A multiplayer re-imagining of Cataclysm: Dark Days Ahead.
1-24-19 update - This codebase is moving to a more mud-style clientless telnet system where player's will connect to the game using a telnet or MUD client.
A playable release is coming soon and will follow an episodic pattern, with each release adding more:
- Chapter 1 - Immediately after the cataclysm. This will be the minimum playable product.
- Chapter 2 - Vehicles. One of the more complex - and enjoyable - systems in C:DDA.
- Chapter 3 - Bionics and Mutations. The main sci-fi elements of the game brought to multiplayer.
- Chapter 4+ - Continued Expansion. Maps, graphics, and content on for as long as there are people willing to work on it.
Helping hands are always welcome, especially those familiar with pyglet and glooey. If you'd like to contribute follow the Discord link below.
Made with python 3.7.0 64 bit and Mastermind for the TCP backend.
Generic installation instructions
- install python 3.4 64bit or greater on any OS that supports it. (python 2 not supported at this time.)
Running a server
python3 ./server.py
- the first time you start the server a world is generated automatically using default settings. This does take a few minutes or longer on older hardware.
connecting to a server.
telnet 127.0.0.1 6317
from a command-line. default port is 6317 but can be changed in server.cfg