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cba_settings_mcc_taviana_2019.sqf
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cba_settings_mcc_taviana_2019.sqf
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// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1.1;
force ace_advanced_fatigue_performanceFactor = 2.05;
force ace_advanced_fatigue_recoveryFactor = 1.7;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0.9;
// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;
// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = false;
force ace_arsenal_enableModIcons = true;
force ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;
// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;
// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
force ace_common_settingFeedbackIcons = 1;
force ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;
// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;
// ACE Explosives
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;
// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;
// ACE Goggles
force ace_goggles_effects = 2;
force ace_goggles_showInThirdPerson = true;
// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.55;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0.2;
// ACE Interaction
force ace_interaction_disableNegativeRating = true;
force ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
force ace_interact_menu_actionOnKeyRelease = false;
force ace_interact_menu_addBuildingActions = true;
force ace_interact_menu_alwaysUseCursorInteraction = false;
force ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
force ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
force ace_interact_menu_useListMenu = true;
// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_level = 1;
force ace_rearm_supply = 0;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_repairDamageThreshold = 0.65;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = 1;
// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;
// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 0;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = 1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 3;
// ACE Map Gestures
force ace_map_gestures_defaultColor = [0,1,1,0.8];
force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 12;
force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
// ACE Map Tools
force ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;
// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = true;
force ace_medical_amountOfReviveLives = 3;
force ace_medical_bleedingCoefficient = 0.8;
force ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 1;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_convertItems = 2;
force ace_medical_delayUnconCaptive = 3;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 1;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 2;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = true;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = 300;
force ace_medical_litterSimulationDetail = 3;
force ace_medical_maxReviveTime = 1200;
force ace_medical_medicSetting = 2;
force ace_medical_medicSetting_basicEpi = 1;
force ace_medical_medicSetting_PAK = 2;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 5;
force ace_medical_menu_openAfterTreatment = true;
force ace_medical_menu_useMenu = 1;
force ace_medical_menuTypeStyle = 0;
ace_medical_menuTypeStyleSelf = true;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 1.1;
force ace_medical_painEffectType = 1;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 1;
force ace_medical_useCondition_SurgicalKit = 1;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 2;
force ace_medical_useLocation_SurgicalKit = 3;
// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = true;
// ACE Name Tags
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.7;
force ace_nametags_playerNamesViewDistance = 3;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = false;
force ace_nametags_showPlayerNames = 5;
force ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
force ace_nametags_showVehicleCrewInfo = true;
force ace_nametags_tagSize = 1;
// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.6;
force ace_nightvision_fogScaling = 0.05;
force ace_nightvision_noiseScaling = 0.4;
force ace_nightvision_shutterEffects = true;
// ACE Overheating
force ace_overheating_displayTextOnJam = false;
force ace_overheating_enabled = true;
ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.2;
force ace_overheating_unJamOnreload = false;
// ACE Pointing
force ace_finger_enabled = false;
force ace_finger_indicatorColor = [0.83,0.68,0.21,0];
force ace_finger_indicatorForSelf = false;
force ace_finger_maxRange = 0;
// ACE Pylons
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = true;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;
// ACE Quick Mount
force ace_quickmount_distance = 0;
force ace_quickmount_enabled = false;
ace_quickmount_enableMenu = 0;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 15;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = false;
// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
force ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Spectator
force ace_spectator_enableAI = true;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;
// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;
// ACE Tagging
force ace_tagging_quickTag = 3;
// ACE Uncategorized
force ace_fastroping_requireRopeItems = false;
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
force ace_microdagr_waypointPrecision = 3;
force ace_optionsmenu_showNewsOnMainMenu = false;
force ace_overpressure_distanceCoefficient = 1;
// ACE User Interface
force ace_ui_allowSelectiveUI = false;
force ace_ui_ammoCount = false;
force ace_ui_ammoType = true;
force ace_ui_commandMenu = true;
force ace_ui_firingMode = true;
force ace_ui_groupBar = false;
force ace_ui_gunnerAmmoCount = true;
