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test.js
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test.js
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let canvas = document.getElementById('canvas')
let container = document.getElementById('container')
let ViewCenter, ViewHeight, ViewWidth
let graphics, actor, actorInstance
let lastAdvanceTime
let dpr = () => window.devicePixelRatio || 1.0
let mouseIn = false
let animations = []
let globalSpeed = 1
let globalToFlareWorld = glMatrix.mat2d.create()
let eyeCtrl
let eyeOrigin = glMatrix.vec2.create(), eyeOriginLocal = glMatrix.vec2.create()
let caretGlobal = glMatrix.vec2.create(), caretWorld = glMatrix.vec2.create()
let vt = glMatrix.mat2d.create()
async function init() {
graphics = new Flare.Graphics(canvas)
// 初始化 lib
await new Promise(resolve => graphics.initialize(() => {
resolve()
}, 'https://cdn.jsdelivr.net/gh/GIUEM-Networks/flare-example/lib/'))
// 加载 flare
actor = await load('./Bob (Minion) (1).flr')
// 初始化 actor
actorInstance = actor.makeInstance()
actorInstance.initialize(graphics)
// 初始化动画
if (actorInstance.animations.length) {
animations = actorInstance.animations.map(animation => ({
animation,
animationInstance: new Flare.AnimationInstance(animation._Actor, animation),
speed: 1.0,
mix: 1.0,
play: false
}))
}
let aabb = actorInstance.artboardAABB()
ViewCenter = [(aabb[0] + aabb[2]) / 2, (aabb[1] + aabb[3]) / 2]
ViewHeight = aabb[2] - aabb[0]
ViewWidth = aabb[3] - aabb[1]
eyeCtrl = actorInstance.getNode('eye_ctrl')
eyeOrigin = eyeCtrl.worldTranslation
glMatrix.vec2.copy(eyeOriginLocal, eyeCtrl.translation)
lastAdvanceTime = performance.now()
canvas.addEventListener('touchstart', e => {
mouseIn = true
})
canvas.addEventListener('touchmove', e => {
caretGlobal[0] = e.touches[0].clientX
caretGlobal[1] = e.touches[0].clientY
})
canvas.addEventListener('touchend', () => mouseIn = false)
canvas.addEventListener('touchcancel', () => mouseIn = false)
// disable scroll
document.body.addEventListener('touchstart', function(e){ e.preventDefault(); });
// canvas.addEventListener('mousemove', (e) => {
// mouseIn = true
// caretGlobal[0] = e.clientX
// caretGlobal[1] = e.clientY
// })
// canvas.addEventListener('mouseout', () => {
// mouseIn = false
// // reset
// })
advance();
}
// 运行动画
function advance() {
requestAnimationFrame(() => advance())
const now = performance.now()
const elapsed = (now - lastAdvanceTime) / 1000
lastAdvanceTime = now
// resize to fit window
// setSize(window.innerWidth, window.innerHeight * 0.5)
setSize(document.body.clientWidth, document.body.clientHeight * 0.7)
let w = graphics.viewportWidth, h = graphics.viewportHeight
// scale to contain
let scale = Math.min(w / ViewWidth, h / ViewHeight)
vt[0] = scale
vt[3] = scale
vt[4] = -ViewCenter[0] * scale + w / 2
vt[5] = -ViewCenter[1] * scale + h / 2
let targetTranslation
if (mouseIn) {
// transform
glMatrix.vec2.transformMat2d(caretWorld, caretGlobal, globalToFlareWorld)
// 计算方向向量
let toCaret = glMatrix.vec2.subtract(glMatrix.vec2.create(), caretWorld, eyeOriginLocal)
// 归一化
glMatrix.vec2.normalize(toCaret, toCaret)
glMatrix.vec2.scale(toCaret, toCaret, 200)
let toFaceTransform = glMatrix.mat2d.create()
if (glMatrix.mat2d.invert(toFaceTransform, eyeCtrl.parent.worldTransform)) {
glMatrix.vec2.transformMat2(toCaret, toCaret, toFaceTransform)
targetTranslation = glMatrix.vec2.add(glMatrix.vec2.create(), toCaret, eyeOriginLocal)
}
} else {
targetTranslation = glMatrix.vec2.clone(eyeOriginLocal)
}
let diff = glMatrix.vec2.subtract(glMatrix.vec2.create(), targetTranslation, eyeCtrl.translation)
let frameTranslation = glMatrix.vec2.add(glMatrix.vec2.create(), eyeCtrl.translation, glMatrix.vec2.scale(diff, diff, Math.min(1.0, elapsed * 5.0)))
eyeCtrl.translation = frameTranslation
if (animations.length > 0) {
// animations[0].animationInstance.time += elapsed
// animations[0].animationInstance.apply(actorInstance, 1.0)
animations.forEach(({animationInstance, play, speed, mix}, idx) => {
if (play) {
animationInstance.time += elapsed * globalSpeed
animationInstance.apply(actorInstance, mix)
}
})
}
// next
if (actorInstance) {
// 运行动画
actorInstance.advance(elapsed)
}
draw()
render()
}
// 将动画应用到 canvas
function draw() {
if (!actorInstance) return
glMatrix.mat2d.invert(globalToFlareWorld, vt)
graphics.setView(vt)
actorInstance.draw(graphics)
graphics.flush()
}
function load(url) {
const loader = new Flare.ActorLoader()
return new Promise((resolve, reject) => {
loader.load(url, (actor) => {
if (!actor || actor.error) {
reject(!actor ? null : actor.error)
} else {
resolve(actor)
}
})
})
}
function setSize(width, height) {
graphics.setSize(width, height)
}
function render() {
const {html, render: r} = htmPreact;
r(html`
<div>
<div class="d-flex" style="justify-content: space-between">
${animations.map((obj) => (
html`
<label class="form-switch">
<input type="checkbox" checked="${obj.play}" onInput=${(e) => {
obj.play = e.target.checked
}} />
${obj.animation.name} <i class="form-icon"></i>
</label>`
))}
</div>
<div class="d-flex" style="align-items: center">
<label class="form-label" for="speed">Speed</label>
<input
class="slider" type="range"
style="margin: 0 0.5em"
min="0" max="5" step="0.1"
value="${globalSpeed}"
onInput=${(e) => {
if (e.target.value) {
globalSpeed = e.target.value
}
}}
/>
<span>${globalSpeed}</span>
</div>
<div class="text-center">
<button class="btn btn-link" onClick=${() => {
animations.forEach(o => o.play = false)
}}>Pause</button>
<button class="btn btn-link" onClick=${() => {
globalSpeed = 1
animations.forEach(o => {
o.play = false
o.animationInstance.time = 0
o.animationInstance.apply(actorInstance, 1)
})
}}>Reset</button>
</div>
</div>
`, container)
}
init().then(() => {
console.log('loaded!')
})