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Questbook updates including lategame progression changes (#18089)
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
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3 people authored Nov 24, 2024
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"desc:8": "You can not use the mutatron, and you have to go to Venus. But once you have it this bee is very strong!"
"desc:8": "This bee multiplies all sources of Indium by 3x.\nThe Indium bee is available in LuV, or in IV with the help of magic."
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"desc:8": "Once you have the two plasmas from before, fuse them together into a new one, Neon Plasma. If you were to use this directly, you could get Neon! There are other, more useful materials to get later in this process, so keep a lookout for those.\n\nHowever, this is not the final plasma in mk1 recipes. To get it, you need to do the last activation step, which exists in all three chains, and involves adding a non-plasma related material, of the appropriate GT tier, to obtain the powergen plasma. The material you need here is Bedrockium, one you probably have used before. The early game, Compressed Cobblestone method of getting it is a huge burden, so switch to t8 Void Miners or the Space Elevator to automate this.\n\nIf you look at the last recipe, you\u0027ll see it\u0027s 144L Neon Plasma input to 1000L Force Plasma output. This multiplying makes it so that step, and all final steps, are the slowest ones. You will need 0.144 Neon Plasma reactors for every Force Plasma reactor, which means that 1 Neon reactor feeds nearly 7 Force reactors (6.9444... reactors, more precisely).\n\nOnce you get Force Plasma, this is the end of the mk1 fusion chain. Force Plasma is a 150M fuel value plasma, which means it has a 53.5% penalty with Infinity Catalyst in XL Plasma Generators. This is better than Helium Plasma with its 86.1% penalty but still not great for power generation. You probably don\u0027t need this in ZPM, but it\u0027ll be a stepping stone for your future progression."
"desc:8": "Once you have the two plasmas from before, fuse them together into a new one, Neon Plasma. If you were to use this directly, you could get Neon! There are other, more useful materials to get later in this process, so keep a lookout for those.\n\nHowever, this is not the final plasma in mk1 recipes. To get it, you need to do the last activation step, which exists in all three chains, and involves adding a non-plasma related material, of the appropriate GT tier, to obtain the powergen plasma. The material you need here is Arcanite, one you probably have used before. This step requires you to preferably automate it with ABS, and have a steady supply of Thorium 232.\n\nIf you look at the last recipe, you\u0027ll see it\u0027s 144L Neon Plasma input to 1000L Force Plasma output. This multiplying makes it so that step, and all final steps, are the slowest ones. You will need 0.144 Neon Plasma reactors for every Force Plasma reactor, which means that 1 Neon reactor feeds nearly 7 Force reactors (6.9444... reactors, more precisely).\n\nOnce you get Force Plasma, this is the end of the mk1 fusion chain. Force Plasma is a 150M fuel value plasma, which means it has a 53.5% penalty with Infinity Catalyst in XL Plasma Generators. This is better than Helium Plasma with its 86.1% penalty but still not great for power generation. You probably don\u0027t need this in ZPM, but it\u0027ll be a stepping stone for your future progression."
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"desc:8": "The multi block version of the naquadah reactor, but it is completely different from the single block ones.\n\nIt uses liquid naquadah or excited nuclear liquid as fuel, and outputs the depleted fuel. You can see the liquid fuel infomation in NEI.\n\nIt consumes 2400 L/s liquid air when running, otherwise it will keep consuming your fuel without outputting power.\n\n[warn]It will explode with more than one types of fuel in its hatches.[/warn]\n\nYou can input in coolant to increase efficiency.\nIC2 Coolant: 1.05x\nSuper Coolant: 1.5x\nCryotheum: 2.75x\nTachyon Rich Temporal Fluid: 5.00x \n\nYou can also input molten metals to increase power.\nMolten Caesium: 2x\nMolten Uranium-235: 3x\nMolten Naquadah: 4x\nMolten Atomic Separation Catalyst: 16x\nSpatially Enlarged Fluid: 64x\nNote: It will consume more fuel to match the output power, unlike coolant which directly increases the power. The molten metal works like \u0027parallels\u0027 for your reactor.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp Dynamo hatches and laser hatches.\n\n[note]PS: This generator has the highest output power in this pack currently, even ahead of the Dyson with Mark VI fuels.[/note]"
"desc:8": "The multi block version of the naquadah reactor, but it is completely different from the single block ones.\n\nIt uses liquid naquadah or excited nuclear liquid as fuel, and outputs the depleted fuel. You can see the liquid fuel infomation in NEI.\n\nIt consumes 2400 L/s liquid air when running, otherwise it will keep consuming your fuel without outputting power.\n\n[warn]It will explode with more than one types of fuel in its hatches.[/warn]\n\nYou can input in coolant to increase efficiency.\nIC2 Coolant: 1.05x\nSuper Coolant: 1.5x\nCryotheum: 2.75x\nTachyon Rich Temporal Fluid: 5.00x \n\nYou can also input boosters to increase power.\nMolten Caesium: 2x\nMolten Uranium-235: 3x\nMolten Naquadah: 4x\nMolten Atomic Separation Catalyst: 16x\nSpatially Enlarged Fluid: 64x\nNote: It will consume more fuel to match the output power, unlike coolant which directly increases the power. The boosters works like \u0027parallels\u0027 for your reactor.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp Dynamo hatches and laser hatches.\n\n[note]PS: This generator can produce up to 664 billion eu/t with the best coolant, boosters and fuel available.[/note]"
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"desc:8": "This insane machine is used to make MkIII and higher tier naquadah fuel.\n\nIt can\u0027t be overclocked by increasing the input voltage. The only way to overclock it is to use higher tier coils.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp energy hatches and laser hatches.\n\nExample: The MkIV fuel requires tier 2 coils and the refinery is using tier 3 coils. This gives an overclock similar to fusion, using 2x power and 0.5x time."
