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Copy pathSNDINFO.Monsters
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SNDINFO.Monsters
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// Burnt death
$random monsters/burndeath {
monsters/burndeath1
monsters/burndeath2
monsters/burndeath3
monsters/burndeath4
monsters/burndeath5
monsters/burndeath6
monsters/burndeath7
monsters/burndeath8
monsters/burndeath9
}
monsters/burndeath1 "Sounds/Monsters/Burnt/break1.wav"
monsters/burndeath2 "Sounds/Monsters/Burnt/break2.wav"
monsters/burndeath3 "Sounds/Monsters/Burnt/break3.wav"
monsters/burndeath4 "Sounds/Monsters/Burnt/break4.wav"
monsters/burndeath5 "Sounds/Monsters/Burnt/break5.wav"
monsters/burndeath6 "Sounds/Monsters/Burnt/break6.wav"
monsters/burndeath7 "Sounds/Monsters/Burnt/break7.wav"
monsters/burndeath8 "Sounds/Monsters/Burnt/break8.wav"
monsters/burndeath9 "Sounds/Monsters/Burnt/break9.wav"
// Hellhog (los zoglin but pinky)
monsters/hellhog/sight1 "Sounds/Monsters/Pinkies/Hellhog/angry1.ogg"
monsters/hellhog/sight2 "Sounds/Monsters/Pinkies/Hellhog/angry2.ogg"
monsters/hellhog/sight3 "Sounds/Monsters/Pinkies/Hellhog/angry3.ogg"
monsters/hellhog/melee1 "Sounds/Monsters/Pinkies/Hellhog/attack1.ogg"
monsters/hellhog/melee2 "Sounds/Monsters/Pinkies/Hellhog/attack2.ogg"
monsters/hellhog/pain1 "Sounds/Monsters/Pinkies/Hellhog/hurt1.ogg"
monsters/hellhog/pain2 "Sounds/Monsters/Pinkies/Hellhog/hurt2.ogg"
monsters/hellhog/pain3 "Sounds/Monsters/Pinkies/Hellhog/hurt3.ogg"
monsters/hellhog/death1 "Sounds/Monsters/Pinkies/Hellhog/death1.ogg"
monsters/hellhog/death2 "Sounds/Monsters/Pinkies/Hellhog/death2.ogg"
monsters/hellhog/death3 "Sounds/Monsters/Pinkies/Hellhog/death3.ogg"
monsters/hellhog/active1 "Sounds/Monsters/Pinkies/Hellhog/idle1.ogg"
monsters/hellhog/active2 "Sounds/Monsters/Pinkies/Hellhog/idle2.ogg"
monsters/hellhog/active3 "Sounds/Monsters/Pinkies/Hellhog/idle3.ogg"
monsters/hellhog/active4 "Sounds/Monsters/Pinkies/Hellhog/idle4.ogg"
monsters/hellhog/active5 "Sounds/Monsters/Pinkies/Hellhog/idle5.ogg"
monsters/hellhog/active6 "Sounds/Monsters/Pinkies/Hellhog/idle6.ogg"
$random monsters/hellhog/sight {monsters/hellhog/sight1 monsters/hellhog/sight2 monsters/hellhog/sight3}
$random monsters/hellhog/melee {monsters/hellhog/melee1 monsters/hellhog/melee2}
$random monsters/hellhog/pain {monsters/hellhog/pain1 monsters/hellhog/pain2 monsters/hellhog/pain3}
$random monsters/hellhog/death {monsters/hellhog/death1 monsters/hellhog/death2 monsters/hellhog/death3}
$random monsters/hellhog/active {monsters/hellhog/active1 monsters/hellhog/active2 monsters/hellhog/active3 monsters/hellhog/active4 monsters/hellhog/active5 monsters/hellhog/active6}
// Nightmare Demon
monsters/nmaredemon/sight "Sounds/Monsters/Pinkies/Nightmare Demon/sight.wav"
