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Fix rendering of TextElement which was not taking into account other …
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…elements in the row.
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Grimmys committed Apr 4, 2024
1 parent 6e3a983 commit c50c3c6
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Showing 2 changed files with 3 additions and 4 deletions.
5 changes: 2 additions & 3 deletions src/pygamepopup/components/info_box.py
Original file line number Diff line number Diff line change
Expand Up @@ -225,13 +225,12 @@ def __resize_elements(self) -> None:
"""
for row in self.__elements:
for element in row.elements:
number_columns = row.compute_number_columns()
if isinstance(element, TextElement):
element.content = element._verify_rendered_text_size(
element.content,
element._text,
self.__size[0]
- element.get_margin_left()
- element.get_margin_right(),
(self.__size[0] - 20) // number_columns * element.column_span - element.get_margin_left() - element.get_margin_right(),
)
element.size = element.content.get_size()

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2 changes: 1 addition & 1 deletion src/pygamepopup/components/text_element.py
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ def _verify_rendered_text_size(
"""
final_render = rendered_text

if final_render.get_width() + 20 > container_width:
if final_render.get_width() > container_width:
first_part, second_part = TextElement.__divide_text(text)
first_part_render = self._font.render(first_part, True, self._text_color)
first_part_render = self._verify_rendered_text_size(
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