Skip to content

Commit

Permalink
- added use of a more generic way to create settings files in the use…
Browse files Browse the repository at this point in the history
…r scope instead of the package scope

- removed unneeded .asset
  • Loading branch information
Doppelkeks committed Dec 5, 2022
1 parent 5d40f0d commit 4b2afd3
Show file tree
Hide file tree
Showing 8 changed files with 22 additions and 89 deletions.
16 changes: 16 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]

## [0.1.0] - 2022-11-02
### Added
- Initial release

## [0.1.1] - 2022-12-05
### Added
- added use of a more generic way to create settings files in the user scope instead of the package scope
- removed unneeded .asset
3 changes: 1 addition & 2 deletions Editor/Helpers/BuildManagerSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -129,8 +129,7 @@ public static BuildManagerSettings Instance {
if (_instance == null) {
CacheDataPath();
CacheStreamingAssetsPath();
string assetGUID = "228dcdb84d426334e98ccb4ca1eb7488";
_instance = AssetDatabase.LoadAssetAtPath<BuildManagerSettings>(AssetDatabase.GUIDToAssetPath(assetGUID));
_instance = EditorHelper.Utility.CreateSettingsFile<BuildManagerSettings>(cachedDataPath);
}
return _instance;
}
Expand Down
File renamed without changes.
7 changes: 0 additions & 7 deletions LICENSE.meta

This file was deleted.

5 changes: 5 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
A complex build manager to help with creating and uploading builds to several plattforms with a versioning system.
Please be aware that this needs vendor specific files that are being excluded from this package (Steamworks upload client, GOG upload client) as we are not allowed to bundle those.
If you have the relevant files, this tool expects them to be in <yourUnityProject>/BuildTools/<Steam or GOG>/Builder

~ Use at you own risk ~
72 changes: 0 additions & 72 deletions Runtime/BuildManagerSettings.asset

This file was deleted.

8 changes: 0 additions & 8 deletions Runtime/BuildManagerSettings.asset.meta

This file was deleted.

Empty file added Third Party Notices.md
Empty file.

0 comments on commit 4b2afd3

Please sign in to comment.