monsters/nmaredemon/melee "Sounds/Monsters/Pinkies/Nightmare Demon/melee.wav"
monsters/nmaredemon/pain "Sounds/Monsters/Pinkies/Nightmare Demon/pain.wav"
monsters/nmaredemon/death "Sounds/Monsters/Pinkies/Nightmare Demon/death.wav"
monsters/nmaredemon/active "Sounds/Monsters/Pinkies/Nightmare Demon/active.wav"
// Cyber-Imp
monsters/cyberimp/sight1 "Sounds/Monsters/Imps/Cyber-Imp/sight1.wav"
monsters/cyberimp/sight2 "Sounds/Monsters/Imps/Cyber-Imp/sight2.wav"
monsters/cyberimp/death1 "Sounds/Monsters/Imps/Cyber-Imp/death1.wav"
monsters/cyberimp/death2 "Sounds/Monsters/Imps/Cyber-Imp/death2.wav"
monsters/cyberimp/pain "Sounds/Monsters/Imps/Cyber-Imp/pain.wav"
monsters/cyberimp/active "Sounds/Monsters/Imps/Cyber-Imp/active.wav"
$random monsters/cyberimp/sight { monsters/cyberimp/sight1 monsters/cyberimp/sight2 }
$random monsters/cyberimp/death { monsters/cyberimp/death1 monsters/cyberimp/death2 }
// Devil
monsters/devil/sight1 "Sounds/Monsters/Imps/Devil/sight1.ogg"
monsters/devil/sight2 "Sounds/Monsters/Imps/Devil/sight2.ogg"
monsters/devil/pain "Sounds/Monsters/Imps/Devil/pain.ogg"
monsters/devil/death1 "Sounds/Monsters/Imps/Devil/death1.ogg"
monsters/devil/death2 "Sounds/Monsters/Imps/Devil/death2.ogg"
monsters/devil/active "Sounds/Monsters/Imps/Devil/active.ogg"
$RANDOM monsters/devil/sight { monsters/devil/sight1 monsters/devil/sight2 }
$RANDOM monsters/devil/death { monsters/devil/death1 monsters/devil/death2 }
// Nightshade
monsters/nightshade/sight1 "Sounds/Monsters/Imps/Nightshade/sight1.ogg"
monsters/nightshade/sight2 "Sounds/Monsters/Imps/Nightshade/sight2.ogg"
monsters/nightshade/active "Sounds/Monsters/Imps/Nightshade/active.ogg"
monsters/nightshade/pain "Sounds/Monsters/Imps/Nightshade/pain.ogg"
monsters/nightshade/death "Sounds/Monsters/Imps/Nightshade/death.ogg"
monsters/nightshade/attack "Sounds/Monsters/Imps/Nightshade/attack.ogg"
monsters/nightshade/explode "Sounds/Monsters/Imps/Nightshade/explode.ogg"
$random monsters/nightshade/sight { monsters/nightshade/sight1 monsters/nightshade/sight2 }
// Shadow Hunter
monsters/shadowhunter/idle1 "Sounds/Monsters/Zombies/Shadow Hunter/idle1.ogg"
monsters/shadowhunter/idle2 "Sounds/Monsters/Zombies/Shadow Hunter/idle2.ogg"
monsters/shadowhunter/death "Sounds/Monsters/Zombies/Shadow Hunter/death.ogg"
monsters/shadowhunter/pain "Sounds/Monsters/Zombies/Shadow Hunter/pain.ogg"
monsters/shadowhunter/sight "Sounds/Monsters/Zombies/Shadow Hunter/sight.ogg"
$random monsters/shadowhunter/idle { monsters/shadowhunter/idle1 monsters/shadowhunter/idle2}
// Blot
monsters/blot/death "Sounds/Monsters/Lost Souls/Blot/death.ogg"
monsters/blot/attack "Sounds/Monsters/Lost Souls/Blot/attack.ogg"
// Superdemon
monsters/superdemon/death "Sounds/Monsters/Superdemon/death.ogg"
monsters/superdemon/snarl "Sounds/Monsters/Superdemon/snarl.ogg"
