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Also removes .txt from a lot of the defs. Co-Authored-By: ~ swampie ~ <97764871+swampyrad@users.noreply.github.com>
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// Main HDBulletLib cvars for handling ammo box and backpack spawns. - [Ted] | ||
server int hdblib_enableammo_1 = 0; | ||
server int hdblib_enableammo_2 = 0; | ||
server int hdblib_enableammo_3 = 0; | ||
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// My added cvars for world spawning, these each control every specific spawn for each ammo. If you're adding your own, do it at the bottom like with the main cvars. | ||
// I keep them at 0 by default to have the opt-in nature respected. - [Ted] | ||
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// .500 S&W | ||
server int 500sw_shellbox_spawn_bias = 0; | ||
server int 500sw_rocket_spawn_bias = 0; | ||
server int 500sw_casing_spawn_bias = 0; | ||
server bool 500sw_persistent_spawning = false; | ||
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// 12 Gauge Slugs | ||
server int 12gslug_shellbox_spawn_bias = 0; | ||
server int 12gslug_shell_spawn_bias = 0; | ||
server int 12gslug_casing_spawn_bias = 0; | ||
server bool 12gslug_persistent_spawning = false; | ||
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// .420 Frei | ||
server int 420frei_box_spawn_bias = 0; | ||
server int 420frei_casing_spawn_bias = 0; | ||
server bool 420frei_persistent_spawning = false; | ||
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// .069 Bore | ||
server int 069bore_box_spawn_bias = 0; | ||
server int 069bore_casing_spawn_bias = 0; | ||
server bool 069bore_persistent_spawning = false; | ||
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// .50 AE | ||
server int 50ae_box_spawn_bias = 0; | ||
server int 50ae_casing_spawn_bias = 0; | ||
server bool 50ae_persistent_spawning = false; | ||
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// .50 OMG | ||
server int 50omg_box_spawn_bias = 0; | ||
server int 50omg_casing_spawn_bias = 0; | ||
server bool 50omg_persistent_spawning = false; | ||
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// .45 ACP | ||
server int 45acp_box_spawn_bias = 0; | ||
server int 45acp_casing_spawn_bias = 0; | ||
server bool 45acp_persistent_spawning = false; | ||
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// 10mm | ||
server int 10mm_box_spawn_bias = 0; | ||
server int 10mm_casing_spawn_bias = 0; | ||
server bool 10mm_persistent_spawning = false; | ||
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// .45 LC | ||
server int 45lc_box_spawn_bias = 0; | ||
server int 45lc_casing_spawn_bias = 0; | ||
server bool 45lc_persistent_spawning = false; | ||
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// Golden .45 LC | ||
server int g45lc_box_spawn_bias = 0; | ||
server int g45lc_casing_spawn_bias = 0; | ||
server bool g45lc_persistent_spawning = false; | ||
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// Less-Lethal Shells | ||
server int LLS_shellbox_spawn_bias = 0; | ||
server int LLS_shell_spawn_bias = 0; | ||
server int LLS_casing_spawn_bias = 0; | ||
server bool LLS_persistent_spawning = false; | ||
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// Explosive Slugs | ||
server int ESlug_shellbox_spawn_bias = 0; | ||
server int ESlug_shell_spawn_bias = 0; | ||
server int ESlug_casing_spawn_bias = 0; | ||
server bool ESlug_persistent_spawning = false; | ||
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// Explosive Slugs | ||
server int FShell_shellbox_spawn_bias = 0; | ||
server int FShell_shell_spawn_bias = 0; | ||
server bool FShell_persistent_spawning = false; | ||
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// Musket Balls | ||
server int MBall_casing_spawn_bias = 0; | ||
server bool MBall_persistent_spawning = false; | ||
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// 4-Gauge Saboted Slugs | ||
server int 4gss_shellbox_spawn_bias = 0; | ||
server int 4gss_shell_spawn_bias = 0; | ||
server int 4gss_casing_spawn_bias = 0; | ||
server bool 4gss_persistent_spawning = false; | ||
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// 5mm Bumblebee Rimfire | ||
server int 5mm_box_spawn_bias = 0; | ||
server int 5mm_casing_spawn_bias = 0; | ||
server bool 5mm_persistent_spawning = false; | ||
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// .50 Action-Mega | ||
server int 50am_box_spawn_bias = 0; | ||
server int 50am_casing_spawn_bias = 0; | ||
server bool 50am_persistent_spawning = false; | ||
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// 6mm Flechette | ||
server int 6mm_box_spawn_bias = 0; | ||
server int 6mm_casing_spawn_bias = 0; | ||
server bool 6mm_persistent_spawning = false; | ||
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// 20mm Grenades | ||
server int 20mm_rbox_spawn_bias = 0; | ||
server bool 20mm_persistent_spawning = false; | ||
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// Thunder Rockets | ||
server int ThuRKT_rbox_spawn_bias = 0; | ||
server bool ThuRKT_persistent_spawning = false; | ||
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// Tortoise Rockets | ||
server int TortRKT_rbox_spawn_bias = 0; | ||
server bool TortRKT_persistent_spawning = false; | ||
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// .30-06 | ||
server int 3006_box_spawn_bias = 0; | ||
server int 3006_casing_spawn_bias = 0; | ||
server bool 3006_persistent_spawning = false; |
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