"desc:8": "This insane machine is used to make MkIII and higher tier naquadah fuel.\n\nIt can\u0027t be overclocked by increasing the input voltage. The only way to overclock it is to use higher tier coils.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp energy hatches and laser hatches.\n\nExample: The MkIV fuel requires tier 2 coils and the refinery is using tier 3 coils. This gives a perfect overclock, using 4x power and 0.25x time."
}
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"desc:8": "To complete this chain, you need to activate the Astral Titanium Plasma you have with a special material, also a GT++ one, called Titansteel. This is a considerable powersink, which is why the input amount is so low at 8L, and it forces you to use 3 ABSs at UV tier to feed one mk2 reactor running the Runite plasma recipe. If you decide to upscale this setup, the best option is to simply build a mega ABS, where you can also use EBF coils to save some EU, and in turn make the powergen chain more efficient.\n\nRunite Plasma has a 350M fuel value, which leaves it free to run on Trinium XLs without penalty, whereas Tin Plasma has a 74.5% penalty on the same turbines due to having less than half the fuel value. If you want to upscale your plasma powergen to great numbers, this is an option, but the mk3 chain is probably the one to choose.\n\nThe same ratio of 0.144 to 1 reactors also applies here."
"desc:8": "To complete this chain, you need to activate the Astral Titanium Plasma you have with a special material, also a GT++ one, called Titansteel. This is a considerable powersink, which is why the input amount is so low at 2L, and it forces you to dedicate an ABS at UV tier to feed one mk2 reactor running the Runite plasma recipe. If you decide to upscale this setup, the best option is to simply build a mega ABS, where you can also use EBF coils to save some EU, and in turn make the powergen chain more efficient.\n\nRunite Plasma has a 350M fuel value, which leaves it free to run on Trinium XLs without penalty, whereas Tin Plasma has a 74.5% penalty on the same turbines due to having less than half the fuel value. If you want to upscale your plasma powergen to great numbers, this is an option, but the mk3 chain is probably the one to choose.\n\nThe same ratio of 0.144 to 1 reactors also applies here."
}
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"desc:8": "The first of the XL Turbines. Because this is the first, this quest will include an explanation for the mechanics shared across all XL Turbines. \n\nEvery XL Turbine can hold 12 turbine items inside, in the 12 Rotor Assemblies, but their total speed is 16x higher than the regular multiblock equivalent. Make sure all the turbine items inside are of the same material, and also that you can provide enough input to match the flow rate that the multi needs! If you need even more speed, you can enable Fast Mode with a screwdrier on the controller, which triples its speed to 48x. Keep in mind this will chew through the turbine items a lot faster, since their durability goes down faster if the EU output is higher.\n\nThese huge turbines also support TecTech hatches, so you can use buffered dynamos with a much higher output amount than normal, or even laser outputs later on to sustain the hundreds of millions of EU/t that the strongest turbines can produce.\n\nEach of the 5 turbines takes in the same fuels as their smaller counterparts, with some exceptions that will be mentioned in the respective quest. This XL Steam Turbine only consumes Steam, as expected."
"desc:8": "The first of the XL Turbines. Because this is the first, this quest will include an explanation for the mechanics shared across all XL Turbines. \n\nEvery XL Turbine can hold 12 turbine items inside, in the 12 Rotor Assemblies, but their total speed is 16x higher than the regular multiblock equivalent. Make sure all the turbine items inside are of the same material, and also that you can provide enough input to match the flow rate that the multi needs! If you need even more speed, you can enable Loose Mode with a screwdrier on the controller, which can greatly increases turbines\u0027s flowrate while decreasing the efficiency.\n\nThese huge turbines also support TecTech hatches, so you can use multi-amp dynamos with a much higher output amount than normal, or even laser outputs later on to sustain the hundreds of millions of EU/t that the strongest turbines can produce.\n\nEach of the 5 turbines takes in the same fuels as their smaller counterparts, with some exceptions that will be mentioned in the respective quest. This XL Steam Turbine only consumes Steam, as expected."
}
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"desc:8": "You probably have built a lot of Large Chemical Reactors by now. With the powerful 4/4 overclocking it is one of the strongest multiblocks there is. But what if even that is not enough to satisfy your chemical needs? You can\u0027t make it faster if the recipe time is already down to 1 tick (\u003d0.05s).\n\nFear not, we have a solution for you: The Mega Chemical Reactor. It lets you do 256 parallels for your LCR recipes! And you can still overclock after that if you provide enough power.\n\nIt only unlocks in LuV as it needs 7 Fusion Coil Blocks. Check with your hologram projector to see how it is built and what you need.\n\nThe glass tier limits the energy hatch tier that you can use. You can even use multiamp hatches from TecTech! If you want to use laser hatches however you need at least UV glass."
"desc:8": "You probably have built a lot of Large Chemical Reactors by now. With the powerful 4/4 overclocking it is one of the strongest multiblocks there is. But what if even that is not enough to satisfy your chemical needs? You can\u0027t make it faster after using your best energy hatches available.\n\nFear not, we have a solution for you: The Mega Chemical Reactor. It lets you do 256 parallels for your LCR recipes! And you can still overclock after that if you provide enough power.\n\nIt only unlocks in LuV as it needs 7 Fusion Coil Blocks. Check with your hologram projector to see how it is built and what you need.\n\nThe glass tier limits the energy hatch tier that you can use. You can even use multiamp hatches from TecTech! If you want to use laser hatches however you need at least UV glass."
}
},
"tasks:9": {
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