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Heart and Swim ! #65

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Vdauphin opened this issue Dec 14, 2015 · 9 comments
Open

Heart and Swim ! #65

Vdauphin opened this issue Dec 14, 2015 · 9 comments

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@Vdauphin
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With Arma 3, BI add a new battlefield in Altis and Stratis, the Sea.
I am proposing to extend the Heart and Mind to this new terrain.

You welcome, if you have any idea, help or code !

@UncreatedLemon
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some kind of sea piracy / ambient civilian boating could be nice, almost like a sea patrol possibility, with crimes / terrorists operating from boats, raiding a coast and then going back to sea.

@Vdauphin
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Actually there are :

  • Add civil boat traffic.
  • Add enemy boat patrol.
  • Add enemy occupied marine (diver)

"crimes / terrorists operating from boats, raiding a coast and then going back to sea.", I have no idea how to code it ^^.

I was thinking about :

  • Side with hostage in a enemy boat and you need to free him by killing all crew in the boat (you will need the firing from vehicule ARMA3 fearture ).
  • Side where you need to clean underwater mine.
  • Side you need to destroy a underwater base detected by civilian fisher.

@UncreatedLemon
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"crimes / terrorists operating from boats, raiding a coast and then going back to sea.", I have no idea how to code it ^^."

Perhaps add caches or ammo supplies for enemies rught on the coast, thereby allowing players to do a marine based landing / assualt.

Sent from my Verizon Wireless 4G LTE smartphone

-------- Original message --------
From: Vdauphin notifications@github.com
Date: 12/15/2015 12:11 PM (GMT-05:00)
To: Giallustio/HeartsAndMinds HeartsAndMinds@noreply.github.com
Cc: UncreatedLemon fsmith1991@hotmail.com
Subject: Re: [HeartsAndMinds] Heart and Swim ! (#65)

Actually there are :

  • Add civil boat traffic.
  • Add enemy boat patrol.
  • Add enemy occupied marine (diver)

"crimes / terrorists operating from boats, raiding a coast and then going back to sea.", I have no idea how to code it ^^.

I was thinking about :

  • Side with hostage in a enemy boat and you need to deliver him by killing all crew in the boat (you will need the firing from vehicule fearture ).
  • Side where you need to clean underwater mine.
  • Side you need to destroy a underwater base detected by civilian fisher.

Reply to this email directly or view it on GitHubhttps://github.com//issues/65#issuecomment-164829788.

@Giallustio
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I don't like that much this part of the mission tbh, maybe make it optional

@Vdauphin
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I will make it optional after winter break :)
But I am curious if you could explain why you don't like much ? And after I could do some modification to improve it.

For me, this idea appear when I played the Heart and Mind in Lingor Island. This map has a lot of coastline, so you need boat to move in easier. I thought that it could be so cool to see enemy boat patrolling around Island.
Of course Stratis and Altis don't have this coastline, so it is not so interesting than in Lingor or Taona (http://arma3.com/tanoa). But Stratis and Altis have nice underwater terrain so I want to use it!

@Giallustio
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Mostly because i don't like naval warfare that much since A3 doesn't handle it very well. It's missing big ships and it's "limited" to patrol boat.

If it's activable via parameter you can de-activate it easily where this option is not required (eg Takistan)

@Vdauphin
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I am totally agree with you, it is so limited by the number of boat and diver skin. My pull request only include what Arma 3 gave us : patrol boat civil/enemy and diver. Not a lot of mission include it and I want to supprise player by this fearture.

Actually my pull request is not map dependent , if there are :

  • only land (eg Takistan): only car and truck will be generate
  • only water: only boat and diver will be generate
  • both (land and water): car and truck or boat will be generate randomly on the correct place (boat on water, car on land)

@Giallustio
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So, does it affect the patrol spawn generator at the moment ?

@Vdauphin
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Not a lot, before patrol spawn generator searched for safepos on land, now it search also on sea. After, It select landvehicule or boat depending of the surface type. Add waypoint function also choose the appropriate waypoint depending of the vehicle type (car ccant swim ...)

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