-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathspawner.lua
101 lines (81 loc) · 2.5 KB
/
spawner.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
Platforms={}
Walls={}
Spawns={}
Water={}
Ends={}
flower={}
function map_spawn(mapName)
gameMap = sti("maps/"..mapName..".lua")
for i,obj in pairs(gameMap.layers['Platform'].objects)do
spawnplatform(obj.x,obj.y,obj.width,obj.height)
end
for i,obj in pairs(gameMap.layers['walls'].objects)do
spawnwalls(obj.x,obj.y,obj.width,obj.height)
end
for i,obj in pairs(gameMap.layers['frog'].objects)do
spawnfrogs(obj.x,obj.y)
end
for i,obj in pairs(gameMap.layers['lizard'].objects)do
spawnlizards(obj.x,obj.y)
end
for i,obj in pairs(gameMap.layers['bird'].objects)do
spawnbirds(obj.x,obj.y)
end
for i,obj in pairs(gameMap.layers['respawn_point'].objects)do
spawnrespawn(obj.x,obj.y,obj.width,obj.height)
end
for i,obj in pairs(gameMap.layers['water'].objects)do
spawnwater(obj.x,obj.y,obj.width,obj.height)
end
for i,obj in pairs(gameMap.layers['end_point'].objects)do
spawnend(obj.x,obj.y,obj.width,obj.height)
end
-- for i,obj in pairs(gameMap.layers['flower'].objects)do
-- spawnflower(obj.x,obj.y,obj.width,obj.height)
-- end
end
function spawnplatform(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class="Platform"})
collider:setCollisionClass('Platform')
collider:setType('static')
table.insert(Platforms,collider)
end
function spawnwalls(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class="walls"})
collider:setType('static')
table.insert(Walls,collider)
end
function spawnfrogs(x,y)
local collider=frog(x,y)
table.insert(enemies,collider)
end
function spawnlizards(x,y)
local collider=lizard(x,y)
table.insert(enemies,collider)
end
function spawnbirds(x,y)
local collider=bird(x,y)
table.insert(enemies,collider)
end
function spawnrespawn(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class='spawn'})
collider:setCollisionClass('spawn')
collider:setType('static')
table.insert(Spawns,collider)
end
function spawnwater(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class="water"})
collider:setType('static')
table.insert(Water,collider)
end
function spawnend(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class="end"})
collider:setType('static')
table.insert(Ends,collider)
end
function spawnflower(x,y,w,h)
local collider=world:newRectangleCollider(x,y,w,h,{collision_class="flower"})
collider:setCollisionClass('flower')
collider:setType('static')
table.insert(flower,collider)
end