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Replacing Levels
This guide is work in progress Currently there are two ways you can open custom levels, you can either replace in game levels with your own or create your own levels without replacing default maps.
Simply use the default Content folder in the Unreal Editor.
Plugin names for the levels can be found at Falcon/Plugins/Levels
In this guide I'm going to replace LS101_ArtisansHome
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Create a plugin named LS101_ArtisansHome (How to)
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On Unreal create a Maps folder in your plugin's folder
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Create a level in Maps folder and call it LS101_Art01
Excluding BuiltData If you did everything right it should look like this:
In LS101_ArtisansHome folder you can create any folder you want for your Materials, Sounds, Models, Textures, Blueprints
Once you Build your map your next step is Creating the Pak File