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Replacing Sounds

Arman Haçikoğlu edited this page Sep 29, 2019 · 9 revisions

Requirements:

Work in progress sound indexing sheet:

Feel free to add comments to undiscovered ones.

https://docs.google.com/spreadsheets/d/1GpFxvt7E2eYGw-9fZ7xk63wQ89TdLnQDB2QbTzdaaZo/edit#gid=1427572063

Extracting the pak and finding sound files:

  • Extract pakchunk0-WindowsNoEditor.pak and navigate to Falcon/Content/WwiseAudio/Windows/ to find every .wem and .bnk file used in the game

  • Download QuickBMS And script needed for extracting the paks

  • Extract both of them into the same folder. Location doesn't matter.

  • Drag and drop unreal_tournament_4.bms to quickbms_4gb_files.exe

    • Select pakchunk0-WindowsNoEditor.pak located in STEAM_INSTALL_LOCATION\steamapps\common\Spyro Reignited Trilogy\Falcon\Content\Paks

Extracting soundbanks (.bnk)

  • Use Wwiseutil GUI's extract function to extract them.

  • Alternatively Drag and drop the .bnk you want to extract to bnkextr.exe

How to find specific sound file:

Currently there is no a way to find a specific sound file you want however .bnk files are named in a way that allows you generalize the sound you want. SFX_Spyro_Bank.bnk for example contains Spyro's sound effects.

extracting .bnk files doesn't yield file names so you have to listen and find the sound you want to replace. You can check sound list for discovered sounds and add your own discoveries

How to listen the sound files you just extracted:

  • Use Foobar 2000 with vgmstream to eliminate the need to convert .wem files to .ogg Currently the easiest method

or

  • Use wem2ogg and revorb to convert .wem to .ogg than use a player that supports .ogg

Converting your sounds back to .wem format for import:

Setting Up WWISE

Install Wwise launcher and open it Install by going to WWISE tab and on install page only select Authoring Only select Authoring

Disable all the plugins disable plugins

Make a new project and note the Project Folder location enter image description here

Go to Project -> Project Settings... enter image description here

Select the Source Settings tab and press the ... button to open up audio quality options enter image description here

Choose Vorbis Quality High

enter image description here

Press OK and close Project Settings window

Converting WAVS to WEM

To add your own sounds for .wem conversion go to: Project -> Import Audio Files... enter image description here

Press Add Files... and choose the .wavs you want to convert, press Import to import them to your Wwise project enter image description here

Go to Project -> Convert All Audio Files enter image description here

Press OK

enter image description here

After pressing OK your sounds should be converted to .wem files.

You can find them in your Project Folder which by default located here: Documents\WwiseProjects\PROJECT_NAME.cache\Windows\SFX

Replacing the sounds

Open the .bnk file you want to change sounds using Wwiseutils. Select the sound you want to replace and click replace button, select the .wem file you just converted. After you finished replacing all the sounds, click Save to save it as .bnk file. Now create the pak file