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v0.1: chest rigs, MOLLE pouches, MOLLE belts

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@Hyperseeker Hyperseeker released this 14 Mar 22:14
· 92 commits to 0.H since this release

This release revamps existing chest rigs and load-bearing vests, MOLLE pouches, and belts that (are meant to have) webbing for the pouches. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H. Additionally, this version is not guaranteed to work on experimental versions.

Highlights:

  • Police belts have been reworked. As is often the case in real life, they are now compact MOLLE belts, with their pockets transferred to corresponding pouches. Naturally, you can re-attach these pouches to your own belts and vests.
  • Each item has generic variants. Or rather, each items starts off generic, with detailed names and descriptions enabled by the same option that turns on gun brand names in the settings. That way, hopefully, more people will enjoy the mod and the cool gear it brings. The variants themselves differ by the camouflage they sport, something their generic counterparts don't mention, in order to leave the player with room for their imagination.
  • New gear. This includes pouches for pistol magazines and for SMG magazines (something that doesn't exist in the base game), the aforementioned police-related pouches, as well as new layouts of predefined (non-MOLLE) chest rigs, which some players might appreciate for the versatility they add.
  • Supporting item audits. This includes the recent magazine audits from experimental, something I assisted with implementing, as well as a few tactical items: police batons, two-way radio, stun gun, tonfa etc..
  • Initial implementation of new storage mechanics. Police belts now feature pockets for items with the TUCKED_IN flag, which represent storing the item tucked under a strap or a belt. Right now, the implementation is limited to police blunt weapons (batons and tonfas, including PR24), but will be expanded in future releases of Armory as well as other gear mods.

As usual, please report any issues you may find while playing.


If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: as of this release, I'm in a critical financial situation due to a sudden loss of work. The rent is coming up over the next couple of days, and I'm not sure if I can pay this time, to say nothing about the food on my table.

As such, I would appreciate any donation you can make. I need to make €660 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or crypto (BTC, ETH); the links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introduced the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.1.