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TClassDamage.cs
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using System;
using System.Linq;
using TShockAPI;
using TShockAPI.DB;
using Terraria;
using TerrariaApi.Server;
using TClases.DB;
using System.Collections.Generic;
namespace TClases
{
public class TClassDamage
{
StatsManager statsManager = new StatsManager();
/// <summary>
/// Formato para este diccionario:
/// Key: NPC
/// Value: Una lista de los jugadores que han hecho daño con el NPC
/// </summary>
private Dictionary<Terraria.NPC,List<PlayerDamage>> DamageDictionary = new Dictionary<NPC,List<PlayerDamage>>();
/// <summary>
/// objeto de sincronización para el acceso al diccionario. Usted debe obtener
/// una exclusión mutua a través de este objeto para obtener acceso al miembro de diccionario.
/// </summary>
protected readonly object __dictionaryMutex = new object();
/// <summary>
/// Objeto de sincronización para el daño NPC, obligando a NPC daños a serializarse
/// </summary>
protected static readonly object __NPCDamageMutex = new object();
#region Update
public void Game_update(EventArgs args)
{
foreach (NPC npc in Main.npc)
{
if (npc == null || npc.townNPC == true || npc.lifeMax == 0)
{
continue;
}
if (npc.active == false)
{
GiveRewardsForNPC(npc);
}
}
}
#endregion
#region Recompensas
protected void GiveRewardsForNPC(NPC npc)
{
List<PlayerDamage> playerDamageList = null;
TSPlayer player;
int exp = 0;
lock (__dictionaryMutex)
{
if (DamageDictionary.ContainsKey(npc))
{
playerDamageList = DamageDictionary[npc];
if (DamageDictionary.Remove(npc) == false)
{
TShock.Log.ConsoleError("Tclass Exp: Quite de NPC después de fallado el premio. Se trata de un error interno.");
}
}
}
if (playerDamageList == null)
{
return;
}
foreach (PlayerDamage damage in playerDamageList)
{
if (damage.player == null || (player = TShockAPI.TShock.Players.FirstOrDefault(i => i != null && i.Index == damage.player.whoAmI)) == null)
{
continue;
}
exp = Convert.ToInt32(Math.Round(Convert.ToDouble(TClasesPlugin.Config.DmamagePoint) * damage.damage));
TClassCharacterInfo info = TClasesPlugin.statsmanager.GetUserByName(damage.player.name);
Color expc = new Color(0, 255, 255);
int maxheal = 0;
using (var reader = TShock.DB.QueryReader("SELECT MaxHealth, MaxMana FROM tsCharacter where account =@0", player.User.ID))
{
if (reader.Read())
{
maxheal = reader.Get<Int32>("MaxHealth");
}
}
#region Clase Novato
if (info.Level == 10 && info.Clase == "Novato")
{
string grupo = TShock.Players[damage.player.whoAmI].Group.ToString();
if (grupo != "Novato10" && grupo != Permisos.ClassGroup[0] && grupo != Permisos.ClassGroup[1] && grupo != Permisos.ClassGroup[2])
{
var user = new User();
user.Name = damage.player.name;
TShock.Users.SetUserGroup(user, Permisos.ClassGroup[4]);
}
TShock.Players[damage.player.whoAmI].SendMessage("Nivel 10 alcanzado porfavor escoja una de las siguientes clases:",Color.White);
TShock.Players[damage.player.whoAmI].SendMessage("/Guerrero",Color.White);
TShock.Players[damage.player.whoAmI].SendMessage("/Arquero", Color.White);
TShock.Players[damage.player.whoAmI].SendMessage("/Mago", Color.White);
return;
}
if (string.Compare(info.Clase, "Novato", StringComparison.OrdinalIgnoreCase) == 0)
{
int lvlup = info.Level * (896 + (896 * 43 / 100));
info.Exp += exp;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Exp=@0 WHERE UserName=@1;", info.Exp, info.UserName))
{ NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + exp + " EXP", (int)expc.PackedValue, TShock.Players[damage.player.whoAmI].X, TShock.Players[damage.player.whoAmI].Y, 0, 0, 0, 0); }
if (info.Exp >= lvlup)
{
if ((info.Level % 2) == 0)
{
info.Level++;
info.Str++;
info.Vit++;
maxheal += 3;
info._Int++;
info.Agi++;
info.Lck++;
info.Exp = 0;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Level = @0, Exp= @1, Str=@2, Vit=@3, _Int=@4, Agi=@5, Lck=@6 WHERE UserName=@7;", info.Level, info.Exp, info.Str, info.Vit, info._Int, info.Agi, info.Lck, info.UserName))
