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Import Export Settings
FranklyGD edited this page Sep 27, 2019
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- PSK Importer (Download Here)
- Settings
- Default (You don't need to change anything)
- Settings
- FBX Exporter
- Settings
- Default (You don't need to change anything)
- Settings
- PSK Importer (Download Here)
- Settings
- Default (You don't need to change anything)
- Settings
- Mesh/Armature (Only Root Object)
- Position: Origin (0.0 XYZ)
- Scale: Unscaled (1.0 XYZ)
- Rotation: Unrotated (0.0 XYZ)
- FBX Exporter (If there is an armature, make sure it is named
Armature
)- Main
- Scale: 0.01
- Only Armature and Mesh
- Geometry
- Apply Modifiers: Enabled (Only needed if there are extra modifiers than Armature)
- Smoothing: Face
- Tangent Space: Enabled
- Armatures
- Add Leaf Bones: Disabled
- Main
- Unreal FBX Importer
- Mesh
- Skeletal Mesh: Enabled
- Import Mesh: Enabled
- Normal Import Method: Normals and Tangents
- Transform
- Import Uniform Scale: 1.0
- Miscellaneous
- Convert Scene: Enabled
- Force Front XAxis: Disabled
- Convert Scene Unit: Disabled
- Material
- Import Materials: Enabled
- Import Textures: Enabled
- Mesh
If there are settings that don't seem to really affect the output, please let us know and we will update it.