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The ex nihilo addon in here does not specify itself to load after NEIAddons, which causes a crash when this is included with Ex Nihilo because it tries to integrate with NEIAddons but NEIAddons hasn't been loaded yet.
This fixes that by just adding it to the dependencies in the
@Mod
annotation for the exnihilo addon.This PR also updates buildscript, does spotless, and updates all dependencies, as previously the repo was not in a buildable state. The only real code change to that is changing a parameter in the NEI tooltip functions to have a wildcard.
This fix isn't necessary for GTNH, but fixes this mod causing crashes when included with Ex Nihilo