
// Class AIModule.AISystem
// 0x00D8 (0x0128 - 0x0050)
class UAISystem : public UAISystemBase
{
public:
struct FSoftClassPath PerceptionSystemClassName; // 0x0050(0x0018) (Edit, Config, GlobalConfig)
struct FSoftClassPath HotSpotManagerClassName; // 0x0068(0x0018) (Edit, Config, GlobalConfig)
float AcceptanceRadius; // 0x0080(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
float PathfollowingRegularPathPointAcceptanceRadius; // 0x0084(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
float PathfollowingNavLinkAcceptanceRadius; // 0x0088(0x0004) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bFinishMoveOnGoalOverlap; // 0x008C(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bAcceptPartialPaths; // 0x008D(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bAllowStrafing; // 0x008E(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bEnableBTAITasks; // 0x008F(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bAllowControllersAsEQSQuerier; // 0x0090(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
bool bEnableDebuggerPlugin; // 0x0091(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData)
TEnumAsByte<ECollisionChannel> DefaultSightCollisionChannel; // 0x0092(0x0001) (Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData00[0x5]; // 0x0093(0x0005) MISSED OFFSET
class UBehaviorTreeManager* BehaviorTreeManager; // 0x0098(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
class UEnvQueryManager* EnvironmentQueryManager; // 0x00A0(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
class UAIPerceptionSystem* PerceptionSystem; // 0x00A8(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class UAIAsyncTaskBlueprintProxy*> AllProxyObjects; // 0x00B0(0x0010) (ZeroConstructor, Transient)
class UAIHotSpotManager* HotSpotManager; // 0x00C0(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
class UNavLocalGridManager* NavLocalGrids; // 0x00C8(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x58]; // 0x00D0(0x0058) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISystem");
return ptr;
}
void AILoggingVerbose();
void AIIgnorePlayers();
};
// Class AIModule.AITask
// 0x0008 (0x0070 - 0x0068)
class UAITask : public UGameplayTask
{
public:
class AAIController* OwnerController; // 0x0068(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AITask");
return ptr;
}
};
// Class AIModule.AISense_Touch
// 0x0010 (0x0130 - 0x0120)
class UAISense_Touch : public UAISense
{
public:
TArray<struct FAITouchEvent> RegisteredEvents; // 0x0120(0x0010) (ZeroConstructor)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AISense_Touch");
return ptr;
}
};
// Class AIModule.AITask_MoveTo
// 0x00A0 (0x0110 - 0x0070)
class UAITask_MoveTo : public UAITask
{
public:
struct FScriptMulticastDelegate OnRequestFailed; // 0x0070(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnMoveFinished; // 0x0080(0x0010) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FAIMoveRequest MoveRequest; // 0x0090(0x0040)
unsigned char UnknownData00[0x40]; // 0x00D0(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AITask_MoveTo");
return ptr;
}
class UAITask_MoveTo* STATIC_AIMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, class AActor* GoalActor, float AcceptanceRadius, TEnumAsByte<EAIOptionFlag> StopOnOverlap, TEnumAsByte<EAIOptionFlag> AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuosGoalTracking);
};
// Class AIModule.AITask_LockLogic
// 0x0000 (0x0070 - 0x0070)
class UAITask_LockLogic : public UAITask
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AITask_LockLogic");
return ptr;
}
};
// Class AIModule.AITask_RunEQS
// 0x00E0 (0x0150 - 0x0070)
class UAITask_RunEQS : public UAITask
{
public:
unsigned char UnknownData00[0xE0]; // 0x0070(0x00E0) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.AITask_RunEQS");
return ptr;
}
class UAITask_RunEQS* STATIC_RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate);
};
// Class AIModule.BehaviorTree
// 0x0038 (0x0060 - 0x0028)
class UBehaviorTree : public UObject
{
public:
class UBTCompositeNode* RootNode; // 0x0028(0x0008) (ZeroConstructor, IsPlainOldData)
class UBlackboardData* BlackboardAsset; // 0x0030(0x0008) (ZeroConstructor, IsPlainOldData)
TArray<class UBTDecorator*> RootDecorators; // 0x0038(0x0010) (ZeroConstructor)
TArray<struct FBTDecoratorLogic> RootDecoratorOps; // 0x0048(0x0010) (ZeroConstructor)
unsigned char UnknownData00[0x8]; // 0x0058(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BehaviorTree");
return ptr;
}
};
// Class AIModule.BrainComponent
// 0x0060 (0x0150 - 0x00F0)
class UBrainComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x00F0(0x0008) MISSED OFFSET
class UBlackboardComponent* BlackboardComp; // 0x00F8(0x0008) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class AAIController* AIOwner; // 0x0100(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x48]; // 0x0108(0x0048) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BrainComponent");
return ptr;
}
void StopLogic(const struct FString& Reason);
void RestartLogic();
bool IsRunning();
bool IsPaused();
};
// Class AIModule.BehaviorTreeComponent
// 0x0138 (0x0288 - 0x0150)
class UBehaviorTreeComponent : public UBrainComponent
{
public:
unsigned char UnknownData00[0x20]; // 0x0150(0x0020) MISSED OFFSET
TArray<class UBTNode*> NodeInstances; // 0x0170(0x0010) (ZeroConstructor, Transient)
unsigned char UnknownData01[0x108]; // 0x0180(0x0108) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class AIModule.BehaviorTreeComponent");
return ptr;
}
void SetDynamicSubtree(const struct FGameplayTag& InjectTag, class UBehaviorTree* BehaviorAsset);
float GetTagCooldownEndTime(const struct FGameplayTag& CooldownTag);
void AddCooldownTagDuration(const struct FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration);