Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compat - NEID ASM Version (1.4.6 compatible) #26

Closed
wants to merge 240 commits into from
Closed

Compat - NEID ASM Version (1.4.6 compatible) #26

wants to merge 240 commits into from

Commits on Sep 18, 2023

  1. Merge in NotFine

    mitchej123 committed Sep 18, 2023
    Configuration menu
    Copy the full SHA
    9cc3edb View commit details
    Browse the repository at this point in the history

Commits on Sep 20, 2023

  1. Add Shaders button to NotFine's video options

    Small refactors
    mitchej123 committed Sep 20, 2023
    Configuration menu
    Copy the full SHA
    3b1f8cd View commit details
    Browse the repository at this point in the history

Commits on Sep 23, 2023

  1. First pass at merging ArchaicFix

    * start removing unsupported mods/non rendering fixes
    mitchej123 committed Sep 23, 2023
    Configuration menu
    Copy the full SHA
    d2ed9cb View commit details
    Browse the repository at this point in the history

Commits on Sep 24, 2023

  1. Configuration menu
    Copy the full SHA
    a53312c View commit details
    Browse the repository at this point in the history
  2. Address mixin conflicts, disable threaded chunk updates as the curren…

    …t Shaders implementation isn't threadsafe
    mitchej123 committed Sep 24, 2023
    Configuration menu
    Copy the full SHA
    885ad3d View commit details
    Browse the repository at this point in the history

Commits on Oct 5, 2023

  1. Misc -

    Add credits
    Update mcmod.info
    Update buildscript, use Primitive collections as a dep instead of directly including it
    Fewer static imports
    mitchej123 committed Oct 5, 2023
    Configuration menu
    Copy the full SHA
    4f6ef80 View commit details
    Browse the repository at this point in the history

Commits on Oct 7, 2023

  1. Configuration menu
    Copy the full SHA
    a870866 View commit details
    Browse the repository at this point in the history

Commits on Oct 19, 2023

  1. Configuration menu
    Copy the full SHA
    cc00bdd View commit details
    Browse the repository at this point in the history

Commits on Oct 21, 2023

  1. Shaderpacks now load

    mitchej123 committed Oct 21, 2023
    Configuration menu
    Copy the full SHA
    1ab0962 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    14fe3cc View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    d1aa0b5 View commit details
    Browse the repository at this point in the history

Commits on Oct 23, 2023

  1. Neuter ShaderMod, start using Iris

    * Mixins
    * Fix drawBuffers() & bufferStorage() to use direct allocted buffers
    
    Swap out GTNH MixinExtras with base
    mitchej123 committed Oct 23, 2023
    Configuration menu
    Copy the full SHA
    fccb255 View commit details
    Browse the repository at this point in the history

Commits on Oct 29, 2023

  1. Fixes

    * BSL_v7.1.04.1_Neon now "loads"
    * Move camera/fog/clear color/blend mixins to Iris and hook into the state update notifiers
    * First pass at getting Depth & Color Buffers setup
    * Implement required MatrixStack/PoseStack functionality
    * Debugging information about uniforms and their locations to help track down non implemented uniforms
    * More int[] -> IntBuffer
    * Camera Uniforms should now work
    * More CapturedRenderingState
    mitchej123 committed Oct 29, 2023
    Configuration menu
    Copy the full SHA
    ee76352 View commit details
    Browse the repository at this point in the history

Commits on Oct 30, 2023

  1. Add ASM for GLStateManager

    * ComplementaryShaders_v4.6 now loads
    mitchej123 committed Oct 30, 2023
    Configuration menu
    Copy the full SHA
    dd3bd11 View commit details
    Browse the repository at this point in the history
  2. Loosen TransformerExclusion

    Also take a stab at blacklisting via the transformer itself...
    mitchej123 committed Oct 30, 2023
    Configuration menu
    Copy the full SHA
    70e573d View commit details
    Browse the repository at this point in the history

Commits on Oct 31, 2023

  1. Configuration menu
    Copy the full SHA
    8e2d35a View commit details
    Browse the repository at this point in the history
  2. More robust GLStateManagerTransformer

    * Handles non GL11 functions
    * Now correctly runs after Mixins, but before LWJGL3ify
    
    GLStateManager updates:
    * glEnable/glDisable intercepting
    * Add BlendState
    mitchej123 committed Oct 31, 2023
    Configuration menu
    Copy the full SHA
    82db91e View commit details
    Browse the repository at this point in the history
  3. More GLStateManager

    * AlphaState, DepthState, CullState, GLColorMask
    mitchej123 committed Oct 31, 2023
    Configuration menu
    Copy the full SHA
    2d793d8 View commit details
    Browse the repository at this point in the history
  4. More GLStateManager

    * TextureState[] & activeTexture
    mitchej123 committed Oct 31, 2023
    Configuration menu
    Copy the full SHA
    e9f711b View commit details
    Browse the repository at this point in the history

Commits on Nov 1, 2023

  1. Configuration menu
    Copy the full SHA
    058ebfa View commit details
    Browse the repository at this point in the history

