-
Notifications
You must be signed in to change notification settings - Fork 0
/
GLDEFS.txt
369 lines (347 loc) · 6.76 KB
/
GLDEFS.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
flickerlight2 GWM_ICEGUNSATK
{
color 0.75 0.75 1.0
size 72
secondarySize 84
interval 1
offset 0 40 0
attenuate 1
}
flickerlight2 GWM_PLASMAGUNATK
{
color 0.451 0.894 1.0
size 72
secondarySize 84
interval 1
offset 0 40 0
attenuate 1
}
object GWM_Flash {
frame TNT1A { light ZOMBIEATK }
}
object GWM_IceFlash {
frame TNT1A { light GWM_ICEGUNSATK }
}
object GWM_PlasmaFlash {
frame TNT1A { light GWM_PLASMAGUNATK }
}
object GWM_Rocket {
frame RCKT { light RocketLight }
}
object GWM_ChargedRocket {
frame RCKT { light SuperRocketLight }
}
object GWM_RocketWeave1 {
frame RCKT { light SmallSuperRocketLight }
}
object GWM_RocketWeave2 {
frame RCKT { light SmallSuperRocketLight }
}
object GWM_RocketWeave3 {
frame RCKT { light SmallSuperRocketLight }
}
object GWM_RocketWeave4 {
frame RCKT { light SmallSuperRocketLight }
}
PulseLight RocketLight
{
Color 0.6 0.4 0.0
Size 48
SecondarySize 64
Interval 0.1
}
PulseLight SuperRocketLight
{
Color 1.0 0.1 0.2
Size 88
SecondarySize 125
Interval 0.1
}
PulseLight SmallSuperRocketLight
{
Color 1.0 0.1 0.2
Size 44
SecondarySize 62
Interval 0.1
}
object GWM_Grenade {
frame EXPL { light ZOMBIEATK }
}
object GWM_Mine {
frame EXPL { light ZOMBIEATK }
}
// Baron fireball
pointlight GWM_BARONBALL
{
color 0.953 0.451 0.09
size 96
attenuate 1
}
flickerlight GWM_BARONBALL_X1
{
color 0.765 0.31 0.0
size 120
secondarySize 132
chance 0.25
attenuate 1
}
flickerlight GWM_BARONBALL_X2
{
color 0.576 0.184 0.0
size 144
secondarySize 156
chance 0.25
attenuate 1
}
flickerlight GWM_BARONBALL_X3
{
color 0.451 0.0 0.0
size 168
secondarySize 180
chance 0.25
attenuate 1
}
object GWM_BaronBall
{
frame BARBA {light GWM_BARONBALL}
frame BARBB {light GWM_BARONBALL}
frame BARBC {light GWM_BARONBALL_X1}
frame BARBD {light GWM_BARONBALL_X2}
frame BARBE {light GWM_BARONBALL_X3}
}
PulseLight GWM_FrostFangShard1
{
Color 0.0 0.0 0.4
Size 24
SecondarySize 32
Interval 3.0
}
PointLight GWM_FrostFangShard2
{
Color 0.0 0.0 0.5
Size 32
}
PointLight GWM_FrostFangShard3
{
Color 0.0 0.0 0.7
Size 40
}
PointLight GWM_FrostFangShard4
{
Color 0.0 0.0 0.55
Size 44
}
PointLight GWM_FrostFangShard5
{
Color 0.0 0.0 0.3
Size 28
}
PointLight GWM_FrostFangShard6
{
Color 0.0 0.0 0.1
Size 16
}
PointLight GWM_FrostFangBall1
{
Color 0.5 0.5 1.0
Size 64
}
PointLight GWM_FrostFangBall2
{
Color 0.7 0.7 1.0
Size 64
}
PointLight GWM_FrostFangBall3
{
Color 0.7 0.7 1.0
Size 72
}
PointLight GWM_FrostFangBall4
{
Color 0.4 0.4 1.0
Size 64
}
PointLight GWM_FrostFangBall5
{
Color 0.3 0.3 0.5
Size 48
}
PointLight GWM_FrostFangBall6
{
Color 0.1 0.1 0.3
Size 32
}
Object GWM_FrostFangShard
{
Frame FFSDA { Light GWM_FrostFangShard1 }
Frame FFSDB { Light GWM_FrostFangShard1 }
Frame FFSDC { Light GWM_FrostFangShard1 }
Frame FFSDD { Light GWM_FrostFangShard2 }
Frame FFSDE { Light GWM_FrostFangShard3 }
Frame FFSDF { Light GWM_FrostFangShard4 }
Frame FFSDG { Light GWM_FrostFangShard5 }
Frame FFSDH { Light GWM_FrostFangShard6 }
}
Object GWM_FrostFangBall
{
Frame TNT1 { Light GWM_FrostFangBall1 }
Frame FFBLC { Light GWM_FrostFangBall2 }
Frame FFBLD { Light GWM_FrostFangBall3 }
Frame FFBLE { Light GWM_FrostFangBall4 }
Frame FFBLF { Light GWM_FrostFangBall5 }
Frame FFBLG { Light GWM_FrostFangBall6 }
}
Object GWM_HeavyRifleman
{
