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ChessSet.s3d
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#ifndef _CHESSSET
#define _CHESSSET
/*Procedural generated pieces*/
function createPawn(mat)
{
var num_seg = 0;
var min_corner = [0, 0, 0];
var max_corner = [2, 2, 2];
var mesh = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh.SetMaterial(mat);
var result = CVmObj(mesh);
return result;
}
function createTower(mat)
{
var num_seg = 0;
var min_corner = [0, 0, 0];
var max_corner = [3, 3, 3];
var mesh = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh.SetMaterial(mat);
var result = CVmObj(mesh);
return result;
}
function createHorse(mirror, mat)
{
var num_seg = 0;
var min_corner = [0, 1.5, 0];
var max_corner = [1.5, 3, 3];
var mesh1 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh1.SetMaterial(mat);
var box1 = CVmObj(mesh1);
min_corner = [1.5, 0, 0];
max_corner = [3, 1.5, 3];
var mesh2 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh2.SetMaterial(mat);
var box2 = CVmObj(mesh2);
if(mirror)
{
min_corner = [0, 0, 1.5];
max_corner = [1.5, 1.5, 3];
}
else
{
min_corner = [0, 0, 0];
max_corner = [1.5, 1.5, 1.5];
}
var mesh3 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh3.SetMaterial(mat);
var box3 = CVmObj(mesh3);
if(mirror)
{
min_corner = [1.5, 1.5, 0];
max_corner = [3, 3, 1.5];
}
else
{
min_corner = [1.5, 1.5, 1.5];
max_corner = [3, 3, 3];
}
var mesh4 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh4.SetMaterial(mat);
var box4 = CVmObj(mesh4);
var bbox = CVmNewMesh(VRP_BOX, 0, [0,0,0], [3,3,3]);
bbox.HideAll();
var result = CVmObj(bbox);
result.AddChild(box1, 0, 0, 0);
result.AddChild(box2, 0, 0, 0);
result.AddChild(box3, 0, 0, 0);
result.AddChild(box4, 0, 0, 0);
return result;
}
function createBishop(mat)
{
//var cont = [0,0, 0.5,0, 1.5,1.10, 2.5,0, 3,0, 3,0.5, 1.90,1.5, 3,2.5, 3,3, 2.5,3, 1.5,1.90, 0.5,3, 0,3, 0,2.5, 1.10,1.5, 0,0.5];
var cont = [0,0, 0.55,0, 1.5,0.975, 2.55,0, 3,0, 3,0.55, 2.025,1.5, 3,2.45, 3,3, 2.45,3, 1.5,2.025, 0.55,3, 0,3, 0,2.45, 0.975,1.5, 0,0.55];
//cont = [0,0, 3,0, 3,3, 0,3];
var mesh = CVmNewMesh(VRP_EXTRUSION, 16, cont, 3, true);
mesh.SetMaterial(mat);
var result = CVmObj(mesh);
return result;
}
function createQueen(mat)
{
/*
var num_seg = 30;
var radius = 1.5;
var height = 5;
var cone = CVmObj(CVmNewMesh(VRP_CONE, num_seg, radius, height, 1));
*/
var num_seg = 0;
var min_corner = [0, 0, 0];
var max_corner = [2, 2, 2];
var mesh1 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh1.SetMaterial(mat);
var box = CVmObj(mesh1);
var mesh2 = CVmNewMesh(VRP_SPHERE , 20, 1, 1);
mesh2.SetMaterial(mat);
var sphere = CVmObj(mesh2);
var bbox = CVmNewMesh(VRP_BOX, 0, [0,0,0], [2,5,2]);
bbox.HideAll();
var result = CVmObj(bbox);
//result.AddChild(cone, 1.5, 0, 1.5);
result.AddChild(box, 0, 0, 0);
//result.AddChild(sphere, 1.5, 3, 1.5);
result.AddChild(sphere, 1, 2.7, 1);
return result;
}
function createKing(mat)
{
/*
var num_seg = 30;
var radius = 1.5;
var height = 5;
var cone = CVmObj(CVmNewMesh(VRP_CONE, num_seg, radius, height, 1));
*/
var num_seg = 0;
var min_corner = [0, 0, 0];
var max_corner = [2, 2, 2];
var mesh1 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh1.SetMaterial(mat);
var box = CVmObj(mesh1);
min_corner = [0, 0, 0];
max_corner = [1.4, 1.4, 1.4];
var mesh2 = CVmNewMesh(VRP_BOX, num_seg, min_corner, max_corner);
mesh2.SetMaterial(mat);
var box2 = CVmObj(mesh2);
box2.SetPivotPoint(0.5, 0.5, 0.5);
box2.SetRotation(45, 0, 1, 0);
var bbox = CVmNewMesh(VRP_BOX, num_seg, [0,0,0], [2,5,2]);
bbox.HideAll();
var result = CVmObj(bbox);
result.AddChild(box, 0, 0, 0);
result.AddChild(box2, 0.2, 2, 0.5);
//result.AddChild(cone, 1.5, 0, 1.5);
//result.AddChild(box, 0.5, 3, 0.5);
return result;
}
/*Load pieces from file */
var m_bishop;
function getBishop(mat)
{
if(m_bishop == null)
{
m_bishop = CVMNewMesh("bishop.aam");
m_bishop.CenterBoundingBox();
}
var result = CVmObj(m_bishop);
result.ForceMaterial(mat);
return result;
}
var m_horse;
function getHorse(mat)
{
if(m_horse == null)
{
m_horse = CVMNewMesh("horse.aam");
m_horse.CenterBoundingBox();
}
var result = CVmObj(m_horse);
result.ForceMaterial(mat);
return result;
}
var m_king;
function getKing(mat)
{
if(m_king == null)
{
m_king = CVMNewMesh("king.aam");
m_king.CenterBoundingBox();
}
var result = CVmObj(m_king);
result.ForceMaterial(mat);
return result;
}
var m_queen;
function getQueen(may)
{
if(m_queen == null)
{
m_queen = CVMNewMesh("queen.aam");
m_queen.CenterBoundingBox();
}
var result = CVmObj(m_queen);
//result.ForceMaterial(mat);
return result;
}
#endif