Commits on Nov 3, 2023

  1. Progress

    * Stop running ShaderMod Mixins, but leave them around as reference points for where to inject.  Document relations w/ TODOs
    * Reorganize shaders mixins
    * Updated GLDebug
    mitchej123 committed Nov 3, 2023
    Configuration menu
    Copy the full SHA
    bbf53d5 View commit details
    Browse the repository at this point in the history
  2. Progress

    * Add Common & ClientProxy
    * Less spammy GLStateManagerTransformer
    * Get the color texture ID from the main framebuffer
    mitchej123 committed Nov 3, 2023
    Configuration menu
    Copy the full SHA
    207c4c1 View commit details
    Browse the repository at this point in the history

Commits on Nov 4, 2023

  1. formatting

    mitchej123 committed Nov 4, 2023
    Configuration menu
    Copy the full SHA
    855d9e3 View commit details
    Browse the repository at this point in the history
  2. Move compat

    mitchej123 committed Nov 4, 2023
    Configuration menu
    Copy the full SHA
    de0fa76 View commit details
    Browse the repository at this point in the history

Commits on Nov 5, 2023

  1. Update buildscript

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    a8f789a View commit details
    Browse the repository at this point in the history
  2. Make required mixin ctors private

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    dfb6a61 View commit details
    Browse the repository at this point in the history
  3. Remove dead code

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    58c0570 View commit details
    Browse the repository at this point in the history
  4. Add generics

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    a1b45ac View commit details
    Browse the repository at this point in the history
  5. Use @Share / @Local

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    92abd86 View commit details
    Browse the repository at this point in the history
  6. Misc cleanup

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    be2005d View commit details
    Browse the repository at this point in the history
  7. Re-add undead code

    glowredman authored and mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    28f4b5b View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    158e87a View commit details
    Browse the repository at this point in the history
  9. 1.7.10ify

    mitchej123 committed Nov 5, 2023
    Configuration menu
    Copy the full SHA
    80ff585 View commit details
    Browse the repository at this point in the history

Commits on Nov 6, 2023

  1. More 1.7.10ify

    mitchej123 committed Nov 6, 2023
    Configuration menu
    Copy the full SHA
    f8b185e View commit details
    Browse the repository at this point in the history

Commits on Nov 8, 2023

  1. 1.7.10ify & Shims

    mitchej123 committed Nov 8, 2023
    Configuration menu
    Copy the full SHA
    2aade60 View commit details
    Browse the repository at this point in the history

Commits on Nov 9, 2023

  1. Client boots and logs into world

    * Mixins to start SodiumWorldRenderer & ChunkStatusListener
    * Disable Iris GLStateManager enhancements if not initialized; should move these to inject when Iris is enabled
    * Disable NF/AF mixins for now
    * Temporary RenderLayer/Phase
    * Switch up some mappings on some things
    * Swap out accidently cofh MathHelper import...
    mitchej123 committed Nov 9, 2023
    Configuration menu
    Copy the full SHA
    23f6b1b View commit details
    Browse the repository at this point in the history
  2. Sodium Renderer

    * Add semi working Camera replacement
    * Start overriding SortAndRender (drawChunkLayer) and clipRenderersByFrustum (updateChunks) - obviously not working yet
    mitchej123 committed Nov 9, 2023
    Configuration menu
    Copy the full SHA
    a13ea07 View commit details
    Browse the repository at this point in the history
  3. Client World Loads (doesn't properly render)

    * GLStateManager FogState & methods
    mitchej123 committed Nov 9, 2023
    Configuration menu
    Copy the full SHA
    e706dd4 View commit details
    Browse the repository at this point in the history

Commits on Nov 10, 2023

  1. Configuration menu
    Copy the full SHA
    0ba6412 View commit details
    Browse the repository at this point in the history

Commits on Nov 12, 2023

  1. Progress

    * Starting migrating away from Sodium's usage of BlockState
    * Angelica mixin to grab Camera position, as well as projection & model view matricies in RenderingState.INSTANCE
    * Mixins to start running scheduleRebuildForBlockArea
    * Switch GLShader Identifier to ResourceLocation
    * Use RenderState's projection matrix for GameRendererContext
    * undo some javadoc refactor silly
    mitchej123 committed Nov 12, 2023
    Configuration menu
    Copy the full SHA
    1b2b347 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    8e4f548 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    2347674 View commit details
    Browse the repository at this point in the history
  4. ClonedChunkSection work

    * Clone the relevant ExtendedBlockStorage bits
    * Fix multiDrawArraysIndirect
    mitchej123 committed Nov 12, 2023
    Configuration menu
    Copy the full SHA
    c52422d View commit details
    Browse the repository at this point in the history
  5. Improvements to ClonedChunkSection

    * Use ExtendedBlockStorageExt instead of copying the internals
    mitchej123 committed Nov 12, 2023
    Configuration menu
    Copy the full SHA
    e0d9918 View commit details
    Browse the repository at this point in the history

Commits on Nov 13, 2023

  1. misc blockstate

    mitchej123 committed Nov 13, 2023
    Configuration menu
    Copy the full SHA
    dcaf67a View commit details
    Browse the repository at this point in the history

Commits on Nov 17, 2023

  1. Progress - "Something" renders!

    * Borrow some tesselator -> Quad code from Neodymium - Still todo - adapt properly and give credit
    * Fix copying chunk data... stop copying LSBArray from itself, to itself 🤦
    * Add Threaded Tesselator support (heavily inspired/borrowed from ArchaicFix).  Still a WIP
    * Not sure if it's necessary, but do a postLoadChunk instead of loadChunk (which on later versions is loadChunkFromPacket)
    * Copy blockRefCount so a chunk section doesn't think it's empty.  Could also rebuild, but this.
    * Use renderBlocks(), capture tesselator data, and attempt to convert it to quads for use in sodium rendering
    mitchej123 committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    ce6c527 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    a0fe527 View commit details
    Browse the repository at this point in the history
  3. Fix quad coordinate offsets

    makamys committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    f48f1c7 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    e593b49 View commit details
    Browse the repository at this point in the history
  5. Fix textures not rendering

    makamys committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    e8feda0 View commit details
    Browse the repository at this point in the history
  6. Use quad colors

    makamys committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    f501710 View commit details
    Browse the repository at this point in the history
  7. ThreadedTessellator -> RenderBlocks instance Tessellator

    * Plus a CME workaround until I can figure out why it's happening
    mitchej123 committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    06dbe3a View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    7f97ee7 View commit details
    Browse the repository at this point in the history
  9. Add AF's Tessellator#reset mixin

    Fixes screen flashing when chunks are being built
    makamys committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    f653dd7 View commit details
    Browse the repository at this point in the history
  10. Thread Saftey

    * Make each tesselator use its own ByteBuffer
    * Don't make RecyclingList a static variable 🤦
    * Add some additions via ITessellatorInstance
    mitchej123 committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    b12352b View commit details
    Browse the repository at this point in the history
  11. Small fixes

    * Stop using builtin updateRenderers
    * Remove a few unused things in MixinTessellator
    * Remove useless casting due to implementing the interface
    mitchej123 committed Nov 17, 2023
    Configuration menu
    Copy the full SHA
    4a396c9 View commit details
    Browse the repository at this point in the history

Commits on Nov 18, 2023

  1. Configuration menu
    Copy the full SHA
    84472e3 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    0bd742d View commit details
    Browse the repository at this point in the history
  3. Implement IBlockAccess on WorldSlice

    * Currently just proxies to the World... need to get it to use the local cache
    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    b4cef2f View commit details
    Browse the repository at this point in the history
  4. Make WorldSlice use its copied values instead of using the world

    * block, meta, and light.  Still need TODO biome
    * Start removing unused items from BlockRenderView
    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    d295acb View commit details
    Browse the repository at this point in the history
  5. Finish making WorldSlice thread safe

    * Remove last unsafe this.world accesses
    * Copy biomeData
    * Implement getTileEntity(), and getBiomeGenForCoords()
    * Remove unused 1.16+ classes - Biome, Colorizer, and ColorBlender related
    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    3879cff View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    5a77c0e View commit details
    Browse the repository at this point in the history
  7. Debug Screen updates

    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    feffe5b View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    687c763 View commit details
    Browse the repository at this point in the history
  9. Tessellator Updates

    * Use one instance on the main thread, and individual instances on every other thread
    * Prevent draw() and buffer.reset() on non singleton instance
    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    8d0a151 View commit details
    Browse the repository at this point in the history
  10. Misc cleanup

    mitchej123 committed Nov 18, 2023
    Configuration menu
    Copy the full SHA
    b7584db View commit details
    Browse the repository at this point in the history

Commits on Nov 19, 2023

  1. Disable multidraw

    embeddedt committed Nov 19, 2023
    Configuration menu
    Copy the full SHA
    bbe1aba View commit details
    Browse the repository at this point in the history

Commits on Nov 20, 2023

  1. Configuration menu
    Copy the full SHA
    5e3b2eb View commit details
    Browse the repository at this point in the history

Commits on Nov 21, 2023

  1. Fixing splash screen and GUI issues by excluding SplashProgress from …

    …GLStateManager transformer
    Cardinalstars committed Nov 21, 2023
    Configuration menu
    Copy the full SHA
    48912db View commit details
    Browse the repository at this point in the history
  2. Update docs

    mitchej123 committed Nov 21, 2023
    Configuration menu
    Copy the full SHA
    a0b376e View commit details
    Browse the repository at this point in the history

Commits on Nov 22, 2023

  1. TileEntites now render

    mitchej123 committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    557dac5 View commit details
    Browse the repository at this point in the history
  2. Update deps

    ah-OOG-ah authored and mitchej123 committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    1e8d8de View commit details
    Browse the repository at this point in the history
  3. Less silly transparency

    mitchej123 committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    56228fc View commit details
    Browse the repository at this point in the history
  4. Fixing a one line in SodiumWorldRenderer that allows the game setting…

    … for the distance at which entities will render. Hope it's not too bad mitch :)
    Cardinalstars committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    56c61f2 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    05becea View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    d54f9df View commit details
    Browse the repository at this point in the history
  7. misc cleanup

    mitchej123 committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    1cd849a View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    4f3cddd View commit details
    Browse the repository at this point in the history
  9. Fix entity smooth lighting

    ah-OOG-ah authored and mitchej123 committed Nov 22, 2023
    Configuration menu
    Copy the full SHA
    da38b81 View commit details
    Browse the repository at this point in the history

Commits on Nov 23, 2023

  1. Better grow buffer

    mitchej123 committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    a95ff15 View commit details
    Browse the repository at this point in the history
  2. Update README.MD

    mitchej123 committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    33ed511 View commit details
    Browse the repository at this point in the history
  3. Fix lerp uses and use render layers properly (#17)

    * Remove some uses of blockstate + patch FluidState
    
    * Fix lerp
    
    * Update FluidRenderer.java
    
    * Enable Sodium fluid rendering
    
    * Update FluidRenderer.java
    
    * Temporarily disable Sodium fluid rendering
    ah-OOG-ah authored Nov 23, 2023
    Configuration menu
    Copy the full SHA
    dc82af8 View commit details
    Browse the repository at this point in the history
  4. Rewind buffers when copying

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    2fb5d9e View commit details
    Browse the repository at this point in the history
  5. Fix multidraw

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    1b9a3f8 View commit details
    Browse the repository at this point in the history
  6. Force cutout on all non-translucent blocks

    Matches vanilla
    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    5236497 View commit details
    Browse the repository at this point in the history
  7. Revert "Disable multidraw"

    This reverts commit bbe1aba.
    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    8894206 View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    5845406 View commit details
    Browse the repository at this point in the history
  9. Things

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    6546466 View commit details
    Browse the repository at this point in the history
  10. Configuration menu
    Copy the full SHA
    ca79cd1 View commit details
    Browse the repository at this point in the history
  11. Fix skylight handling

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    6bed480 View commit details
    Browse the repository at this point in the history
  12. Fix flickering

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    ebd9044 View commit details
    Browse the repository at this point in the history
  13. Clone TEs correctly

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    c3668a2 View commit details
    Browse the repository at this point in the history
  14. Configuration menu
    Copy the full SHA
    52327fe View commit details
    Browse the repository at this point in the history
  15. Use lwjgl3ify 1.5.3

    mitchej123 committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    e831eba View commit details
    Browse the repository at this point in the history
  16. Configuration menu
    Copy the full SHA
    9735add View commit details
    Browse the repository at this point in the history
  17. Buff max render distance to 32

    Pretty useless since the integrated server stalls instantly, but
    our renderer supports it
    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    caee862 View commit details
    Browse the repository at this point in the history
  18. Fix fog

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    547091c View commit details
    Browse the repository at this point in the history
  19. Configuration menu
    Copy the full SHA
    6d85d89 View commit details
    Browse the repository at this point in the history
  20. Implement entity culling

    embeddedt committed Nov 23, 2023
    Configuration menu
    Copy the full SHA
    5a6892f View commit details
    Browse the repository at this point in the history

Commits on Nov 24, 2023

  1. Block face culling

    embeddedt committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    a938f2a View commit details
    Browse the repository at this point in the history
  2. Re-enable occlusion culling

    embeddedt committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    5b3a307 View commit details
    Browse the repository at this point in the history
  3. Fix x/z coordinate mixup when indexing biome arrays

    Partially fixes wrong biome colors, but at chunk edges it's still wrong because
    neighboring chunks aren't accessed
    makamys committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    f381ff3 View commit details
    Browse the repository at this point in the history
  4. Make a copy of biome data

    The old code seemed to work fine but this should be safer
    makamys committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    4085ac4 View commit details
    Browse the repository at this point in the history
  5. Make CompatMemoryUtil#memReallocDirect preserve buffer position

    LWJGL3's MemoryUtil#memRealloc does this, see its javadoc.
    
    Fixes screen flashing and this error getting printed when indirect buffer grows:
    GL_INVALID_OPERATION error generated. Bound draw indirect buffer is not large enough.
    makamys committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    3fbaac3 View commit details
    Browse the repository at this point in the history
  6. Use biome data of neighboring chunk sections

    Fixes wrong colors at chunk edges
    makamys committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    d69bea0 View commit details
    Browse the repository at this point in the history
  7. Re-enable fog culling

    embeddedt committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    ef8a8cf View commit details
    Browse the repository at this point in the history
  8. Tile entity culling

    embeddedt committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    ec322b7 View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    c3d3f45 View commit details
    Browse the repository at this point in the history
  10. Massive code cleanup

    embeddedt committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    70d3b44 View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    8203d77 View commit details
    Browse the repository at this point in the history
  12. Add back flip check

    * Avoids errors when usin lwjglxdebug
    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    f0ca626 View commit details
    Browse the repository at this point in the history
  13. Bump hodgepodge dep

    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    9ddaa5b View commit details
    Browse the repository at this point in the history
  14. Bump hodgepodge dep

    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    940ad40 View commit details
    Browse the repository at this point in the history
  15. Add AngelicaConfig

    * Add Mixin to disable MC's builtin checkGLError
    * Add configs for iris/sodium
    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    fe32ea8 View commit details
    Browse the repository at this point in the history
  16. Bump lwjgl3ify & Update README credits

    * Add the commits where code was used from
    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    44465d8 View commit details
    Browse the repository at this point in the history
  17. A few (minor) README adjustments (#19)

    * Update README.MD
    Radk6 authored Nov 24, 2023
    Configuration menu
    Copy the full SHA
    8025d87 View commit details
    Browse the repository at this point in the history
  18. Iris work

    * Move some StateNotifiers to GLStateManager
    * Remove some redundant mixins based on sodium/angelica work and rendering state captures
    * Add Iris DebugScreenHandler
    mitchej123 committed Nov 24, 2023
    Configuration menu
    Copy the full SHA
    ff92da1 View commit details
    Browse the repository at this point in the history
  19. Configuration menu
    Copy the full SHA
    dda231a View commit details
    Browse the repository at this point in the history

Commits on Nov 25, 2023

  1. Implemented Sodium's GUI and a couple of setting fixes (#20)

    * Ported Sodium's GUI
    
    * Correct AO
    
    * Fixed Vignette
    Asek3 authored Nov 25, 2023
    Configuration menu
    Copy the full SHA
    862f2c0 View commit details
    Browse the repository at this point in the history
  2. Re-enable DirectMemoryAccess

    * Adds some code from lwjgl3 in CompatMemoryUtil.java
    * Re-add *Unsafe classes
    mitchej123 committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    4b28c40 View commit details
    Browse the repository at this point in the history
  3. Remove MixinWorldRenderer

    embeddedt committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    cbfff56 View commit details
    Browse the repository at this point in the history
  4. Add NEID (mixin pr) support

    Caedis committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    f94ae75 View commit details
    Browse the repository at this point in the history
  5. Fix wildcard imports

    mitchej123 committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    a65badf View commit details
    Browse the repository at this point in the history
  6. Iris.MODNAME

    mitchej123 committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    1d8b833 View commit details
    Browse the repository at this point in the history
  7. Only shadow runtime module of antlr4

    Reduces jar size by 11 mb
    makamys committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    8940918 View commit details
    Browse the repository at this point in the history
  8. More blockstate removal + basic Sodium FluidRenderer (#21)

    If you actually want to work on it, pass -Dsodium.enableFluidRenderer=true
    ah-OOG-ah authored Nov 25, 2023
    Configuration menu
    Copy the full SHA
    f906bf8 View commit details
    Browse the repository at this point in the history
  9. Update NotFine

    jss2a98aj committed Nov 25, 2023
    Configuration menu
    Copy the full SHA
    de10b20 View commit details
    Browse the repository at this point in the history
  10. Configuration menu
    Copy the full SHA
    66a1883 View commit details
    Browse the repository at this point in the history
  11. Options GUI Fixes and some option implementations (#22)

    * Correct useNoErrorGLContext option
    
    * Added translucency sorting option
    
    * Implemented Particle Culling
    
    gives real fps boost, however, it's not as big as i thought
    
    * Begin implementing animateOnlyVisibleTextures
    
    * Correct Donation page opening
    
    * Fixed Shift + P
    
    Now it uses NotFine's GUI, but it think that NotFine's GUI should be rewrited for using other config options
    
    * Added Shaders button
    
    * Correct URL's for Linux
    
    * second code cleanup in particle culling
    Asek3 authored Nov 25, 2023
    Configuration menu
    Copy the full SHA
    6f2362e View commit details
    Browse the repository at this point in the history
  12. Configuration menu
    Copy the full SHA
    022d42e View commit details
    Browse the repository at this point in the history
  13. Configuration menu
    Copy the full SHA
    022503a View commit details
    Browse the repository at this point in the history
  14. Configuration menu
    Copy the full SHA
    5bb4e24 View commit details
    Browse the repository at this point in the history
  15. Implement more options (#23)

    Asek3 authored Nov 25, 2023
    Configuration menu
    Copy the full SHA
    eff42ff View commit details
    Browse the repository at this point in the history

Commits on Nov 26, 2023

  1. Configuration menu
    Copy the full SHA
    912db50 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    2e10676 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    88af844 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    0f7c7aa View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    a36f16b View commit details
    Browse the repository at this point in the history
  6. Fix incorrect variable name

    embeddedt committed Nov 26, 2023
    Configuration menu
    Copy the full SHA
    349202f View commit details
    Browse the repository at this point in the history
  7. Redirect glColor3f

    embeddedt committed Nov 26, 2023
    Configuration menu
    Copy the full SHA
    2a0cd4b View commit details
    Browse the repository at this point in the history
  8. AF, CompileStubs, and SplashProgress

