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Version 2.2.0 End of Dragon Edition

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@Friendly0Fire Friendly0Fire released this 28 Feb 05:08
· 76 commits to master since this release

Well, this is it! With, uh, checks watch less than a day to go before End of Dragons comes out, GW2Radial is jumping on the D3D11 bandwagon. Finally.

The changelog is pretty short and sweet:

  • DirectX 11 support. This involved a total rendering rewrite with benefits such as better performance, less stuttering on load and less memory usage.
    • The addon loader and d3d wrapper are now the only way to run GW2Radial. Chainloading is more complicated under DirectX 11 and it wasn't worth the trouble when the addon loader is mature.
    • DirectX 9 support has been removed. In order to keep the code clean and maintainable, it was necessary to rip the bandaid off and just drop
      DirectX 9 support. If you must stay on DirectX 9, v2.1.3 should remain functional.
    • d912pxy support has been removed. See above about removal of DirectX 9.
  • Added Skiff and Siege Turtle to mounts radial menu.
  • Fixed items in radial menu being considered bound if entirely missing from the configuration file.