force ace_ui_gunnerAmmoType = true;
force ace_ui_gunnerFiringMode = true;
force ace_ui_gunnerLaunchableCount = true;
force ace_ui_gunnerLaunchableName = true;
force ace_ui_gunnerMagCount = true;
force ace_ui_gunnerWeaponLowerInfoBackground = true;
force ace_ui_gunnerWeaponName = true;
force ace_ui_gunnerWeaponNameBackground = true;
force ace_ui_gunnerZeroing = true;
force ace_ui_magCount = true;
force ace_ui_soldierVehicleWeaponInfo = true;
force ace_ui_staminaBar = true;
force ace_ui_stance = true;
force ace_ui_throwableCount = true;
force ace_ui_throwableName = true;
force ace_ui_vehicleAltitude = true;
force ace_ui_vehicleCompass = true;
force ace_ui_vehicleDamage = false;
force ace_ui_vehicleFuelBar = true;
force ace_ui_vehicleInfoBackground = true;
force ace_ui_vehicleName = true;
force ace_ui_vehicleNameBackground = true;
force ace_ui_vehicleRadar = false;
force ace_ui_vehicleSpeed = true;
force ace_ui_weaponLowerInfoBackground = true;
force ace_ui_weaponName = true;
force ace_ui_weaponNameBackground = true;
force ace_ui_zeroing = true;
// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 12000;
force ace_viewdistance_objectViewDistanceCoeff = 5;
force ace_viewdistance_viewDistanceAirVehicle = 0;
force ace_viewdistance_viewDistanceLandVehicle = 0;
force ace_viewdistance_viewDistanceOnFoot = 0;
// ACE Weapons
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
force ace_reload_displayText = true;
force ace_weaponselect_displayText = true;
// ACE Weather
force ace_weather_enabled = true;
force ace_weather_updateInterval = 30;
force ace_weather_windSimulation = true;
// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;
// ACEX Field Rations
acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = false;
force acex_field_rations_hudShowLevel = 0;
force acex_field_rations_hudTransparency = -1;
force acex_field_rations_hudType = 0;
acex_field_rations_hungerSatiated = 1;
acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 2;
force acex_field_rations_timeWithoutWater = 2;
// ACEX Fortify
acex_fortify_settingHint = 2;
// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = true;
force acex_headless_endMission = 0;
force acex_headless_log = false;
acex_headless_transferLoadout = 0;
// ACEX Sitting
force acex_sitting_enable = true;
// ACEX View Restriction
force acex_viewrestriction_mode = 1;
force acex_viewrestriction_modeSelectiveAir = 1;
force acex_viewrestriction_modeSelectiveFoot = 1;
force acex_viewrestriction_modeSelectiveLand = 1;
force acex_viewrestriction_modeSelectiveSea = 1;
force acex_viewrestriction_preserveView = false;
// ACEX Volume
force acex_volume_enabled = true;
acex_volume_fadeDelay = 1;
force acex_volume_lowerInVehicles = true;
acex_volume_reduction = 5;
force acex_volume_remindIfLowered = true;
force acex_volume_showNotification = true;
// ACRE2
force acre_sys_core_automaticAntennaDirection = false;
force acre_sys_core_fullDuplex = false;
force acre_sys_core_ignoreAntennaDirection = false;
force acre_sys_core_interference = true;
force acre_sys_core_postmixGlobalVolume = 1.3;
force acre_sys_core_premixGlobalVolume = 1.1;
force acre_sys_core_revealToAI = 1;
force acre_sys_core_spectatorVolume = 1;
force acre_sys_core_terrainLoss = 0.503564;
force acre_sys_core_ts3ChannelName = "Activos";
force acre_sys_core_ts3ChannelPassword = "";
force acre_sys_core_ts3ChannelSwitch = true;
force acre_sys_core_unmuteClients = true;
force acre_sys_signal_signalModel = 2;
// ACRE2 Zeus
force acre_sys_zeus_zeusCanSpectate = true;
force acre_sys_zeus_zeusDefaultVoiceSource = false;
force acre_sys_zeus_zeusListenViaCamera = true;
// ADV - ACE CPR
force adv_aceCPR_addTime = 15;
force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
force adv_aceCPR_chance_0 = 10;
force adv_aceCPR_chance_1 = 30;
force adv_aceCPR_chance_2 = 45;
force adv_aceCPR_chance_aed = 80;
force adv_aceCPR_enable = true;
force adv_aceCPR_maxTime = 720;
force adv_aceCPR_useLocation_AED = 3;
// ADV - ACE Splint
force adv_aceSplint_enable = true;
force adv_aceSplint_patientCondition = 0;
force adv_aceSplint_reopenChance_medic = 5;
force adv_aceSplint_reopenChance_regular = 30;
force adv_aceSplint_reopenTime = 1200;
force adv_aceSplint_reuseChance = 70;
// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
// CBA Weapons
force cba_disposable_dropUsedLauncher = 0;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;
// GRAD Trenches
force grad_trenches_functions_allowBigEnvelope = true;
force grad_trenches_functions_allowCamouflage = true;
force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowShortEnvelope = true;
force grad_trenches_functions_allowSmallEnvelope = true;
force grad_trenches_functions_allowVehicleEnvelope = true;
force grad_trenches_functions_bigEnvelopeDigTime = 60;
force grad_trenches_functions_buildFatigueFactor = 0.5;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
force grad_trenches_functions_enableAutomaticFilePath = false;
force grad_trenches_functions_giantEnvelopeDigTime = 90;
force grad_trenches_functions_shortEnvelopeDigTime = 30;
force grad_trenches_functions_smallEnvelopeDigTime = 40;
force grad_trenches_functions_stopBuildingAtFatigueMax = true;
force grad_trenches_functions_vehicleEnvelopeDigTime = 180;
// Laxemann Immerse
force L_Immerse_exShake = true;
force L_Immerse_force = true;
force L_Immerse_recoil = true;
force L_Immerse_twitch = true;
// LAxemann's Suppress
force L_Suppress_buildup = 1;
force L_Suppress_enabled = true;
force L_Suppress_flyByEffects = true;
force L_Suppress_flyByIntensity = 1;
force L_Suppress_halting = true;
force L_Suppress_intensity = 1;
force L_Suppress_playerSwabEnabled = true;
force L_Suppress_recovery = 1;
// VET_Unflipping
force vet_unflipping_require_serviceVehicle = false;
force vet_unflipping_require_toolkit = false;
force vet_unflipping_time = 7;
force vet_unflipping_unit_man_limit = 7;
force vet_unflipping_unit_mass_limit = 3000;
force vet_unflipping_vehicle_mass_limit = 100000;