    Remove most of ArchaicFix
    * Move a few mixins over to angelica
    * Keep AF's Config classes for now
    
    Remove CompileStubs
    * Comment out anything using them (shadersmod)
    
    SplashProgress - Stop errors
    * Disable if org.lwjgl.util.Debug is set
    * Only enable Iris/lwjgl debug callbacks if org.lwjgl.util.Debug is set
    mitchej123 committed Nov 26, 2023
    Configuration menu
    Copy the full SHA
    8e913cd View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    c1a2c77 View commit details
    Browse the repository at this point in the history
  10. Configuration menu
    Copy the full SHA
    b52c0a7 View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    048e3e6 View commit details
    Browse the repository at this point in the history
  12. Remove compile stubs and compat mixins

    (Can reintroduce them when Iris is wired up, if needed)
    mitchej123 committed Nov 26, 2023
    Configuration menu
    Copy the full SHA
    17c6bca View commit details
    Browse the repository at this point in the history
  13. Configuration menu
    Copy the full SHA
    1344b7f View commit details
    Browse the repository at this point in the history
  14. Iris work

    * More CompatMemoryUtil functions
    * Fix Sodium GLProgram to use ResourceLocation instead of Identifier
    * rm GUI options for now
    mitchej123 committed Nov 26, 2023
    Configuration menu
    Copy the full SHA
    40044c5 View commit details
    Browse the repository at this point in the history
  15. Configuration menu
    Copy the full SHA
    a6b0ab9 View commit details
    Browse the repository at this point in the history
  16. Configuration menu
    Copy the full SHA
    0473601 View commit details
    Browse the repository at this point in the history
  17. Configuration menu
    Copy the full SHA
    432ec2d View commit details
    Browse the repository at this point in the history
  18. Finish Sodium Fluid Renderer (#24)

    * Get icon sanely
    
    * Update WorldSlice.java
    
    * Update SodiumConfig.java
    
    oops
    
    * Init and pass Sodium LightPipelines
    
    * Update FluidRenderer.java
    
    actually save the lpp
    
    * Remove registry lookup and refactor WorldUtil
    
    * Hook up lighting pipeline
    
    * Patch fluid velocity
    
    * Update WorldUtil.java
    
    oops
    
    * It's alive! Sodium Fluid Renderer is alive!
    ah-OOG-ah authored Nov 26, 2023
    Configuration menu
    Copy the full SHA
    43f27b6 View commit details
    Browse the repository at this point in the history
  19. Configuration menu
    Copy the full SHA
    04e2e61 View commit details
    Browse the repository at this point in the history
  20. Configuration menu
    Copy the full SHA
    1dd3082 View commit details
    Browse the repository at this point in the history
  21. Configuration menu
    Copy the full SHA
    db98cc0 View commit details
    Browse the repository at this point in the history

Commits on Nov 27, 2023

  1. use ClassConstantPoolParser in TessellatorTransformer to speed up sea…

    …rch for Tessellator references
    Alexdoru committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    0a25f6d View commit details
    Browse the repository at this point in the history
  2. use ClassConstantPoolParser in GLStateManagerTransformer to speed up …

    …search for class references
    Alexdoru committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    d0926a1 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    6732f08 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    fa6915e View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    02b1fde View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    ac0f6ef View commit details
    Browse the repository at this point in the history
  7. Fix running with lwjgl debug flag & Cleanup old ShadersMod transformers

    * Initialize GLStateManager via Mixins instead of all in the static block
    * Exclude two known safe methods from the GLStateManager check (startGame & intializeTextures)
    mitchej123 committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    5624d52 View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    b9f3f0e View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    7c183b7 View commit details
    Browse the repository at this point in the history
  10. Add chunks to queues without going through occlusion culler

    Partially reverts the previous chunk tracking commit, because
    that logic will reintroduce CaffeineMC/sodium-fabric#605
    
    As long as we only rebuild with neighbors present, we shouldn't
    see the visual seams
    embeddedt committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    9f02c16 View commit details
    Browse the repository at this point in the history
  11. Correct air checking

    Asek3 committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    8ced038 View commit details
    Browse the repository at this point in the history
  12. Configuration menu
    Copy the full SHA
    5de82c8 View commit details
    Browse the repository at this point in the history
  13. Configuration menu
    Copy the full SHA
    91ae235 View commit details
    Browse the repository at this point in the history
  14. add flag -Dangelica.dumpClass to dump the classes transformed by the …

    …RedirectorTransformer
    Alexdoru committed Nov 27, 2023
    Configuration menu
    Copy the full SHA
    d77b24d View commit details
    Browse the repository at this point in the history
  15. Configuration menu
    Copy the full SHA
    7192f0b View commit details
    Browse the repository at this point in the history

