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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Babylon.js</title>
<script src="//cdn.webglstats.com/stat.js" defer="defer" async="async"></script>
<script>
function writeViewPort() {
var ua = navigator.userAgent;
if (ua.indexOf("Android") >= 0 && ua.indexOf("AppleWebKit") >= 0) {
var webkitVersion = parseFloat(ua.slice(ua.indexOf("AppleWebKit") + 12));
// targets android browser, not chrome browser (http://jimbergman.net/webkit-version-in-android-version/)
if (webkitVersion < 535) {
document.write('<meta name="viewport" content="initial-scale=1" />');
}
}
}
writeViewPort();
</script>
<script>
(function (i, s, o, g, r, a, m) {
i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () {
(i[r].q = i[r].q || []).push(arguments)
}, i[r].l = 1 * new Date(); a = s.createElement(o),
m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m)
})(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga');
ga('create', 'UA-41767310-1', 'babylonjs.com');
ga('send', 'pageview');
</script>
<link href="index.css" rel="stylesheet" />
<script src="http://code.jquery.com/pep/0.3.0/pep.js"></script>
<script src="poly2tri.js"></script>
<script src="cannon.js"></script>
<script src="Oimo.js"></script>
<script src="babylon.js"></script>
<script src="Scenes/Customs/test.js"></script>
<script src="Scenes/Customs/lights_test.js"></script>
<script src="Scenes/Customs/bump_test.js"></script>
<script src="Scenes/Customs/fog_test.js"></script>
<script src="Scenes/Customs/multimat.js"></script>
<script src="Scenes/Customs/heightMap_test.js"></script>
<script src="Scenes/Customs/shadows.js"></script>
<script src="Scenes/Customs/charting.js"></script>
<script src="Scenes/Customs/octree.js"></script>
<script src="Scenes/Customs/bones.js"></script>
<script src="Scenes/Customs/postprocessBloom.js"></script>
<script src="Scenes/Customs/postprocessRefraction.js"></script>
<script src="Scenes/Customs/lensFlares.js"></script>
<script src="Scenes/Customs/physics.js"></script>
<script src="Scenes/Customs/cellShading.js"></script>
<script src="Scenes/Customs/csg.js"></script>
<script src="Scenes/Customs/postprocessConvolution.js"></script>
<script src="Scenes/Customs/actions.js"></script>
<script src="Scenes/Customs/instances.js"></script>
<script src="Scenes/Customs/particles.js"></script>
<script src="Scenes/Customs/particles2.js"></script>
<script src="Scenes/Customs/lines.js"></script>
<script src="Scenes/Customs/dragdrop.js"></script>
<script src="Scenes/Customs/displacementMap.js"></script>
<script src="Scenes/Customs/fresnel.js"></script>
<script src="Scenes/Customs/customRenderTarget.js"></script>
<script src="Scenes/Customs/lod.js"></script>
<script src="Scenes/Customs/bones2.js"></script>
<script src="Scenes/Customs/polygon.js"></script>
<script src="Scenes/Customs/ssao.js"></script>
<script src="Scenes/Customs/volumetricLightScattering.js"></script>
<script src="Scenes/Customs/proceduralTexture.js"></script>
<script src="Scenes/Customs/advancedShadows.js"></script>
<script src="Scenes/Customs/softShadows.js"></script>
<script src="Scenes/Customs/decals.js"></script>
<script src="Scenes/Customs/ribbons.js"></script>
<script src="Scenes/Customs/dof.js"></script>
<script src="Scenes/Customs/reflectionProbe.js"></script>
<script src="index.js"></script>
</head>
<body>
<div id="description">
<h1>About babylon.js</h1>
Babylon.js is a 3D engine based on <b>webgl</b> and <b>JavaScript</b>.
It supports tons of cool features and it is available for free under Apache licence.
It is built with simplicity and performance in mind.