{
TShock.Players[damage.player.whoAmI].SendInfoMessage("Congratulations +LevelUp+ " + info.Clase + " LVL " + info.Level);
TSPlayer.Server.SendInfoMessage("Congratulations " + damage.player.name + " +LevelUp+ " + info.Clase + " LVL " + info.Level);
}
player.TPlayer.statLifeMax = maxheal;
player.SendData(PacketTypes.PlayerHp, player.Name, player.Index);
player.SendData(PacketTypes.PlayerUpdate, player.Name, player.Index);
using (var reader = TShock.DB.QueryReader("UPDATE tsCharacter set MaxHealth = @0 where account =@1", maxheal, player.User.ID)) { }
}
else
{
info.Level++;
info.Exp = 0;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Level = @0, Exp= @1, Str=@2, Vit=@3, _Int=@4, Agi=@5, Lck=@6 WHERE UserName=@7;", info.Level, info.Exp, info.Str, info.Vit, info._Int, info.Agi, info.Lck, info.UserName))
{
TShock.Players[damage.player.whoAmI].SendInfoMessage("Congratulations +LevelUp+ " + info.Clase + " LVL " + info.Level);
TSPlayer.Server.SendInfoMessage("Congratulations " + damage.player.name + " +LevelUp+ " + info.Clase + " LVL " + info.Level);
}
}
}
#endregion
}
else
{
#region Bloqueo de NPC(FIX)
if (StatsManager.BlockNPCs.ContainsKey(npc.netID))
{ //Fix <=======>
//if (StatsManager.BlockNPCs[npc.netID])
//{
// return;
//}
//Fix <=======>
if (npc.SpawnedFromStatue)
{
return;
}
}
#endregion
#region ExpClases
if (info.Clase == "Guerrero")
{
int lvlup = info.Level * (896 + (896 * 43 / 100));
info.Exp += exp;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Exp=@0 WHERE UserName=@1;", info.Exp, info.UserName))
{ NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + exp + " EXP", (int)expc.PackedValue, TShock.Players[damage.player.whoAmI].X, TShock.Players[damage.player.whoAmI].Y, 0, 0, 0, 0); }
if (info.Exp >= lvlup)
{
info.Level++;
info.Str += 2;
info.Vit += 2;
maxheal += 6;
info._Int++;
info.Agi++;
info.Lck++;
info.Exp = 0;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Level = @0, Exp= @1, Str=@2, Vit=@3, _Int=@4, Agi=@5, Lck=@6 WHERE UserName=@7;", info.Level, info.Exp, info.Str, info.Vit, info._Int, info.Agi, info.Lck, info.UserName))
{
TShock.Players[damage.player.whoAmI].SendInfoMessage("Congratulations +LevelUp+ " + info.Clase + " LVL " + info.Level);
TSPlayer.Server.SendInfoMessage("Congratulations " + damage.player.name + " +LevelUp+ " + info.Clase + " LVL " + info.Level);
}
player.TPlayer.statLifeMax = maxheal;
player.SendData(PacketTypes.PlayerHp, player.Name, player.Index);
player.SendData(PacketTypes.PlayerUpdate, player.Name, player.Index);
using (var reader = TShock.DB.QueryReader("UPDATE tsCharacter set MaxHealth=@0 where account =@1", maxheal, player.User.ID)) { }
}
return;
}
if (info.Clase == "Arquero")
{
int lvlup = info.Level * (896 + (896 * 43 / 100));
info.Exp += exp;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Exp=@0 WHERE UserName=@1;", info.Exp, info.UserName))
{ NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + exp + " EXP", (int)expc.PackedValue, TShock.Players[damage.player.whoAmI].X, TShock.Players[damage.player.whoAmI].Y, 0, 0, 0, 0); }
if (info.Exp >= lvlup)
{
info.Level++;
info.Str +=2 ;
info.Vit++;
maxheal += 3;
info._Int++;
info.Agi += 2;
info.Lck += 2;
info.Exp = 0;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Level = @0, Exp= @1, Str=@2, Vit=@3, _Int=@4, Agi=@5, Lck=@6 WHERE UserName=@7;", info.Level, info.Exp, info.Str, info.Vit, info._Int, info.Agi, info.Lck, info.UserName))
{
TShock.Players[damage.player.whoAmI].SendInfoMessage("Congratulations +LevelUp+ " + info.Clase + " LVL " + info.Level);
TSPlayer.Server.SendInfoMessage("Congratulations " + damage.player.name + " +LevelUp+ " + info.Clase + " LVL " + info.Level);
}
player.TPlayer.statLifeMax = maxheal;
player.SendData(PacketTypes.PlayerHp, player.Name, player.Index);
player.SendData(PacketTypes.PlayerUpdate, player.Name, player.Index);