Commits on Nov 28, 2023

  1. Configuration menu
    Copy the full SHA
    ac77079 View commit details
    Browse the repository at this point in the history
  2. directly redirect certain glEnable/Disable calls to the appropriate m…

    …ethod in GLStateManager
    Alexdoru committed Nov 28, 2023
    Configuration menu
    Copy the full SHA
    08b994b View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    5ee1fed View commit details
    Browse the repository at this point in the history
  4. Fix silly

    mitchej123 committed Nov 28, 2023
    Configuration menu
    Copy the full SHA
    0198813 View commit details
    Browse the repository at this point in the history
  5. Use factory for Spdium menu createElement outputs

    This will allow NotFine to use Sodium menu elements and vice versa in a future commit.
    jss2a98aj committed Nov 28, 2023
    Configuration menu
    Copy the full SHA
    db60855 View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    9215ff7 View commit details
    Browse the repository at this point in the history
  7. Splash Screen Compat

    * Hacky workaround for glDepthFunc not being applied properly after splash
    * better glColor() support with helper function. (Still not complete)
    mitchej123 committed Nov 28, 2023
    Configuration menu
    Copy the full SHA
    d915617 View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    549456b View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    cde2024 View commit details
    Browse the repository at this point in the history

Commits on Nov 29, 2023

  1. Configuration menu
    Copy the full SHA
    9c4755b View commit details
    Browse the repository at this point in the history
  2. glBlendFuncSeparateEXT

    mitchej123 committed Nov 29, 2023
    Configuration menu
    Copy the full SHA
    8729ba7 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    27c17bd View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    c4735b5 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    136e4c6 View commit details
    Browse the repository at this point in the history
  6. 1 Configuration menu
    Copy the full SHA
    57e0d78 View commit details
    Browse the repository at this point in the history
  7. Don't use MODE_GUI_BACKGROUND twice

    oops
    jss2a98aj committed Nov 29, 2023
    Configuration menu
    Copy the full SHA
    e73ad1c View commit details
    Browse the repository at this point in the history
  8. Configuration menu
    Copy the full SHA
    01ffc59 View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    1fe1d1b View commit details
    Browse the repository at this point in the history
  10. Configuration menu
    Copy the full SHA
    9f70c10 View commit details
    Browse the repository at this point in the history

Commits on Nov 30, 2023

  1. Add grass quality

    embeddedt committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    c1a1c33 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    3a1ade0 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    f267d27 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    a5c6db0 View commit details
    Browse the repository at this point in the history
  5. allow methods redirected by RedirectorTransformer to have a separate …

    …name to handle obfuscation but not only
    Alexdoru committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    d57aad6 View commit details
    Browse the repository at this point in the history
  6. redirect all OpenGlHelper.glBlendFunc and other blend fonction call t…

    …o the same blend fonction in GLStateManager
    Alexdoru committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    f45e604 View commit details
    Browse the repository at this point in the history
  7. Configuration menu
    Copy the full SHA
    2053f45 View commit details
    Browse the repository at this point in the history
  8. add config for HUDCaching

    Alexdoru committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    84dd19c View commit details
    Browse the repository at this point in the history
  9. Track thread that currently owns the GL Context in addition to the ma…

    …in thread.
    
    * Log instead of crash, for now
    mitchej123 committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    224fcb8 View commit details
    Browse the repository at this point in the history
  10. First pass over FontRenderer, 1300->1400 FPS on my GPU when showing F3

    Done:
     - A batching vertex buffer builder for font output
     - Reduction in drawcalls from 1-3 per character to 1 per font atlas switch
     - Mixin to draw the entire F3 screen in one batch, instead of separate batches per line
    TODO:
     - Switch drawing to a VBO
     - Cache string meshes across frames
     - Cache string width calculations used for layouts
     - Multidraw to reduce draw calls even further
    eigenraven committed Nov 30, 2023
    Configuration menu
    Copy the full SHA
    d210c83 View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    c35ac0f View commit details
    Browse the repository at this point in the history

Commits on Dec 1, 2023

  1. Make block bounds fields thread-safe

    TODO: Check if this impacts performance
    embeddedt committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    8efc664 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    7311f53 View commit details
    Browse the repository at this point in the history
  3. State Tracker Enhancements

    * Keep track of inGLNewList
    * Clear binding on delete texture
    * Push/Pop Attrib Hacks -- to be evolved later
    mitchej123 committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    70a7dc8 View commit details
    Browse the repository at this point in the history
  4. ayfkm

    mitchej123 committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    6417923 View commit details
    Browse the repository at this point in the history
  5. Fix double initialization that occasionally caused a race condition

    Why it happened:
    - setWorldAndLoadRenderers has a hook at the beginning that initializes Sodium
      if it hasn't been already
    - loadRenderers has a hook at the end that always initializes Sodium
    - setWorldAndLoadRenderers calls loadRenderers at the end
    
    This caused a race condition sometimes because Sodium's thread scheduler is not
    prepared to be able to stop the instant after it has started.
    
