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v_video.h
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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
* Copyright 2023, 2024 by
* Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Gamma correction LUT.
* Color range translation support
* Functions to draw patches (by post) directly to screen.
* Functions to blit a block to the screen.
*
*-----------------------------------------------------------------------------*/
#ifndef __V_VIDEO__
#define __V_VIDEO__
#include "doomtype.h"
#include "doomdef.h"
// Needed because we are refering to patches.
#include "r_data.h"
//
// VIDEO
//
void V_DrawBackground(int16_t backgroundnum);
void V_DrawRaw(int16_t num, uint16_t offset);
void V_DrawRawFullScreen(int16_t num);
// V_DrawNumPatchScaled - Draws the patch from lump num
void V_DrawPatchScaled(int16_t x, int16_t y, const patch_t __far* patch);
void V_DrawNumPatchScaled(int16_t x, int16_t y, int16_t lump);
void V_DrawNumPatchNotScaled(int16_t x, int16_t y, int16_t lump);
void V_DrawPatchNotScaled(int16_t x, int16_t y, const patch_t __far* patch);
// V_DrawNamePatchScaled - Draws the patch from lump "name"
#define V_DrawNamePatchScaled(x,y,name) V_DrawNumPatchScaled(x,y,W_GetNumForName(name))
void V_ClearViewWindow(void);
void V_DrawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color);
#endif