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Replacing Levels

Arman Haçikoğlu edited this page Oct 17, 2019 · 2 revisions

This guide is work in progress Currently there are two ways you can open custom levels, you can either replace in game levels with your own or create your own levels without replacing default maps.

Content Folder Method

Simply use the default Content folder in the Unreal Editor.

Plugin Name

Plugin names for the levels can be found at Falcon/Plugins/Levels

In this guide I'm going to replace LS101_ArtisansHome

  1. Create a plugin named LS101_ArtisansHome (How to)

  2. On Unreal create a Maps folder in your plugin's folder

  3. Create a level in Maps folder and call it LS101_Art01

Excluding BuiltData If you did everything right it should look like this:

In LS101_ArtisansHome folder you can create any folder you want for your Materials, Sounds, Models, Textures, Blueprints

If you have no idea how to make in Unreal Engine 4 refer to the official documentation written by Epic Games or use the channel #blueprint-mapping-research Discord channel in Mod the Draagon server

Once you Build your map your next step is Creating the Pak File

Loading Levels

Use console injector to load the custom map you created