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feat(Native): implement
ZkSaveGame
APIs
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using System; | ||
using NUnit.Framework; | ||
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namespace ZenKit.Test; | ||
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public class TestSaveGame | ||
{ | ||
[OneTimeSetUp] | ||
public void SetUp() | ||
{ | ||
Logger.Set(LogLevel.Trace, | ||
(level, name, message) => | ||
Console.WriteLine(new DateTime() + " [ZenKit] (" + level + ") > " + name + ": " + message)); | ||
} | ||
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[Test] | ||
public void TestLoadG1() | ||
{ | ||
var sav = new SaveGame(GameVersion.Gothic1); | ||
sav.Load("./Samples/G1/Save"); | ||
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var meta = sav.Metadata; | ||
Assert.That(meta.Title, Is.EqualTo("sds")); | ||
Assert.That(meta.World, Is.EqualTo("WORLD")); | ||
Assert.That(meta.TimeDay, Is.EqualTo(0)); | ||
Assert.That(meta.TimeHour, Is.EqualTo(8)); | ||
Assert.That(meta.TimeMinute, Is.EqualTo(6)); | ||
Assert.That(meta.SaveDate, Is.EqualTo("24.12.2022 - 21:36")); | ||
Assert.That(meta.VersionMajor, Is.EqualTo(1)); | ||
Assert.That(meta.VersionMinor, Is.EqualTo(87)); | ||
Assert.That(meta.PlayTime.TotalSeconds, Is.EqualTo(49)); | ||
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var state = sav.State; | ||
Assert.That(state.Day, Is.EqualTo(0)); | ||
Assert.That(state.Hour, Is.EqualTo(8)); | ||
Assert.That(state.Minute, Is.EqualTo(6)); | ||
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// Try to parse the world data. | ||
var wld = sav.LoadWorld(); | ||
} | ||
} |
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