using (var reader = TShock.DB.QueryReader("UPDATE tsCharacter set MaxHealth=@0 where account =@1", maxheal, player.User.ID)) { }
}
return;
}
if (info.Clase == "Mago")
{
int lvlup = info.Level * (896 + (896 * 43 / 100));
info.Exp += exp;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Exp=@0 WHERE UserName=@1;", info.Exp, info.UserName))
{ NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + exp + " EXP", (int)expc.PackedValue, TShock.Players[damage.player.whoAmI].X, TShock.Players[damage.player.whoAmI].Y, 0, 0, 0, 0); }
if (info.Exp >= lvlup)
{
info.Level++;
info.Str += 2;
info.Vit++;
maxheal += 3;
info._Int += 2;
info.Agi++;
info.Lck++;
info.Exp = 0;
using (var reader = TShock.DB.QueryReader("UPDATE tclass set Level = @0, Exp= @1, Str=@2, Vit=@3, _Int=@4, Agi=@5, Lck=@6 WHERE UserName=@7;", info.Level, info.Exp, info.Str, info.Vit, info._Int, info.Agi, info.Lck, info.UserName))
{
TShock.Players[damage.player.whoAmI].SendInfoMessage("Congratulations +LevelUp+ " + info.Clase + " LVL " + info.Level);
TSPlayer.Server.SendInfoMessage("Congratulations " + damage.player.name + " +LevelUp+ " + info.Clase + " LVL " + info.Level);
}
player.TPlayer.statLifeMax = maxheal;
player.SendData(PacketTypes.PlayerHp, player.Name, player.Index);
player.SendData(PacketTypes.PlayerUpdate, player.Name, player.Index);
using (var reader = TShock.DB.QueryReader("UPDATE tsCharacter set MaxHealth=@0 where account =@1", maxheal, player.User.ID)) { }
}
return;
}
#endregion
}
}
}
#endregion
#region iniciarNpcStrikeEventArgs
public void iniciar(NpcStrikeEventArgs e)
{
if (e.Handled)
{
return;
}
if (e.Player == null || e.Npc.active == false || e.Npc.life <= 0)
{
return;
}
if (!(statsManager.loadDBInfo(e.Player.name)))
{
return;
}
Color melee = new Color(255, 120, 0);
Color ranged = new Color(0, 255, 0);
Color magic = new Color(0, 255, 255);
TClassCharacterInfo info = TClasesPlugin.statsmanager.GetUserByName(e.Player.name);
AddNPCDamage(e.Npc, e.Player, e.Damage, e.Critical);
#region Cuerpo a cuerpo
if (TShock.Players[e.Player.whoAmI].SelectedItem.melee)
{
if (e.Damage >= e.Npc.life)
{
return;
}
int damage = (info.Str * 3);
if (damage>0)
{
NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + damage, (int)melee.PackedValue, e.Npc.position.X, e.Npc.position.Y, 0, 0, 0, 0);
}
e.Damage = e.Damage + damage;
return;
}
#endregion
#region Rango
if (TShock.Players[e.Player.whoAmI].SelectedItem.ranged)
{
if (e.Damage >= e.Npc.life)
{
return;
}
int damage = (info.Str * 3);
if (damage > 0)
{
NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + damage, (int)ranged.PackedValue, e.Npc.position.X, e.Npc.position.Y, 0, 0, 0, 0);
}
e.Damage = e.Damage + damage;
return;
}
#endregion
#region Magia
if (TShock.Players[e.Player.whoAmI].SelectedItem.magic)
{
if (e.Damage >= e.Npc.life)
{
return;
}
int damage = (info._Int * 3);
if (damage > 0)
{
NetMessage.SendData((int)PacketTypes.CreateCombatText, -1, -1, "+" + damage, (int)magic.PackedValue, e.Npc.position.X, e.Npc.position.Y, 0, 0, 0, 0);
}
e.Damage = e.Damage + damage;
return;
}
#endregion
}
#endregion
#region AddNPCDamage
protected void AddNPCDamage(NPC NPC, Player Player, int Damage, bool crit = false)
{
List<PlayerDamage> damagelist = null;
PlayerDamage playerdamage = null;
double dmg;
lock (__dictionaryMutex)
{
if (DamageDictionary.ContainsKey(NPC))
{
damagelist = DamageDictionary[NPC];
}
else
{
damagelist = new List<PlayerDamage>(1);
DamageDictionary.Add(NPC, damagelist);
}
}
lock (__NPCDamageMutex)
{
if ((playerdamage = damagelist.FirstOrDefault(i => i.player == Player)) == null)
{
playerdamage = new PlayerDamage() { player = Player };
damagelist.Add(playerdamage);
}
if ((dmg = (crit ? 2 : 1) * Main.CalculateDamage(Damage, NPC.ichor ? NPC.defense - 20 : NPC.defense)) > NPC.life)
{
dmg = NPC.life;
}
playerdamage.damage += dmg;
if (playerdamage.damage > NPC.lifeMax)
{
playerdamage.damage -= playerdamage.damage % NPC.lifeMax;
}
}
}
#endregion
}
}
public class PlayerDamage
{
public Player player;
public double damage;
}