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closes #426
Hooks are now applied by method instead of by script.
This should make hooks safer in general - even if one method may not be processed correctly, it won't break the whole script or prevent it from being modded.
caching of the methods is slightly different now: if there is any difference in which scripts or methods are hooked, everything is processed. This is a bit less efficient, but also more predictable while still reducing the processing required if the game is started with the exact same mods/hooks, and reducing required restarts because of it