Frame HEVYF { Light HeavyGuyAttack1 }
Frame HEVYG { Light HeavyGuyAttack2 }
}
FlickerLight2 HeavyGuyAttack1
{
color 1.0 0.8 0.2
size 96
secondarySize 112
interval 1
offset 0 40 0
attenuate 1
}
FlickerLight2 HeavyGuyAttack2
{
color 1.0 0.6 0.1
size 96
secondarySize 112
interval 1
offset 0 40 0
attenuate 1
}
Object GWM_SMGGuy
{
Frame MGPOF { Light ZOMBIEATK }
}
Object GWM_IceShotgunGuy
{
Frame ISGZF { Light GWM_ICEGUNSATK }
}
// Superdemon fireball
pointlight SDEMONBALL
{
color 1.0 0.0 0.0
size 64
}
flickerlight SDEMONBALL_X1
{
color 0.7 0.0 0.0
size 80
secondarySize 88
chance 0.25
}
flickerlight SDEMONBALL_X2
{
color 0.4 0.0 0.0
size 96
secondarySize 104
chance 0.25
}
flickerlight SDEMONBALL_X3
{
color 0.2 0.0 0.0
size 112
secondarySize 120
chance 0.25
}
object GWM_SuperDemonBall
{
frame BAL9A { light SDEMONBALL }
frame BAL9B { light SDEMONBALL }
frame BAL9C { light SDEMONBALL_X1 }
frame BAL9D { light SDEMONBALL_X2 }
frame BAL9E { light SDEMONBALL_X3 }
}
object GWM_VCFireShot
{
frame ZFIRA { light RocketLight }
frame ZFIRB { light RocketLight }
frame ZFIRC { light RocketLight }
frame ZFIRD { light RocketLight }
frame ZFIRE { light RocketLight }
frame ZFIRF { light RocketLight }
frame ZFIRG { light RocketLight }
frame ZFIRH { light RocketLight }
frame ZFIRI { light RocketLight }
frame ZFIRJ { light RocketLight }
frame ZFIRK { light RocketLight }
frame ZFIRL { light RocketLight }
frame ZFIRM { light RocketLight }
frame ZFIRN { light RocketLight }
frame ZFIRO { light RocketLight }
frame ZFIRP { light RocketLight }
}
object GWM_VCFIREFX
{
frame ZFIRA { light RocketLight }
frame ZFIRB { light RocketLight }
frame ZFIRC { light RocketLight }
frame ZFIRD { light RocketLight }
frame ZFIRE { light RocketLight }
frame ZFIRF { light RocketLight }
frame ZFIRG { light RocketLight }
frame ZFIRH { light RocketLight }
frame ZFIRI { light RocketLight }
frame ZFIRJ { light RocketLight }
frame ZFIRK { light RocketLight }
frame ZFIRL { light RocketLight }
frame ZFIRM { light RocketLight }
frame ZFIRN { light RocketLight }
frame ZFIRO { light RocketLight }
frame ZFIRP { light RocketLight }
}
object GWM_DisCacodemonFire
{
frame ZFIRA { light RocketLight }
frame ZFIRB { light RocketLight }
frame ZFIRC { light RocketLight }
frame ZFIRD { light RocketLight }
frame ZFIRE { light RocketLight }
frame ZFIRF { light RocketLight }
frame ZFIRG { light RocketLight }
frame ZFIRH { light RocketLight }
frame ZFIRI { light RocketLight }
frame ZFIRJ { light RocketLight }
frame ZFIRK { light RocketLight }
frame ZFIRL { light RocketLight }
frame ZFIRM { light RocketLight }
frame ZFIRN { light RocketLight }
frame ZFIRO { light RocketLight }
frame ZFIRP { light RocketLight }
}
object GWM_DisCacodemonFireFX
{
frame ZFIRA { light RocketLight }
frame ZFIRB { light RocketLight }
frame ZFIRC { light RocketLight }
frame ZFIRD { light RocketLight }
frame ZFIRE { light RocketLight }
frame ZFIRF { light RocketLight }
frame ZFIRG { light RocketLight }
frame ZFIRH { light RocketLight }
frame ZFIRI { light RocketLight }
frame ZFIRJ { light RocketLight }
frame ZFIRK { light RocketLight }
frame ZFIRL { light RocketLight }
frame ZFIRM { light RocketLight }
frame ZFIRN { light RocketLight }
frame ZFIRO { light RocketLight }
frame ZFIRP { light RocketLight }
}
Pulselight ChillerGlow
{
Color 0 100 100
Size 40
SecondarySize 50
Interval 5
Offset 0 0 10
}
Object GWM_ChillerSoul
{
Frame CHSL { Light ChillerGlow }
}