</div>
<div id="rootDiv">
<div id="screen1">
<div id="menuPanel">
<br />
<div id="itemsContainer">
<div class="header">
DEMOS
</div>
<div id="items"></div>
<div class="header">
<br />
FEATURES TESTS
</div>
<div id="testItems"></div>
<div class="header">
<br />
THIRD-PARTY
</div>
<div id="3rdItems"></div>
</div>
</div>
<img id="back" src="Assets/FondBandeau.png" />
<img id="mainTitle" src="Assets/Logo.png" />
<div id="gradient"></div>
<img id="motto" src="Assets/Accroche.png" />
<div id="downloadText">DOWNLOAD</div>
<a href="https://github.com/BabylonJS/Babylon.js">
<img id="downloadLink" src="Assets/IcoDownload.png" class="button" />
</a>
<div id="tryItText">TRY IT!</div>
<a href="http://www.babylonjs.com/playground">
<img id="tryItLink" src="Assets/IcoFAQ.PNG" class="button" />
</a>
<div id="aboutPanel">
<div id="aboutParagraph">
<h1>Babylon.js team</h1>
<p>
<i>Lead developer:</i> David <b>CATUHE</b> (<a href="http://www.twitter.com/@deltakosh">@deltakosh</a>)<br />
<i>Developer:</i> David <b>ROUSSET</b> (<a href="http://www.twitter.com/@davrous">@davrous</a>)<br />
<i>Developer:</i> Pierre <b>LAGARDE</b> (<a href="http://www.twitter.com/@pierlag">@pierlag</a>)<br />
<i>3D Artist:</i> Michel <b>ROUSSEAU</b> (<a href="http://www.twitter.com/@rousseau_michel">@rousseau_michel</a>)<br />
<br />
<i>Hill Valley scene:</i> Camille <b>JOLY</b> and <a href="http://www.enozone.com/">Enozone</a><br />
<i>Train scene:</i> Romuald <b>ROUHIER</b> and <a href="http://www.progiss.com/">Progiss</a><br />
</p>
</div>
<div id="aboutParagraph">
<h1>About babylon.js</h1>
Babylon.js is a 3D engine based on <b>webgl</b> and <b>javascript</b>.
For a complete list of features please visit our <a href="https://github.com/BabylonJS/Babylon.js/edit/master/readme.md">repo</a>
</div>
</div>
<div id="footer">
<a class="footerLink" id="aboutLink">about</a>
<a class="footerLink" href="http://www.babylonjs.com/sandbox">sandbox</a>
<a class="footerLink" href="http://www.babylonjs.com/cyos">CYOS</a>
<a class="footerLink" href="http://materialeditor.raananweber.com/">material editor</a>
<a class="footerLink" href="http://www.html5gamedevs.com/forum/16-babylonjs/">forum</a>
<a class="footerLink" href="https://github.com/BabylonJS/Babylon.js">github</a>
<a class="footerLink" href="http://doc.babylonjs.com">documentation</a>
<a class="footerLink" href="http://babylonjs.uservoice.com">uservoice</a>
</div>
</div>
<div id="renderZone" class="movedRight">
<canvas id="renderCanvas" touch-action="none"></canvas>
<div id="fps"></div>
<div id="stats"></div>
<div id="status"></div>
<div id="controlPanel">
<div id="controlsZone">
<p>
<button id="enableDebug">Debug layer</button>
</p>
<p>
<button id="fullscreen">Fullscreen</button>
</p>
</div>
<div class="tag">Control panel</div>
<div class="tag" id="clickableTag"></div>
</div>
<div id="cameraPanel">
<div id="cameraControlsZone">
Active camera:<br>
<select id="camerasList"></select>
<p>
Change control method:
<button class="buttonControlPanel" id="touchCamera">
<img src="Assets/CamTouchOff.png" class="buttonImg" />Touch camera
</button>
<button class="buttonControlPanel" id="deviceOrientationCamera">
<img src="Assets/CamDeviceOff.png" class="buttonImg" />VR Device orientation camera
</button>
<button class="buttonControlPanel" id="gamepadCamera">
<img src="Assets/CamGamepadJoy.png" class="buttonImg" />Gamepad camera
</button>
<button class="buttonControlPanel" id="virtualJoysticksCamera">
<img src="Assets/CamVirtualJoy.png" class="buttonImg" />Virtual joysticks camera
</button>
<button class="buttonControlPanel" id="anaglyphCamera">
<img src="Assets/CamAnaGly.png" class="buttonImg" />Anaglyph camera
</button>
</p>
<p>
Post-processes:
<button class="smallButtonControlPanel" id="toggleFxaa">Toggle FXAA (antialiasing)</button>
<button class="smallButtonControlPanel" id="toggleFsaa4">Toggle FSAA 4X (antialiasing)</button>
<button class="smallButtonControlPanel" id="toggleBandW">Toggle Black and white</button>
<button class="smallButtonControlPanel" id="toggleSepia">Toggle Sepia</button>
</p>
</div>
<div class="cameraTag"><img src="Assets/camera.png" /></div>
<div class="cameraTag" id="cameraClickableTag"></div>
</div>
</div>
<div id="notSupported" class="hidden">Sorry but your browser does not support WebGL...</div>
</div>
</body>
</html>