-
Notifications
You must be signed in to change notification settings - Fork 0
Replacing Sounds
-
Wwiseutils Download wwiseutil-gui.exe
-
A player that play .wem or .ogg sounds
-
Foobar2000 with vgmstream is recommended.
-
Download foo_input_vgmstream.fb2k-component from GitHub releases page and use this guide to install the component
-
-
Audiokinetic Wwise (Needed for converting your sound files back to .wem)
-
.BNK extractor - bnkextr.exe (optional use WWiseutils GUI)
Feel free to add comments to undiscovered ones.
-
Extract pakchunk0-WindowsNoEditor.pak and navigate to Falcon/Content/WwiseAudio/Windows/ to find every .wem and .bnk file used in the game
-
Extract both of them into the same folder. Location doesn't matter.
-
Drag and drop unreal_tournament_4.bms to quickbms_4gb_files.exe
- Select pakchunk0-WindowsNoEditor.pak located in STEAM_INSTALL_LOCATION\steamapps\common\Spyro Reignited Trilogy\Falcon\Content\Paks
-
Use Wwiseutil GUI's extract function to extract them.
-
Alternatively Drag and drop the .bnk you want to extract to bnkextr.exe
Currently there is no a way to find a specific sound file you want however .bnk files are named in a way that allows you generalize the sound you want. SFX_Spyro_Bank.bnk for example contains Spyro's sound effects.
extracting .bnk files doesn't yield file names so you have to listen and find the sound you want to replace. You can check sound list for discovered sounds and add your own discoveries
- Use Foobar 2000 with vgmstream to eliminate the need to convert .wem files to .ogg Currently the easiest method
or
- Use wem2ogg and revorb to convert .wem to .ogg than use a player that supports .ogg
Install Wwise launcher and open it Install by going to WWISE tab and on install page only select Authoring
Disable all the plugins
Make a new project and note the Project Folder location
Go to Project -> Project Settings...
Select the Source Settings tab and press the ...
button to open up audio quality options
Choose Vorbis Quality High
Press OK and close Project Settings window
To add your own sounds for .wem conversion go to: Project -> Import Audio Files...
Press Add Files... and choose the .wavs you want to convert, press Import to import them to your Wwise project
Go to Project -> Convert All Audio Files
Press OK
After pressing OK your sounds should be converted to .wem files.
You can find them in your Project Folder which by default located here: Documents\WwiseProjects\PROJECT_NAME.cache\Windows\SFX
Open the .bnk file you want to change sounds using Wwiseutils.
Select the sound you want to replace and click replace button, select the .wem file you just converted. After you finished replacing all the sounds, click Save to save it as .bnk file. Now create the pak file