monsters/superdemon/crash "Sounds/Monsters/Superdemon/crash.ogg"
// Cyber Knight & Cyber Baron
monsters/chknight/sight "Sounds/Monsters/Bruisers/Cyber Hell Knight/sight.ogg"
monsters/chknight/active "Sounds/Monsters/Bruisers/Cyber Hell Knight/active.ogg"
monsters/chknight/pain "Sounds/Monsters/Bruisers/Cyber Hell Knight/pain.ogg"
monsters/chknight/death "Sounds/Monsters/Bruisers/Cyber Hell Knight/death.ogg"
monsters/chknight/metal "Sounds/Monsters/Bruisers/Cyber Hell Knight/metal.ogg"
// Annihilator
monsters/annihilator/sight "Sounds/Monsters/Bruisers/Annihilator/sight.wav"
monsters/annihilator/active "Sounds/Monsters/Bruisers/Annihilator/active.wav"
monsters/annihilator/pain "Sounds/Monsters/Bruisers/Annihilator/pain.wav" // G: He has no pain sound, so I took the one from the Cyber Baron
monsters/annihilator/death "Sounds/Monsters/Bruisers/Annihilator/death.wav"
monsters/annihilator/shoot "Sounds/Monsters/Bruisers/Annihilator/shoot.wav"
monsters/annihilator/step "Sounds/Monsters/Bruisers/Annihilator/step.wav"
// Kahuna Shotgun Guy
monsters/skguy/warning "Sounds/Monsters/Zombies/Kahuna Shotgun Guy/warning.wav"
$attenuation monsters/skguy/warning 0.75
// monsters
$random monsters/vulcan/see { VCGSIT1 VCGSIT2 VCGSIT3 VCGSIT4 }
VCGSIT1 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/see1.wav"
VCGSIT2 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/see2.wav"
VCGSIT3 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/see3.wav"
VCGSIT4 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/see4.wav"
$attenuation VCGSIT1 0.5
$attenuation VCGSIT2 0.5
$attenuation VCGSIT3 0.5
$attenuation VCGSIT4 0.5
$random monsters/vulcan/pain { SSGPIN1 SSGPIN2 }
VCGPIN1 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/pain1.wav"
VCGPIN2 "Sounds/Monsters/Zombies/Mad Vulcan Gunner/pain2.wav"
monsters/vulcan/die "Sounds/Monsters/Zombies/Mad Vulcan Gunner/die.wav"
$attenuation monsters/vulcan/die 0.5
monsters/vulcan/idle "Sounds/Monsters/Zombies/Mad Vulcan Gunner/idle.wav"
$attenuation monsters/vulcan/idle 0.5
// Draugr
monsters/draugr/shoot "Sounds/Monsters/Draugr/quake_rpg_fire.wav"
// Dis Cacodemon
monsters/discaco/spit "Sounds/Monsters/Dis Cacodemon/spit.wav"
// Frost Elemental
FrostElemental/Active FRELACT
FrostElemental/Sight FRELSIT
FrostElemental/Pain FRELPAI
FrostElemental/Frost FROSTB
// Chiller Soul
ChillerSoul/Active CHLSACT
ChillerSoul/Pain CHLSPAI
ChillerSoul/Death CHLSDETH
ChillerSoul/Attack CHLSATK
ChillerSoul/Ball CHLSICEB
ChillerSoul/BallDie SHARDS1B
// hey soul sister
Sister/See SISTRSEE
Sister/Act SISTRACT
Sister/Die SISTRDIE
Sister/Hurt SISTRHUR
Sister/Fireball SISTRFIR
Sister/Impact SISTRBOM
Sister/Comet1 SISCOMT1
Sister/Comet2 SISCOMT2
Sister/Comet3 SISCOMT3
Sister/Melee SISTRHIT
Sister/Strike SISTRLIT