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Particles.tscn
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[gd_scene load_steps=3 format=2]
[sub_resource type="ParticlesMaterial" id=1]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 1, 1, 1 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 45.0
flatness = 0.0
gravity = Vector3( 9.8, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.45
scale_random = 0.0
color = Color( 0.84375, 0.174683, 0.174683, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color" ]
[sub_resource type="CubeMesh" id=2]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Particles" type="Particles" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 8
lifetime = 1.0
one_shot = true
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4.67426, -4, -4, 9.34852, 8, 8 )
local_coords = true
draw_order = 0
process_material = SubResource( 1 )
draw_passes = 1
draw_pass_1 = SubResource( 2 )
_sections_unfolded = [ "Process Material", "Time" ]