From 0774b154a3ddae0990624bb82371feabb9561c9c Mon Sep 17 00:00:00 2001 From: Martin Robertz Date: Thu, 12 Dec 2024 23:02:57 +0100 Subject: [PATCH] formating --- config/LootGames/rewards.cfg | 438 +++++++++++++++++------------------ 1 file changed, 219 insertions(+), 219 deletions(-) diff --git a/config/LootGames/rewards.cfg b/config/LootGames/rewards.cfg index bdf967cd3..d976b7296 100644 --- a/config/LootGames/rewards.cfg +++ b/config/LootGames/rewards.cfg @@ -1,219 +1,219 @@ -# Configuration file - -rewards { - - ########################################################################################################## - # game_of_light - #--------------------------------------------------------------------------------------------------------# - # Game of Light Rewards - ########################################################################################################## - - game_of_light { - - ########################################################################################################## - # stage_1 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 1 - ########################################################################################################## - - stage_1 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] - S:default_loot_table=chest1 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] - I:max_items=4 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] - I:min_items=2 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_2 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 2 - ########################################################################################################## - - stage_2 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] - S:default_loot_table=chest2 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] - I:max_items=6 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] - I:min_items=3 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_3 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 3 - ########################################################################################################## - - stage_3 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] - S:default_loot_table=chest3 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] - I:max_items=8 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] - I:min_items=4 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_4 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 4 - ########################################################################################################## - - stage_4 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] - S:default_loot_table=chest4 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] - I:max_items=10 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] - I:min_items=5 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - } - - ########################################################################################################## - # minesweeper - #--------------------------------------------------------------------------------------------------------# - # Minesweeper Rewards - ########################################################################################################## - - minesweeper { - - ########################################################################################################## - # stage_1 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 1 - ########################################################################################################## - - stage_1 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] - S:default_loot_table=chest1 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] - I:max_items=4 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] - I:min_items=2 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_2 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 2 - ########################################################################################################## - - stage_2 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] - S:default_loot_table=chest2 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] - I:max_items=6 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] - I:min_items=3 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_3 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 3 - ########################################################################################################## - - stage_3 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] - S:default_loot_table=chest3 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] - I:max_items=8 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] - I:min_items=4 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - ########################################################################################################## - # stage_4 - #--------------------------------------------------------------------------------------------------------# - # Rewards for stage 4 - ########################################################################################################## - - stage_4 { - # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] - S:default_loot_table=chest4 - - # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] - I:max_items=10 - - # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] - I:min_items=5 - - # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. - # Syntax: | - # - The loottable name for the chest in this stage. - # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] - S:per_dim_configs < - > - } - - } - -} - - +# Configuration file + +rewards { + + ########################################################################################################## + # game_of_light + #--------------------------------------------------------------------------------------------------------# + # Game of Light Rewards + ########################################################################################################## + + game_of_light { + + ########################################################################################################## + # stage_1 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 1 + ########################################################################################################## + + stage_1 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] + S:default_loot_table=chest1 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] + I:max_items=4 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] + I:min_items=2 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_2 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 2 + ########################################################################################################## + + stage_2 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] + S:default_loot_table=chest2 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] + I:max_items=6 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] + I:min_items=3 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_3 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 3 + ########################################################################################################## + + stage_3 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] + S:default_loot_table=chest3 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] + I:max_items=8 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] + I:min_items=4 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_4 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 4 + ########################################################################################################## + + stage_4 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] + S:default_loot_table=chest4 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] + I:max_items=10 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] + I:min_items=5 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + } + + ########################################################################################################## + # minesweeper + #--------------------------------------------------------------------------------------------------------# + # Minesweeper Rewards + ########################################################################################################## + + minesweeper { + + ########################################################################################################## + # stage_1 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 1 + ########################################################################################################## + + stage_1 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] + S:default_loot_table=chest1 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] + I:max_items=4 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] + I:min_items=2 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_2 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 2 + ########################################################################################################## + + stage_2 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] + S:default_loot_table=chest2 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] + I:max_items=6 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] + I:min_items=3 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_3 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 3 + ########################################################################################################## + + stage_3 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] + S:default_loot_table=chest3 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] + I:max_items=8 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] + I:min_items=4 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + ########################################################################################################## + # stage_4 + #--------------------------------------------------------------------------------------------------------# + # Rewards for stage 4 + ########################################################################################################## + + stage_4 { + # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] + S:default_loot_table=chest4 + + # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] + I:max_items=10 + + # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] + I:min_items=5 + + # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. + # Syntax: | + # - The loottable name for the chest in this stage. + # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] + S:per_dim_configs < + > + } + + } + +} + +