    The issue was resolved by moving the setWorldAndLoadRenderers hook to the end of
    the method (the same place as it is in Sodium/Embeddium 1.16)
    makamys committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    b7e8101 View commit details
    Browse the repository at this point in the history
  6. Don't shadow jetbrains annotations

    No reason to since it's a compile-time dep. Fixes ASMModParser yelling about
    module-info.class
    makamys committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    94d41b1 View commit details
    Browse the repository at this point in the history
  7. Fix checkstyle violation

    makamys committed Dec 1, 2023
    Configuration menu
    Copy the full SHA
    261b04c View commit details
    Browse the repository at this point in the history

Commits on Dec 2, 2023

  1. Dirty bits

    mitchej123 committed Dec 2, 2023
    Configuration menu
    Copy the full SHA
    2e38e3b View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    6d9b096 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    9f1ed6b View commit details
    Browse the repository at this point in the history
  4. Add basic dependency info

    mitchej123 committed Dec 2, 2023
    Configuration menu
    Copy the full SHA
    c1eaa2a View commit details
    Browse the repository at this point in the history
  5. Only when iris is enabled

    mitchej123 committed Dec 2, 2023
    Configuration menu
    Copy the full SHA
    4686b22 View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    ca4208a View commit details
    Browse the repository at this point in the history
  7. HUDCaching tweaks

    * Add license
    * Register the events from the angelica clientproxy to avoid registration errors
    mitchej123 committed Dec 2, 2023
    Configuration menu
    Copy the full SHA
    72aa473 View commit details
    Browse the repository at this point in the history

Commits on Dec 3, 2023

  1. Configuration menu
    Copy the full SHA
    8c03fd6 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    af33f88 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    76ed3e7 View commit details
    Browse the repository at this point in the history
  4. Add another onTexImage2D overload.

    * Unclear if needed, but can remove it later if it's not
    mitchej123 committed Dec 3, 2023
    Configuration menu
    Copy the full SHA
    b316809 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    cadb1be View commit details
    Browse the repository at this point in the history

Commits on Dec 4, 2023

  1. Non working Iris WIP

    mitchej123 committed Dec 4, 2023
    Configuration menu
    Copy the full SHA
    3317e87 View commit details
    Browse the repository at this point in the history

Commits on Dec 5, 2023

  1. Iris Progress

    mitchej123 committed Dec 5, 2023
    Configuration menu
    Copy the full SHA
    3b8cfbb View commit details
    Browse the repository at this point in the history

Commits on Dec 6, 2023

  1. Configuration menu
    Copy the full SHA
    104e01b View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    ab7afba View commit details
    Browse the repository at this point in the history
  3. Deprecate everything in compat.mojang

    * We'll need to replace, remove, or rewrite these
    * It's also likely silently hiding something that's preventing the Iris backport from rendering anything useful
    mitchej123 committed Dec 6, 2023
    Configuration menu
    Copy the full SHA
    2990376 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    37ad7fa View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    0206f7d View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    2ca80dc View commit details
    Browse the repository at this point in the history

Commits on Dec 7, 2023

  1. Misc cleanup

    mitchej123 committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    3bcdb0c View commit details
    Browse the repository at this point in the history
  2. No more running client things on the server

    * Why would someone run Angelica on a server?
    mitchej123 committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    940edfb View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    50fcebb View commit details
    Browse the repository at this point in the history
  4. More code cleanup

    mitchej123 committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    3ed8f38 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    998ae31 View commit details
    Browse the repository at this point in the history
  6. Shaders now do something!

    mitchej123 committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    1aec8b1 View commit details
    Browse the repository at this point in the history
  7. formatting

    mitchej123 committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    be9cd4b View commit details
    Browse the repository at this point in the history
  8. Initialize MatrixStack with model-view matrix

    Fixes Iris camera transform
    makamys committed Dec 7, 2023
    Configuration menu
    Copy the full SHA
    adc4ac5 View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    c2c6a3a View commit details
    Browse the repository at this point in the history

Commits on Dec 8, 2023

  1. Shadow Pass work

    * First shadow pass renders; however it moves all around when moving the camera...
    * Second shadow pass not running because it makes everything very very dark instead of just rendering translucents
    mitchej123 committed Dec 8, 2023
    Configuration menu
    Copy the full SHA
    68c729c View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    a42980e View commit details
    Browse the repository at this point in the history
  3. initial asm neid compat

    Caedis committed Dec 8, 2023
    Configuration menu
    Copy the full SHA
    6be3435 View commit details
    Browse the repository at this point in the history
  4. fully implement

    Caedis committed Dec 8, 2023
    Configuration menu
    Copy the full SHA
    d7fb4be View commit details
    Browse the repository at this point in the history
  5. clean up

    Caedis committed Dec 8, 2023
    Configuration menu
    Copy the full SHA
    9cf89eb View commit details
    Browse the repository at this point in the history